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LordVGames-GildedChunkSpamFix-1.0.1 icon

GildedChunkSpamFix

Fixes gilded drones/monsters spawning game-crashing amounts of gilded chunks. Server-side and vanilla compatible.

Date uploaded 3 weeks ago
Version 1.0.1
Download link LordVGames-GildedChunkSpamFix-1.0.1.zip
Downloads 3446
Dependency string LordVGames-GildedChunkSpamFix-1.0.1

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-HookGenPatcher-1.2.5 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.5
RiskofThunder-R2API_Core-5.1.5 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.5

README

GildedChunkSpamFix

As the description says, this fixes gilded drones, friendly monsters, or any AI that is a gilded elite spawning so many gold chunks the game lags out and practically crashes.

It does this by making both players AND drones/monsters/any AI use a cooldown for how often gold chunks can spawn. Only players have this normally, which leads to AI not having a cooldown and crashing games with gold.

Before

Risk_of_Rain_2_yaRxN4H3L8

After

Risk_of_Rain_2_6soB0WebMB

CHANGELOG

1.0.1

When the AI attacks players, the AI are now also are affected by the gilded chunk spawning cooldown, so now any and all gilded players/ai use the chunk spawning cooldowns

  • Done via an improved IL hook: it no longer removes any IL and instead makes the IL always jump over the "isPlayer" check for chunk spawning cooldowns

I also linked the github page to the thunderstore page because I forgot to on release

1.0.0

  • First release