Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of LoopByDefault v1.0.0
plugins/LoopByDefault.dll
Decompiled 8 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using EntityStates; using EntityStates.LunarTeleporter; using Microsoft.CodeAnalysis; using R2API.Utils; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LoopByDefault")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LoopByDefault")] [assembly: AssemblyTitle("LoopByDefault")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LoopByDefault { [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [BepInPlugin("LordVGames.LoopByDefault", "LoopByDefault", "1.0.0")] public class Plugin : BaseUnityPlugin { public const string PluginGUID = "LordVGames.LoopByDefault"; public const string PluginAuthor = "LordVGames"; public const string PluginName = "LoopByDefault"; public const string PluginVersion = "1.0.0"; public void Awake() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) EntityStateMachine component = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Teleporters/LunarTeleporterProngs.prefab").WaitForCompletion().GetComponent<EntityStateMachine>(); component.initialStateType = new SerializableEntityStateType(typeof(ActiveToIdle)); component.mainStateType = new SerializableEntityStateType(typeof(Idle)); } } }