using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using EntityStates;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SorceressTweaks")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SorceressTweaks")]
[assembly: AssemblyTitle("SorceressTweaks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SorceressTweaks
{
[BepInPlugin("yourname.sorceress.tweaks", "Sorceress Tweaks", "1.0.3")]
public sealed class SorceressTweaksPlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(HealthComponent), "TakeDamage")]
private static class Patch_TakeDamage
{
private struct InvState
{
public bool toggledGodMode;
public bool removedHiddenInv;
}
private static void Prefix(HealthComponent __instance, ref DamageInfo damageInfo, ref InvState __state)
{
__state = default(InvState);
CharacterBody val = (Object.op_Implicit((Object)(object)__instance) ? __instance.body : null);
if (Object.op_Implicit((Object)(object)val) && IsSorceress(val) && IsGravityWellActive(val))
{
DamageInfo obj = damageInfo;
obj.damage *= 0.7f;
if (val.HasBuff(Buffs.HiddenInvincibility))
{
val.RemoveBuff(Buffs.HiddenInvincibility);
__state.removedHiddenInv = true;
}
if (__instance.godMode)
{
__instance.godMode = false;
__state.toggledGodMode = true;
}
}
}
private static void Postfix(HealthComponent __instance, ref InvState __state)
{
CharacterBody val = (Object.op_Implicit((Object)(object)__instance) ? __instance.body : null);
if (__state.removedHiddenInv && Object.op_Implicit((Object)(object)val))
{
val.AddBuff(Buffs.HiddenInvincibility);
}
if (__state.toggledGodMode)
{
__instance.godMode = true;
}
}
}
public const string PluginGuid = "yourname.sorceress.tweaks";
public const string PluginName = "Sorceress Tweaks";
public const string PluginVersion = "1.0.3";
private static float _acridBaseHP;
private static float _acridLevelHP;
private static float _acridBaseArmor;
private static bool _haveAcridStats;
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
new Harmony("yourname.sorceress.tweaks").PatchAll();
CharacterBody.onBodyStartGlobal += ApplySorceressBaseStats;
}
private static void EnsureAcridStatsCached()
{
if (_haveAcridStats)
{
return;
}
GameObject val = BodyCatalog.FindBodyPrefab("CrocoBody");
if (Object.op_Implicit((Object)(object)val))
{
CharacterBody component = val.GetComponent<CharacterBody>();
if (Object.op_Implicit((Object)(object)component))
{
_acridBaseHP = component.baseMaxHealth;
_acridLevelHP = component.levelMaxHealth;
_acridBaseArmor = component.baseArmor;
_haveAcridStats = true;
}
}
}
private static void ApplySorceressBaseStats(CharacterBody body)
{
if (Object.op_Implicit((Object)(object)body) && IsSorceress(body))
{
EnsureAcridStatsCached();
if (_haveAcridStats)
{
body.baseMaxHealth = _acridBaseHP * 0.8f;
body.levelMaxHealth = _acridLevelHP * 0.8f;
body.baseArmor = _acridBaseArmor * 0.8f;
body.RecalculateStats();
}
}
}
private static bool IsSorceress(CharacterBody body)
{
string text = body.baseNameToken ?? "";
if (text.IndexOf("ASTERIA", StringComparison.OrdinalIgnoreCase) >= 0)
{
return true;
}
if (text.IndexOf("SORCERESS", StringComparison.OrdinalIgnoreCase) >= 0)
{
return true;
}
string text2 = ((Object)body).name ?? "";
string text3 = (Object.op_Implicit((Object)(object)((Component)body).gameObject) ? (((Object)((Component)body).gameObject).name ?? "") : "");
return text2.IndexOf("Asteria", StringComparison.OrdinalIgnoreCase) >= 0 || text2.IndexOf("Sorceress", StringComparison.OrdinalIgnoreCase) >= 0 || text3.IndexOf("Asteria", StringComparison.OrdinalIgnoreCase) >= 0 || text3.IndexOf("Sorceress", StringComparison.OrdinalIgnoreCase) >= 0;
}
private static bool IsGravityWellActive(CharacterBody body)
{
EntityStateMachine[] components = ((Component)body).GetComponents<EntityStateMachine>();
EntityStateMachine[] array = components;
foreach (EntityStateMachine val in array)
{
EntityState val2 = (Object.op_Implicit((Object)(object)val) ? val.state : null);
if (val2 != null)
{
Type type = ((object)val2).GetType();
string text = type.Name?.ToLowerInvariant() ?? "";
string text2 = type.FullName?.ToLowerInvariant() ?? "";
if ((text.Contains("gravity") && text.Contains("well")) || (text2.Contains("gravity") && text2.Contains("well")))
{
return true;
}
}
}
return false;
}
}
}
namespace ExamplePlugin
{
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
}