Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of RMORSurvariantsCompat v1.0.0
plugins/RMORSurvariantsCompat/RMORSurvariantsCompat.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using RoR2; using Survariants; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("RMORSurvariantsCompat")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RMORSurvariantsCompat")] [assembly: AssemblyTitle("RMORSurvariantsCompat")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace RMORSurvariantsCompat { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("LordVGames.RMORSurvariantsCompat", "RMORSurvariantsCompat", "1.0.0")] public class RMORSurvariantsCompat : BaseUnityPlugin { public const string PluginGUID = "LordVGames.RMORSurvariantsCompat"; public const string PluginAuthor = "LordVGames"; public const string PluginName = "RMORSurvariantsCompat"; public const string PluginVersion = "1.0.0"; public void Start() { RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(AddRmorAsHandVariant)); } private void AddRmorAsHandVariant() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) SurvivorDef survivorDef = SurvivorCatalog.GetSurvivorDef(SurvivorCatalog.GetSurvivorIndexFromBodyIndex(BodyCatalog.FindBodyIndex("HANDOverclockedBody"))); SurvivorDef survivorDef2 = SurvivorCatalog.GetSurvivorDef(SurvivorCatalog.GetSurvivorIndexFromBodyIndex(BodyCatalog.FindBodyIndex("RMORBody"))); if (!Object.op_Implicit((Object)(object)survivorDef) || !Object.op_Implicit((Object)(object)survivorDef2)) { Log.Init(((BaseUnityPlugin)this).Logger); Log.Error("Couldn't get HAN-D's and/or R-MOR's SurvivorDefs!"); return; } SurvivorVariantDef val = ScriptableObject.CreateInstance<SurvivorVariantDef>(); ((Object)val).name = survivorDef2.cachedName; ((Object)val).name = survivorDef2.displayNameToken; val.VariantSurvivor = survivorDef2; val.TargetSurvivor = survivorDef; val.RequiredUnlock = UnlockableCatalog.GetUnlockableDef("MoriyaRMORSurvivorUnlock"); val.Description = "MORIYA_RMOR_BODY_SUBTITLE"; survivorDef2.hidden = true; SurvivorVariantCatalog.AddSurvivorVariant(val); } } }