Decompiled source of NoProcChainsArtifact v1.0.0

plugins/NoProcChainsArtifact.dll

Decompiled 4 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using ExamplePlugin;
using Microsoft.CodeAnalysis;
using On.RoR2;
using R2API;
using RiskOfOptions;
using RiskOfOptions.Options;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoProcChainsArtifact")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+49758afd82634977545bd2ca5d235e59fdf10fd5")]
[assembly: AssemblyProduct("NoProcChainsArtifact")]
[assembly: AssemblyTitle("NoProcChainsArtifact")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoProcChainsArtifact
{
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	public static class ModAssets
	{
		public static AssetBundle AssetBundle;

		public const string BundleName = "unchainedartifacticons";

		public static string AssetBundlePath => Path.Combine(Path.GetDirectoryName(NoProcChainsArtifact.PluginInfo.Location), "unchainedartifacticons");

		public static void Init()
		{
			AssetBundle = AssetBundle.LoadFromFile(AssetBundlePath);
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("LordVGames.NoProcChainsArtifact", "NoProcChainsArtifact", "1.0.0")]
	public class NoProcChainsArtifact : BaseUnityPlugin
	{
		public const string PluginGUID = "LordVGames.NoProcChainsArtifact";

		public const string PluginAuthor = "LordVGames";

		public const string PluginName = "NoProcChainsArtifact";

		public const string PluginVersion = "1.0.0";

		public List<ArtifactBase> Artifacts = new List<ArtifactBase>();

		public static PluginInfo PluginInfo { get; private set; }

		public void Awake()
		{
			PluginInfo = ((BaseUnityPlugin)this).Info;
			Log.Init(((BaseUnityPlugin)this).Logger);
			ModAssets.Init();
			IEnumerable<Type> enumerable = from type in Assembly.GetExecutingAssembly().GetTypes()
				where !type.IsAbstract && type.IsSubclassOf(typeof(ArtifactBase))
				select type;
			foreach (Type item in enumerable)
			{
				ArtifactBase artifactBase = (ArtifactBase)Activator.CreateInstance(item);
				artifactBase.Init(((BaseUnityPlugin)this).Config);
			}
		}
	}
	public class ArtifactOfTheUnchained : ArtifactBase
	{
		public static ConfigEntry<bool> AllowEquipmentProcs;

		public static ConfigEntry<bool> AllowShurikenProcs;

		public static ConfigEntry<bool> AllowEgoProcs;

		public static ConfigEntry<bool> AllowGloopProcs;

		public static ConfigEntry<bool> AllowAspectPassiveProcs;

		public static ConfigEntry<bool> AllowProcCrits;

		public override string ArtifactLangTokenName => "NO_PROC_CHAINS";

		public override string ArtifactName => "Artifact of the Unchained";

		public override string ArtifactDescription => "Almost all item effects cannot proc your on-hit item effects for you.";

		public override Sprite ArtifactEnabledIcon => ModAssets.AssetBundle.LoadAsset<Sprite>("NoProcChainsArtifactIcon_Enabled.png");

		public override Sprite ArtifactDisabledIcon => ModAssets.AssetBundle.LoadAsset<Sprite>("NoProcChainsArtifactIcon_Disabled.png");

		public override void Init(ConfigFile config)
		{
			CreateConfig(config);
			CreateLang();
			CreateArtifact();
			Hooks();
			if (RiskOfOptionsSupport.ModIsRunning)
			{
				RiskOfOptionsSupport.AddOptions();
			}
		}

		private void CreateConfig(ConfigFile config)
		{
			AllowEquipmentProcs = config.Bind<bool>(ArtifactName, "Allow equipments to proc items", false, "Should damage from equipments be allowed to proc your on-hit items?");
			AllowShurikenProcs = config.Bind<bool>(ArtifactName, "Allow Shurikens to proc items", false, "Should damage from Shurikens be allowed to proc your on-hit items?");
			AllowEgoProcs = config.Bind<bool>(ArtifactName, "Allow Egocentrism to proc items", false, "Should damage from Egocentrism be allowed to proc your on-hit items?");
			AllowGloopProcs = config.Bind<bool>(ArtifactName, "Allow Genesis Loop to proc items", true, "Should damage from Genesis Loop be allowed to proc your on-hit items?");
			AllowAspectPassiveProcs = config.Bind<bool>(ArtifactName, "Allow elite passives to proc items", true, "Should damage from perfected & malachite elites' passive attacks be allowed to proc your on-hit items? Twisted's passive can proc, but is internally seen as razorwire, so as far as I know I'm unable to let it proc with the artifact on.");
			AllowProcCrits = config.Bind<bool>(ArtifactName, "Allow item procs to crit", true, "Should damage from item procs be allowed to crit?");
		}

		public override void Hooks()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			HealthComponent.TakeDamage += new hook_TakeDamage(HealthComponent_OnTakeDamage);
		}

		private void LogDamageInfo(DamageInfo damageInfo)
		{
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			Log.Debug("");
			Log.Debug("");
			Log.Debug("");
			Log.Debug($"attacker is {damageInfo.attacker}");
			Log.Debug($"canRejectForce is {damageInfo.canRejectForce}");
			Log.Debug($"crit is {damageInfo.crit}");
			Log.Debug($"damage is {damageInfo.damage}");
			Log.Debug($"damageColorIndex is {damageInfo.damageColorIndex}");
			Log.Debug($"damageType is {damageInfo.damageType}");
			Log.Debug($"damageType.damageType is {damageInfo.damageType.damageType}");
			Log.Debug($"damageType.damageTypeCombined is {damageInfo.damageType.damageTypeCombined}");
			Log.Debug($"damageType.damageTypeExtended is {damageInfo.damageType.damageTypeExtended}");
			Log.Debug($"delayedDamageSecondHalf is {damageInfo.delayedDamageSecondHalf}");
			Log.Debug($"dotIndex is {damageInfo.dotIndex}");
			Log.Debug($"force is {damageInfo.force}");
			Log.Debug($"inflictor is {damageInfo.inflictor}");
			Log.Debug($"position is {damageInfo.position}");
			Log.Debug($"procChainMask is {damageInfo.procChainMask}");
			Log.Debug($"procCoefficient is {damageInfo.procCoefficient}");
			Log.Debug($"rejected is {damageInfo.rejected}");
		}

		private bool IsInflictorFromItem(string inflictor)
		{
			switch (inflictor)
			{
			case "IcicleAura(Clone) (UnityEngine.GameObject)":
			case "DaggerProjectile(Clone) (UnityEngine.GameObject)":
			case "RunicMeteorStrikeImpact(Clone) (UnityEngine.GameObject)":
				return true;
			case "ShurikenProjectile(Clone) (UnityEngine.GameObject)":
				return !AllowShurikenProcs.Value;
			case "LunarSunProjectile(Clone) (UnityEngine.GameObject)":
				return !AllowEgoProcs.Value;
			case "VagrantNovaItemBodyAttachment(Clone) (UnityEngine.GameObject)":
				return !AllowGloopProcs.Value;
			case "GoldGatController(Clone) (UnityEngine.GameObject)":
			case "MissileProjectile(Clone) (UnityEngine.GameObject)":
			case "MeteorStorm(Clone) (UnityEngine.GameObject)":
			case "Sawmerang(Clone) (UnityEngine.GameObject)":
			case "VendingMachineProjectile(Clone) (UnityEngine.GameObject)":
			case "FireballVehicle(Clone) (UnityEngine.GameObject)":
				return !AllowEquipmentProcs.Value;
			case "LunarMissileProjectile(Clone) (UnityEngine.GameObject)":
			case "PoisonOrbProjectile(Clone) (UnityEngine.GameObject)":
			case "PoisonStakeProjectile(Clone) (UnityEngine.GameObject)":
				return !AllowAspectPassiveProcs.Value;
			default:
				return false;
			}
		}

		private void HealthComponent_OnTakeDamage(orig_TakeDamage orig, HealthComponent self, DamageInfo damageInfo)
		{
			if (!base.ArtifactEnabled)
			{
				orig.Invoke(self, damageInfo);
				return;
			}
			if (damageInfo.procChainMask.mask != 0)
			{
				damageInfo.procCoefficient = 0f;
				if (!AllowProcCrits.Value)
				{
					damageInfo.crit = false;
				}
			}
			else if ((Object)(object)damageInfo.inflictor == (Object)null)
			{
				if (AllowEquipmentProcs.Value && damageInfo.damageType.damageTypeCombined == 131104)
				{
					orig.Invoke(self, damageInfo);
					return;
				}
				if (!AllowProcCrits.Value)
				{
					damageInfo.crit = false;
				}
				damageInfo.procCoefficient = 0f;
			}
			else if (IsInflictorFromItem(((object)damageInfo.inflictor).ToString()))
			{
				damageInfo.procCoefficient = 0f;
			}
			orig.Invoke(self, damageInfo);
		}
	}
	public static class RiskOfOptionsSupport
	{
		private static bool? _modexists;

		public static bool ModIsRunning
		{
			get
			{
				if (!_modexists.HasValue)
				{
					_modexists = Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions");
				}
				return _modexists.Value;
			}
		}

		[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
		public static void AddOptions()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Expected O, but got Unknown
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Expected O, but got Unknown
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Expected O, but got Unknown
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Expected O, but got Unknown
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Expected O, but got Unknown
			ModSettingsManager.SetModIcon(ModAssets.AssetBundle.LoadAsset<Sprite>("RoOIcon.png"));
			ModSettingsManager.SetModDescription("Adds an artifact that disables proc chains and prevents most items from starting a proc chain.");
			ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(ArtifactOfTheUnchained.AllowEquipmentProcs));
			ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(ArtifactOfTheUnchained.AllowShurikenProcs));
			ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(ArtifactOfTheUnchained.AllowEgoProcs));
			ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(ArtifactOfTheUnchained.AllowGloopProcs));
			ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(ArtifactOfTheUnchained.AllowAspectPassiveProcs));
			ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(ArtifactOfTheUnchained.AllowProcCrits));
		}
	}
}
namespace ExamplePlugin
{
	public abstract class ArtifactBase
	{
		public ArtifactDef ArtifactDef;

		public abstract string ArtifactName { get; }

		public abstract string ArtifactLangTokenName { get; }

		public abstract string ArtifactDescription { get; }

		public abstract Sprite ArtifactEnabledIcon { get; }

		public abstract Sprite ArtifactDisabledIcon { get; }

		public bool ArtifactEnabled => RunArtifactManager.instance.IsArtifactEnabled(ArtifactDef);

		public abstract void Init(ConfigFile config);

		protected void CreateLang()
		{
			LanguageAPI.Add("ARTIFACT_" + ArtifactLangTokenName + "_NAME", ArtifactName);
			LanguageAPI.Add("ARTIFACT_" + ArtifactLangTokenName + "_DESCRIPTION", ArtifactDescription);
		}

		protected void CreateArtifact()
		{
			ArtifactDef = ScriptableObject.CreateInstance<ArtifactDef>();
			ArtifactDef.cachedName = "ARTIFACT_" + ArtifactLangTokenName;
			ArtifactDef.nameToken = "ARTIFACT_" + ArtifactLangTokenName + "_NAME";
			ArtifactDef.descriptionToken = "ARTIFACT_" + ArtifactLangTokenName + "_DESCRIPTION";
			ArtifactDef.smallIconSelectedSprite = ArtifactEnabledIcon;
			ArtifactDef.smallIconDeselectedSprite = ArtifactDisabledIcon;
			ContentAddition.AddArtifactDef(ArtifactDef);
		}

		public abstract void Hooks();
	}
}