Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of PersistentCoupler v1.0.0
PersistentCoupler.dll
Decompiled 3 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HG; using Microsoft.CodeAnalysis; using On.RoR2; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("PersistentCoupler")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("PersistentCoupler")] [assembly: AssemblyTitle("PersistentCoupler")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace PersistentCoupler { [BepInPlugin("MajOfMyth.PersistentCoupler", "PersistentCoupler", "1.0.0")] public class PersistentCoupler : BaseUnityPlugin { public const string PluginGUID = "MajOfMyth.PersistentCoupler"; public const string PluginAuthor = "MajOfMyth"; public const string PluginName = "PersistentCoupler"; public const string PluginVersion = "1.0.0"; public void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown CharacterBody.OnEquipmentGained += new hook_OnEquipmentGained(CharacterBody_OnEquipmentGained); Inventory.LateUpdate += new hook_LateUpdate(Inventory_LateUpdate); } private void CharacterBody_OnEquipmentGained(orig_OnEquipmentGained orig, CharacterBody self, EquipmentDef equipmentDef) { if (!self.HasBuff(equipmentDef.passiveBuffDef)) { orig.Invoke(self, equipmentDef); } } private void Inventory_LateUpdate(orig_LateUpdate orig, Inventory self) { //IL_0035: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); CharacterMaster obj = UnityObjectExtensions.AsValidOrNull<CharacterMaster>(((Component)self).GetComponent<CharacterMaster>()); CharacterBody val = ((obj != null) ? obj.GetBody() : null); for (int i = 0; i < self._equipmentStateSlots.Length; i++) { for (int j = 0; j < self._equipmentStateSlots[i].Length; j++) { EquipmentDef equipmentDef = EquipmentCatalog.GetEquipmentDef(self._equipmentStateSlots[i][j].equipmentIndex); if (val != null) { val.OnEquipmentGained(equipmentDef); } } } } } }