Decompiled source of RMORSurvariantsCompat v1.0.0

plugins/RMORSurvariantsCompat/RMORSurvariantsCompat.dll

Decompiled 4 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using RoR2;
using Survariants;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("RMORSurvariantsCompat")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RMORSurvariantsCompat")]
[assembly: AssemblyTitle("RMORSurvariantsCompat")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RMORSurvariantsCompat
{
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("LordVGames.RMORSurvariantsCompat", "RMORSurvariantsCompat", "1.0.0")]
	public class RMORSurvariantsCompat : BaseUnityPlugin
	{
		public const string PluginGUID = "LordVGames.RMORSurvariantsCompat";

		public const string PluginAuthor = "LordVGames";

		public const string PluginName = "RMORSurvariantsCompat";

		public const string PluginVersion = "1.0.0";

		public void Start()
		{
			RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(AddRmorAsHandVariant));
		}

		private void AddRmorAsHandVariant()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			SurvivorDef survivorDef = SurvivorCatalog.GetSurvivorDef(SurvivorCatalog.GetSurvivorIndexFromBodyIndex(BodyCatalog.FindBodyIndex("HANDOverclockedBody")));
			SurvivorDef survivorDef2 = SurvivorCatalog.GetSurvivorDef(SurvivorCatalog.GetSurvivorIndexFromBodyIndex(BodyCatalog.FindBodyIndex("RMORBody")));
			if (!Object.op_Implicit((Object)(object)survivorDef) || !Object.op_Implicit((Object)(object)survivorDef2))
			{
				Log.Init(((BaseUnityPlugin)this).Logger);
				Log.Error("Couldn't get HAN-D's and/or R-MOR's SurvivorDefs!");
				return;
			}
			SurvivorVariantDef val = ScriptableObject.CreateInstance<SurvivorVariantDef>();
			((Object)val).name = survivorDef2.cachedName;
			((Object)val).name = survivorDef2.displayNameToken;
			val.VariantSurvivor = survivorDef2;
			val.TargetSurvivor = survivorDef;
			val.RequiredUnlock = UnlockableCatalog.GetUnlockableDef("MoriyaRMORSurvivorUnlock");
			val.Description = "MORIYA_RMOR_BODY_SUBTITLE";
			survivorDef2.hidden = true;
			SurvivorVariantCatalog.AddSurvivorVariant(val);
		}
	}
}