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EnemyAttackSpeedFixes

Fixes attacks from various enemies not scaling with attack speed.

CHANGELOG

1.5.0

  • Added config option to make the lunar wisp shard attack duration not lower with attack speed (off by default)
    • In vanilla how fast it fires already scales with attack speed, but the duration goes down with attack speed as well
  • Added config option to halve the attack speed gains for the lunar wisp shard attack in case the above option is too evil (also off by default)
  • Added config option to make the stone titan laser damage not lower with attack speed (off by default)
  • Fixed NRE error(s)

1.4.0

  • Added a config option to make the templar minigun get half of the attack speed boost it would normally get (disabled by default)
    • Both friendly templars and enemy templars, when given some attack speed, become insanely strong. This should make templars with attack speed not stupid to fight against/fight with.

1.3.1

  • forgor readme

1.3.0

  • Fixed parent ground slam attack not scaling with attack speed

1.2.0

  • Fixed stone titan fist attacks not scaling with attack speed
  • Fixed stone titan orb thingy's fire rate & rise speed not scaling with attack speed
    • The titan's animation for raising the orb was already scaled, but not the rising speed of the orb itself
  • Fixed stone titan laser tick rate not scaling with attack speed
    • Wasn't too sure about this, but void fiend's laser & artificer's flamethrower tick rate scale with attack speed so I think this should as well
  • All of the stone titan fixes also apply to Aurelionite

1.1.0

  • Fixed Mthrix's hammer slam not scaling with attack speed
  • Changed mod name to EnemyAttackSpeedFixes

1.0.1

  • mfw videos don't embed on thunderstore

1.0.0

  • First release (under the name GolemClapAttackSpeedFix)