using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using EntityStates;
using ExamplePlugin;
using IL.EntityStates.Bandit2;
using IL.EntityStates.Huntress.HuntressWeapon;
using IL.EntityStates.Toolbot;
using IL.RoR2.Orbs;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using On.RoR2;
using R2API;
using RiskOfOptions;
using RiskOfOptions.Options;
using RoR2;
using RoR2.Orbs;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoProcChainsArtifact")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+c2983795c128c5e39a42783c96ce40080fef5767")]
[assembly: AssemblyProduct("NoProcChainsArtifact")]
[assembly: AssemblyTitle("NoProcChainsArtifact")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NoProcChainsArtifact
{
internal static class ILHooks
{
[CompilerGenerated]
private static class <>O
{
public static Manipulator <0>__IL_GenericDamageOrb_OnArrival;
public static Manipulator <1>__IL_Huntress_ThrowGlaive_FireOrbGlaive;
public static Manipulator <2>__IL_Bandit2_StealthMode_FireSmokebomb;
public static Manipulator <3>__IL_Toolbot_ToolbotDashImpact_OnEnter;
}
internal static void SetupILHooks()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Expected O, but got Unknown
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Expected O, but got Unknown
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Expected O, but got Unknown
object obj = <>O.<0>__IL_GenericDamageOrb_OnArrival;
if (obj == null)
{
Manipulator val = IL_GenericDamageOrb_OnArrival;
<>O.<0>__IL_GenericDamageOrb_OnArrival = val;
obj = (object)val;
}
GenericDamageOrb.OnArrival += (Manipulator)obj;
object obj2 = <>O.<1>__IL_Huntress_ThrowGlaive_FireOrbGlaive;
if (obj2 == null)
{
Manipulator val2 = IL_Huntress_ThrowGlaive_FireOrbGlaive;
<>O.<1>__IL_Huntress_ThrowGlaive_FireOrbGlaive = val2;
obj2 = (object)val2;
}
ThrowGlaive.FireOrbGlaive += (Manipulator)obj2;
object obj3 = <>O.<2>__IL_Bandit2_StealthMode_FireSmokebomb;
if (obj3 == null)
{
Manipulator val3 = IL_Bandit2_StealthMode_FireSmokebomb;
<>O.<2>__IL_Bandit2_StealthMode_FireSmokebomb = val3;
obj3 = (object)val3;
}
StealthMode.FireSmokebomb += (Manipulator)obj3;
object obj4 = <>O.<3>__IL_Toolbot_ToolbotDashImpact_OnEnter;
if (obj4 == null)
{
Manipulator val4 = IL_Toolbot_ToolbotDashImpact_OnEnter;
<>O.<3>__IL_Toolbot_ToolbotDashImpact_OnEnter = val4;
obj4 = (object)val4;
}
ToolbotDashImpact.OnEnter += (Manipulator)obj4;
}
private static void IL_Huntress_ThrowGlaive_FireOrbGlaive(ILContext il)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
ILCursor val = new ILCursor(il);
if (val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[2]
{
(Instruction x) => ILPatternMatchingExt.MatchCall<EntityState>(x, "get_gameObject"),
(Instruction x) => ILPatternMatchingExt.MatchStfld<LightningOrb>(x, "attacker")
}))
{
val.Emit(OpCodes.Ldloc_0);
val.Emit(OpCodes.Ldarg_0);
val.Emit<EntityState>(OpCodes.Call, "get_gameObject");
val.Emit<LightningOrb>(OpCodes.Stfld, "inflictor");
}
else
{
Log.Error("COULD NOT IL HOOK HUNTRESS FIREORBGLAIVE!");
Log.Error($"cursor is {val}");
Log.Error($"il is {il}");
}
}
private static void IL_GenericDamageOrb_OnArrival(ILContext il)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
ILCursor val = new ILCursor(il);
if (val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[3]
{
(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, 1),
(Instruction x) => ILPatternMatchingExt.MatchLdnull(x),
(Instruction x) => ILPatternMatchingExt.MatchStfld<DamageInfo>(x, "inflictor")
}))
{
val.Index -= 2;
val.Remove();
val.Emit(OpCodes.Ldarg_0);
val.Emit<GenericDamageOrb>(OpCodes.Ldfld, "attacker");
}
else
{
Log.Error("COULD NOT IL HOOK GENERICDAMAGEORB_ONARRIVAL!");
Log.Error($"cursor is {val}");
Log.Error($"il is {il}");
}
}
private static void IL_Toolbot_ToolbotDashImpact_OnEnter(ILContext il)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
ILCursor val = new ILCursor(il);
if (val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[2]
{
(Instruction x) => ILPatternMatchingExt.MatchCall<EntityState>(x, "get_gameObject"),
(Instruction x) => ILPatternMatchingExt.MatchStfld<DamageInfo>(x, "attacker")
}))
{
val.Emit(OpCodes.Dup);
val.Emit(OpCodes.Ldarg_0);
val.Emit<EntityState>(OpCodes.Call, "get_gameObject");
val.Emit<DamageInfo>(OpCodes.Stfld, "inflictor");
}
else
{
Log.Error("COULD NOT IL HOOK MUL-T DASH IMPACT!");
Log.Error($"cursor is {val}");
Log.Error($"il is {il}");
}
}
private static void IL_Bandit2_StealthMode_FireSmokebomb(ILContext il)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Expected O, but got Unknown
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
ILLabel label = null;
ILCursor val = new ILCursor(il);
if (val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[4]
{
(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0),
(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<EntityState>(x, "get_isAuthority"),
(Instruction x) => ILPatternMatchingExt.MatchBrfalse(x, ref label),
(Instruction x) => ILPatternMatchingExt.MatchNewobj<BlastAttack>(x)
}))
{
val.Emit(OpCodes.Dup);
val.Emit(OpCodes.Ldarg_0);
val.Emit<EntityState>(OpCodes.Call, "get_gameObject");
val.Emit<BlastAttack>(OpCodes.Stfld, "inflictor");
}
else
{
Log.Error("COULD NOT IL HOOK BANDIT SMOKEBOMB!");
Log.Error($"cursor is {val}");
Log.Error($"il is {il}");
}
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
public static class ModAssets
{
public static AssetBundle AssetBundle;
public const string BundleName = "unchainedartifacticons";
public static string AssetBundlePath => Path.Combine(Path.GetDirectoryName(NoProcChainsArtifact.PluginInfo.Location), "unchainedartifacticons");
public static void Init()
{
AssetBundle = AssetBundle.LoadFromFile(AssetBundlePath);
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("LordVGames.NoProcChainsArtifact", "NoProcChainsArtifact", "1.1.4")]
public class NoProcChainsArtifact : BaseUnityPlugin
{
public const string PluginGUID = "LordVGames.NoProcChainsArtifact";
public const string PluginAuthor = "LordVGames";
public const string PluginName = "NoProcChainsArtifact";
public const string PluginVersion = "1.1.4";
public List<ArtifactBase> Artifacts = new List<ArtifactBase>();
public static PluginInfo PluginInfo { get; private set; }
public void Awake()
{
PluginInfo = ((BaseUnityPlugin)this).Info;
Log.Init(((BaseUnityPlugin)this).Logger);
ModAssets.Init();
foreach (Type item in from type in Assembly.GetExecutingAssembly().GetTypes()
where !type.IsAbstract && type.IsSubclassOf(typeof(ArtifactBase))
select type)
{
((ArtifactBase)Activator.CreateInstance(item)).Init(((BaseUnityPlugin)this).Config);
}
}
}
public class ArtifactOfTheUnchained : ArtifactBase
{
public static ConfigEntry<bool> AllowEquipmentProcs;
public static ConfigEntry<bool> AllowSawmerangProcs;
public static ConfigEntry<bool> AllowElectricBoomerangProcs;
public static ConfigEntry<bool> AllowFireworkProcs;
public static ConfigEntry<bool> AllowShurikenProcs;
public static ConfigEntry<bool> AllowEgoProcs;
public static ConfigEntry<bool> AllowGloopProcs;
public static ConfigEntry<bool> AllowAspectPassiveProcs;
public static ConfigEntry<bool> AllowProcCrits;
public override string ArtifactLangTokenName => "NO_PROC_CHAINS";
public override string ArtifactName => "Artifact of the Unchained";
public override string ArtifactDescription => "Almost all item effects cannot proc your on-hit item effects for you.";
public override Sprite ArtifactEnabledIcon => ModAssets.AssetBundle.LoadAsset<Sprite>("NoProcChainsArtifactIcon_Enabled.png");
public override Sprite ArtifactDisabledIcon => ModAssets.AssetBundle.LoadAsset<Sprite>("NoProcChainsArtifactIcon_Disabled.png");
public override void Init(ConfigFile config)
{
CreateLang();
CreateConfig(config);
CreateArtifact();
Hooks();
if (RiskOfOptionsSupport.ModIsRunning)
{
RiskOfOptionsSupport.AddOptions();
}
}
private void CreateConfig(ConfigFile config)
{
AllowEquipmentProcs = config.Bind<bool>(ArtifactName, "Allow equipments to proc items", false, "Should damage from equipments be allowed to proc your on-hit items?");
AllowSawmerangProcs = config.Bind<bool>(ArtifactName, "Allow Sawmerang to proc", true, "Should damage from Sawmerang be allowed to proc your on-hit items? WARNING: This will also disable the equipment's built-in bleed on hit!\nThis setting is completely separate from the general equipment procs setting, meaning you can let sawmerang proc while preventing all other equipments from proccing.");
AllowElectricBoomerangProcs = config.Bind<bool>(ArtifactName, "Allow Electric Boomerang to proc", true, "Should damage from Electric Boomerang be allowed to proc your on-hit items? WARNING: This will also disable the item's built-in stun on hit!");
AllowGloopProcs = config.Bind<bool>(ArtifactName, "Allow Genesis Loop to proc items", true, "Should damage from Genesis Loop be allowed to proc your on-hit items?");
AllowShurikenProcs = config.Bind<bool>(ArtifactName, "Allow Shurikens to proc items", false, "Should damage from Shurikens be allowed to proc your on-hit items?");
AllowEgoProcs = config.Bind<bool>(ArtifactName, "Allow Egocentrism to proc items", false, "Should damage from Egocentrism be allowed to proc your on-hit items?");
AllowFireworkProcs = config.Bind<bool>(ArtifactName, "Allow Fireworks to proc items", false, "Should damage from Fireworks be allowed to proc your on-hit items?");
AllowAspectPassiveProcs = config.Bind<bool>(ArtifactName, "Allow elite passives to proc items", true, "Should damage from perfected & malachite elites' passive attacks be allowed to proc your on-hit items? Twisted's passive can proc, but is internally seen as razorwire, so as far as I know I'm unable to let it proc with the artifact on.");
AllowProcCrits = config.Bind<bool>(ArtifactName, "Allow item procs to crit", true, "Should damage from item procs be allowed to crit?");
}
public override void Hooks()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
HealthComponent.TakeDamage += new hook_TakeDamage(HealthComponent_OnTakeDamage);
ILHooks.SetupILHooks();
}
private void LogDamageInfo(DamageInfo damageInfo)
{
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_017b: Unknown result type (might be due to invalid IL or missing references)
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
Log.Debug("");
Log.Debug("");
Log.Debug("");
Log.Debug($"attacker is {damageInfo.attacker}");
Log.Debug($"canRejectForce is {damageInfo.canRejectForce}");
Log.Debug($"crit is {damageInfo.crit}");
Log.Debug($"damage is {damageInfo.damage}");
Log.Debug($"damageColorIndex is {damageInfo.damageColorIndex}");
Log.Debug($"damageType is {damageInfo.damageType}");
Log.Debug($"damageType.damageType is {damageInfo.damageType.damageType}");
Log.Debug($"damageType.damageTypeCombined is {damageInfo.damageType.damageTypeCombined}");
Log.Debug($"damageType.damageTypeExtended is {damageInfo.damageType.damageTypeExtended}");
Log.Debug($"delayedDamageSecondHalf is {damageInfo.delayedDamageSecondHalf}");
Log.Debug($"dotIndex is {damageInfo.dotIndex}");
Log.Debug($"force is {damageInfo.force}");
Log.Debug($"inflictor is {damageInfo.inflictor}");
Log.Debug($"position is {damageInfo.position}");
Log.Debug($"procChainMask is {damageInfo.procChainMask}");
Log.Debug($"procChainMask.mask is {damageInfo.procChainMask.mask}");
Log.Debug($"procCoefficient is {damageInfo.procCoefficient}");
Log.Debug($"rejected is {damageInfo.rejected}");
}
private void SetCoefficientIfFromItem(DamageInfo damageInfo)
{
string name = ((Object)damageInfo.inflictor).name;
if (name == null)
{
return;
}
switch (name.Length)
{
case 17:
{
char c = name[0];
if (c != 'B')
{
if (c != 'I' || !(name == "IcicleAura(Clone)"))
{
break;
}
goto IL_0255;
}
if (!(name == "BeamSphere(Clone)"))
{
break;
}
goto IL_02c7;
}
case 23:
switch (name[0])
{
default:
return;
case 'D':
if (!(name == "DaggerProjectile(Clone)"))
{
return;
}
break;
case 'L':
if (!(name == "LampBulletPlayer(Clone)"))
{
return;
}
break;
}
goto IL_0255;
case 24:
{
char c = name[0];
if (c != 'G')
{
if (c != 'M')
{
if (c != 'T' || !(name == "ThunderAuraStrike(Clone)"))
{
break;
}
goto IL_0255;
}
if (!(name == "MissileProjectile(Clone)"))
{
break;
}
}
else if (!(name == "GoldGatController(Clone)"))
{
break;
}
goto IL_02c7;
}
case 25:
switch (name[0])
{
case 'F':
if (name == "FireworkProjectile(Clone)" && !AllowFireworkProcs.Value)
{
damageInfo.procCoefficient = 0f;
}
break;
case 'S':
if (name == "ShurikenProjectile(Clone)" && !AllowShurikenProcs.Value)
{
damageInfo.procCoefficient = 0f;
}
break;
case 'L':
if (name == "LunarSunProjectile(Clone)" && !AllowEgoProcs.Value)
{
damageInfo.procCoefficient = 0f;
}
break;
}
break;
case 30:
if (!(name == "RunicMeteorStrikeImpact(Clone)"))
{
break;
}
goto IL_0255;
case 27:
if (!(name == "IfritPylonPlayerBody(Clone)"))
{
break;
}
goto IL_0255;
case 19:
if (!(name == "MushroomWard(Clone)"))
{
break;
}
goto IL_0255;
case 21:
if (!(name == "LunarShockwave(Clone)"))
{
break;
}
goto IL_0255;
case 36:
if (name == "VagrantNovaItemBodyAttachment(Clone)" && !AllowGloopProcs.Value)
{
damageInfo.procCoefficient = 0f;
}
break;
case 18:
if (!(name == "MeteorStorm(Clone)"))
{
break;
}
goto IL_02c7;
case 31:
if (!(name == "VendingMachineProjectile(Clone)"))
{
break;
}
goto IL_02c7;
case 22:
if (!(name == "FireballVehicle(Clone)"))
{
break;
}
goto IL_02c7;
case 16:
if (name == "Sawmerang(Clone)" && !AllowSawmerangProcs.Value)
{
damageInfo.procCoefficient = 0f;
}
break;
case 29:
if (!(name == "LunarMissileProjectile(Clone)"))
{
break;
}
goto IL_02f7;
case 26:
if (!(name == "PoisonOrbProjectile(Clone)"))
{
break;
}
goto IL_02f7;
case 28:
if (!(name == "PoisonStakeProjectile(Clone)"))
{
break;
}
goto IL_02f7;
case 20:
case 32:
case 33:
case 34:
case 35:
break;
IL_02f7:
if (!AllowAspectPassiveProcs.Value)
{
damageInfo.procCoefficient = 0f;
}
break;
IL_02c7:
if (!AllowEquipmentProcs.Value)
{
damageInfo.procCoefficient = 0f;
}
break;
IL_0255:
damageInfo.procCoefficient = 0f;
break;
}
}
private bool IsDamageBrokenWithoutInflictor(DamageInfo damageInfo)
{
switch (((Object)damageInfo.attacker).name)
{
case "CrocoBody(Clone)":
if (damageInfo.damageType.damageTypeCombined == 4096)
{
return true;
}
break;
case "Executioner2Body(Clone)":
if (damageInfo.damageType.damageTypeCombined == 393216)
{
return true;
}
break;
case "NemesisEnforcerBody(Clone)":
if (damageInfo.damageType.damageTypeCombined == 131104)
{
return true;
}
break;
case "MinerBody(Clone)":
{
ulong damageTypeCombined = damageInfo.damageType.damageTypeCombined;
if (damageTypeCombined == 131072 || damageTypeCombined == 131104)
{
return true;
}
break;
}
case "SulfurPodBody(Clone)":
case "ShrineBlood(Clone)":
return true;
}
switch (damageInfo.damageType.damageTypeCombined)
{
case 131104uL:
if (AllowEquipmentProcs.Value)
{
return true;
}
break;
case 131328uL:
if ((double)damageInfo.procCoefficient == 0.75)
{
return true;
}
break;
}
return false;
}
private void HealthComponent_OnTakeDamage(orig_TakeDamage orig, HealthComponent self, DamageInfo damageInfo)
{
if (!base.ArtifactEnabled)
{
orig.Invoke(self, damageInfo);
}
else if ((Object)(object)damageInfo.inflictor == (Object)null && (Object)(object)damageInfo.attacker == (Object)null)
{
orig.Invoke(self, damageInfo);
}
else if (damageInfo.procChainMask.mask != 0)
{
if (!AllowProcCrits.Value)
{
damageInfo.crit = false;
}
if (damageInfo.procChainMask.mask == 8388608 && AllowElectricBoomerangProcs.Value)
{
orig.Invoke(self, damageInfo);
return;
}
damageInfo.procCoefficient = 0f;
orig.Invoke(self, damageInfo);
}
else if ((Object)(object)damageInfo.inflictor == (Object)null)
{
if (IsDamageBrokenWithoutInflictor(damageInfo))
{
orig.Invoke(self, damageInfo);
return;
}
if (!AllowProcCrits.Value)
{
damageInfo.crit = false;
}
damageInfo.procCoefficient = 0f;
orig.Invoke(self, damageInfo);
}
else
{
SetCoefficientIfFromItem(damageInfo);
orig.Invoke(self, damageInfo);
}
}
}
public static class RiskOfOptionsSupport
{
private static bool? _modexists;
public static bool ModIsRunning
{
get
{
if (!_modexists.HasValue)
{
_modexists = Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions");
}
return _modexists.Value;
}
}
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
public static void AddOptions()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Expected O, but got Unknown
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Expected O, but got Unknown
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Expected O, but got Unknown
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Expected O, but got Unknown
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Expected O, but got Unknown
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Expected O, but got Unknown
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Expected O, but got Unknown
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Expected O, but got Unknown
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Expected O, but got Unknown
ModSettingsManager.SetModIcon(ModAssets.AssetBundle.LoadAsset<Sprite>("RoOIcon.png"));
ModSettingsManager.SetModDescription("Adds an artifact that disables proc chains and prevents most items from starting a proc chain.");
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(ArtifactOfTheUnchained.AllowEquipmentProcs));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(ArtifactOfTheUnchained.AllowSawmerangProcs));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(ArtifactOfTheUnchained.AllowElectricBoomerangProcs));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(ArtifactOfTheUnchained.AllowGloopProcs));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(ArtifactOfTheUnchained.AllowShurikenProcs));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(ArtifactOfTheUnchained.AllowEgoProcs));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(ArtifactOfTheUnchained.AllowFireworkProcs));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(ArtifactOfTheUnchained.AllowAspectPassiveProcs));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(ArtifactOfTheUnchained.AllowProcCrits));
}
}
}
namespace ExamplePlugin
{
public abstract class ArtifactBase
{
public ArtifactDef ArtifactDef;
public abstract string ArtifactName { get; }
public abstract string ArtifactLangTokenName { get; }
public abstract string ArtifactDescription { get; }
public abstract Sprite ArtifactEnabledIcon { get; }
public abstract Sprite ArtifactDisabledIcon { get; }
public bool ArtifactEnabled => RunArtifactManager.instance.IsArtifactEnabled(ArtifactDef);
public abstract void Init(ConfigFile config);
protected void CreateLang()
{
LanguageAPI.Add("ARTIFACT_" + ArtifactLangTokenName + "_NAME", ArtifactName);
LanguageAPI.Add("ARTIFACT_" + ArtifactLangTokenName + "_DESCRIPTION", ArtifactDescription);
}
protected void CreateArtifact()
{
ArtifactDef = ScriptableObject.CreateInstance<ArtifactDef>();
ArtifactDef.cachedName = "ARTIFACT_" + ArtifactLangTokenName;
ArtifactDef.nameToken = "ARTIFACT_" + ArtifactLangTokenName + "_NAME";
ArtifactDef.descriptionToken = "ARTIFACT_" + ArtifactLangTokenName + "_DESCRIPTION";
ArtifactDef.smallIconSelectedSprite = ArtifactEnabledIcon;
ArtifactDef.smallIconDeselectedSprite = ArtifactDisabledIcon;
ContentAddition.AddArtifactDef(ArtifactDef);
}
public abstract void Hooks();
}
}