using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using RoR2;
using Survariants;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("RMORSurvariantsCompat")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RMORSurvariantsCompat")]
[assembly: AssemblyTitle("RMORSurvariantsCompat")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RMORSurvariantsCompat
{
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("LordVGames.RMORSurvariantsCompat", "RMORSurvariantsCompat", "1.0.0")]
public class RMORSurvariantsCompat : BaseUnityPlugin
{
public const string PluginGUID = "LordVGames.RMORSurvariantsCompat";
public const string PluginAuthor = "LordVGames";
public const string PluginName = "RMORSurvariantsCompat";
public const string PluginVersion = "1.0.0";
public void Start()
{
RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(AddRmorAsHandVariant));
}
private void AddRmorAsHandVariant()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
SurvivorDef survivorDef = SurvivorCatalog.GetSurvivorDef(SurvivorCatalog.GetSurvivorIndexFromBodyIndex(BodyCatalog.FindBodyIndex("HANDOverclockedBody")));
SurvivorDef survivorDef2 = SurvivorCatalog.GetSurvivorDef(SurvivorCatalog.GetSurvivorIndexFromBodyIndex(BodyCatalog.FindBodyIndex("RMORBody")));
if (!Object.op_Implicit((Object)(object)survivorDef) || !Object.op_Implicit((Object)(object)survivorDef2))
{
Log.Init(((BaseUnityPlugin)this).Logger);
Log.Error("Couldn't get HAN-D's and/or R-MOR's SurvivorDefs!");
return;
}
SurvivorVariantDef val = ScriptableObject.CreateInstance<SurvivorVariantDef>();
((Object)val).name = survivorDef2.cachedName;
((Object)val).name = survivorDef2.displayNameToken;
val.VariantSurvivor = survivorDef2;
val.TargetSurvivor = survivorDef;
val.RequiredUnlock = UnlockableCatalog.GetUnlockableDef("MoriyaRMORSurvivorUnlock");
val.Description = "MORIYA_RMOR_BODY_SUBTITLE";
survivorDef2.hidden = true;
SurvivorVariantCatalog.AddSurvivorVariant(val);
}
}
}