using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RiskOfOptions;
using RiskOfOptions.Options;
using RoR2;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("RoR2ItemDraft")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RoR2ItemDraft")]
[assembly: AssemblyTitle("RoR2ItemDraft")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ExamplePlugin
{
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
}
namespace ChestItems
{
[BepInPlugin("itemdraftplugin", "Item Draft Plugin", "1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class ItemDraftPlugin : BaseUnityPlugin
{
private GameObject CommandCubePrefab;
private const string ModGuid = "itemdraftplugin";
private ConfigEntry<int> NumItem;
public void Awake()
{
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Expected O, but got Unknown
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Expected O, but got Unknown
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Expected O, but got Unknown
NumItem = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Number Of Items", 3, "How many items you can draft from");
CommandCubePrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/NetworkedObjects/CommandCube");
if (Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions"))
{
ModSettingsManager.AddOption((BaseOption)new IntSliderOption(NumItem));
}
PickupDropletController.onDropletHitGroundServer += new PickupDropletHitGroundDelegate(OnDropletHitGroundServer);
SceneDirector.onGenerateInteractableCardSelection += OnGenerateInteractableCardSelection;
PickupPickerController.GetOptionsFromPickupIndex += new hook_GetOptionsFromPickupIndex(PickupPickerController_GetOptionsFromPickupIndex);
}
private Option[] PickupPickerController_GetOptionsFromPickupIndex(orig_GetOptionsFromPickupIndex orig, PickupIndex pickupIndex)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
Option[] array = orig.Invoke(pickupIndex);
int num = array.Length;
Random random = new Random();
for (int i = 0; i < num - 1; i++)
{
int num2 = random.Next(i, num);
if (num2 != i)
{
Option val = array[i];
array[i] = array[num2];
array[num2] = val;
}
}
for (int j = 0; j < NumItem.Value; j++)
{
array[j].available = true;
}
return array.Take(NumItem.Value).ToArray();
}
private void OnDropletHitGroundServer(ref CreatePickupInfo createPickupInfo, ref bool shouldSpawn)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Invalid comparison between Unknown and I4
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Invalid comparison between Unknown and I4
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Invalid comparison between Unknown and I4
PickupIndex pickupIndex = ((CreatePickupInfo)(ref createPickupInfo)).pickupIndex;
PickupDef pickupDef = PickupCatalog.GetPickupDef(pickupIndex);
if (pickupDef != null && ((int)pickupDef.itemIndex != -1 || (int)pickupDef.equipmentIndex != -1 || (int)pickupDef.itemTier != 5))
{
GameObject val = Object.Instantiate<GameObject>(CommandCubePrefab, createPickupInfo.position, createPickupInfo.rotation);
val.GetComponent<PickupIndexNetworker>().NetworkpickupIndex = pickupIndex;
val.GetComponent<PickupPickerController>().SetOptionsFromPickupForCommandArtifact(pickupIndex);
NetworkServer.Spawn(val);
shouldSpawn = false;
}
}
private static void OnGenerateInteractableCardSelection(SceneDirector sceneDirector, DirectorCardCategorySelection dccs)
{
dccs.RemoveCardsThatFailFilter((Predicate<DirectorCard>)DoesNotOfferChoice);
static bool DoesNotOfferChoice(DirectorCard card)
{
return !OffersChoice(card);
}
static bool OffersChoice(DirectorCard card)
{
GameObject prefab = card.spawnCard.prefab;
return Object.op_Implicit((Object)(object)prefab.GetComponent<ShopTerminalBehavior>()) || Object.op_Implicit((Object)(object)prefab.GetComponent<MultiShopController>()) || Object.op_Implicit((Object)(object)prefab.GetComponent<ScrapperController>());
}
}
}
}