Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of MediocratesBulletRandomizer v1.0.0
MediocratesBulletRandomizer.dll
Decompiled 7 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using On.RoR2; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("MediocratesBulletRandomizer")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MediocratesBulletRandomizer")] [assembly: AssemblyTitle("MediocratesBulletRandomizer")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace MediocratesBulletRandomizer; internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInPlugin("MediocratesLIVE.MediocratesBulletRandomizerPlugin", "MediocratesBulletRandomizerPlugin", "1.3.0")] public class MediocratesBulletRandomizerPlugin : BaseUnityPlugin { public const string PluginGUID = "MediocratesLIVE.MediocratesBulletRandomizerPlugin"; public const string PluginAuthor = "MediocratesLIVE"; public const string PluginName = "MediocratesBulletRandomizerPlugin"; public const string PluginVersion = "1.3.0"; private void Awake() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown BulletAttack.Fire += new hook_Fire(BulletAttack_Fire_Hook); } private void BulletAttack_Fire_Hook(orig_Fire orig, BulletAttack self) { OnBulletFired(self); orig.Invoke(self); } private void OnBulletFired(BulletAttack bullet) { bullet.damage *= RandomRange(0.5f, 2f); bullet.spreadPitchScale *= RandomRange(0.5f, 1.5f); bullet.spreadYawScale *= RandomRange(0.5f, 1.5f); bullet.force *= RandomRange(0.8f, 1.5f); bullet.procCoefficient *= RandomRange(0.7f, 1.3f); bullet.tracerEffectPrefab = GetRandomTracer(); } private float RandomRange(float min, float max) { return Random.Range(min, max); } private GameObject GetRandomTracer() { GameObject[] array = (GameObject[])(object)new GameObject[7] { LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/Tracers/TracerCommandoDefault"), LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/Tracers/TracerGoldGat"), LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/Tracers/TracerEngiTurret"), LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/Tracers/TracerToolbotRebar"), LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/Tracers/TracerVoidSurvivorDefault"), LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/Tracers/TracerLunarGolemTwinShot"), LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/Tracers/TracerClayBruiserMinigun") }; int num = Random.Range(0, array.Length); return array[num]; } }