AoiTodo
Aoi Todo as a playable survivor. Throw the stone, mark a target, clap: Boogie Woogie swaps anything with anything and stuns both ends, and Plus Ultra is a guaranteed Black Flash. Needs SatoruGojo, the shared library.Aoi Todo
Slowest of the four on foot, biggest base damage, second only to Sukuna in armour, and the only one who doesn't get anywhere by running. He throws a stone to make somewhere to be, marks what he wants moved, and claps it across to whatever he's looking at: himself, a teammate, or the thing trying to kill him.
Needs Satoru Gojo, which is both a character and the shared library. The mod manager installs it for you.
Skills
| Key | Skill | |
|---|---|---|
M1 |
Consecutive Blows | Three blows while held — jab, cross, hook. The first two barely move what they hit, so the hook, which throws it, still has a target. |
M2 |
Overhead Smash | Both fists into the ground: damage and knockback around him, centred on him and not aimed. In the air he comes down the way he's facing instead, wider, and harder the further he fell. |
Shift |
Boogie Woogie: Stone | Throw a stone along a drawn arc. It becomes a place you can clap to, and the clap leaves it where you stood, so one throw is there and back. |
R |
Plus Ultra | Dash at what you're looking at and kick it, and that kick is always a Black Flash. Hold to dash further. On a full beat it goes further, wider and harder. |
Mouse4 |
Mark | Mark a teammate, an enemy, or the stone. Aim at nothing to clear. Free, no cooldown. |
Mouse5 |
Boogie Woogie | The clap. Two things trade places, no cooldown, and an enemy end is stunned where it lands. |
X |
Pair / Crowd | Pair trades the two things. Crowd trades the two places, so up to six enemies per end change ends too, which is the setup the Overhead Smash wants. |
| — | Impact | Both ends of a swap take damage and are thrown out, and an enemy end is stunned 1.5s. He also fights to a beat: landed blows build attack speed and armour, high stacks heal, and a clap fills the beat outright. |
He's the only one in the set with no Domain Expansion.
The clap
The marked thing swaps with whatever you're aiming at. Nothing marked and you are one end; nothing under the crosshair and the other end is the stone.
So: aim and clap to travel. Mark an ally and aim at the stone to pull them out. Mark an enemy and aim at another to rearrange the fight. Both ends take Impact damage, so a clap is an attack as much as a move, and the loop is throw the stone → mark → clap.
In multiplayer a clap that moves anybody but Todo is run on the host, so it works from a joined game as well as one you're hosting.
Everything else
- Cursed energy — one purple bar, shared across the set. Refills on its own, faster on melee hits and kills. A skill you can't afford won't fire and won't go on cooldown. Todo spends very little, and the clap is free.
- Skins — three: Jujutsu High, the uniform he arrives in; Off Duty, shirt and jeans; Jacket Off, the sash and hakama he actually fights in.
- Config — Mod Options, or
BepInEx/config/dev.marmennz.satorugojo.cfg. One config for the whole set. It counts extra mouse buttons from zero, so your Mouse 4 isMouse3there. - Multiplayer — everyone needs the same version of this and of Satoru Gojo; the lobby check refuses mismatches.
- Numbers — not on this page on purpose. Every in-game description is built from the constants the skill actually runs on.
F3toggles the hint panel.
Donations
Not needed, the mod is free. If you want to anyway: Solana
RGHL3oHK7CRd7W63EqFa1WWSTUP2cWoBczsP4dWJ7Xw, Ethereum
0x89693F2e8e081Eaf9620F66fEE4271462452DCeA.
Credits
Made by Marmennz. Bugs and requests:
Discord, or u723bh87_. Model and audio sources
are in MODEL_SOURCE.md and AUDIO_SOURCES.md, shipped with Satoru Gojo. Rights
to Jujutsu Kaisen and to the original game assets belong to their owners; nothing
here is sold.
