using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using On.RoR2;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("MediocratesRussianRoulette")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MediocratesRussianRoulette")]
[assembly: AssemblyTitle("MediocratesRussianRoulette")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace MediocratesRussianRoulette;
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("MediocratesLIVE.MediocratesRussianRoulettePlugin", "MediocratesRussianRoulettePlugin", "1.3.0")]
public class MediocratesRussianRoulettePlugin : BaseUnityPlugin
{
public const string PluginGUID = "MediocratesLIVE.MediocratesRussianRoulettePlugin";
public const string PluginAuthor = "MediocratesLIVE";
public const string PluginName = "MediocratesRussianRoulettePlugin";
public const string PluginVersion = "1.3.0";
public List<string> PlayersThatLostRoulette = new List<string>();
public void Awake()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
Log.Init(((BaseUnityPlugin)this).Logger);
GlobalEventManager.onCharacterDeathGlobal += GlobalEventManager_onCharacterDeathGlobal;
PreGameController.OnEnable += new hook_OnEnable(PreGameController_OnEnable);
}
private void PreGameController_OnEnable(orig_OnEnable orig, PreGameController self)
{
Debug.Log((object)"Player returned to the character selection screen!");
PlayersThatLostRoulette.Clear();
orig.Invoke(self);
}
private void Update()
{
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
if (!Input.GetKeyDown((KeyCode)283))
{
return;
}
CharacterMaster master = PlayerCharacterMasterController.instances[0].master;
Transform transform = master.GetBodyObject().transform;
Log.Info($"Player pressed F2. Spawning our custom item at coordinates {transform.position}");
if (PlayersThatLostRoulette.Contains(((Object)transform).name))
{
Chat.AddMessage($"{((Object)transform).name}... You lost already so you can't play again!");
return;
}
Chat.AddMessage($"{((Object)transform).name}... Welcome to Russian Roulette!");
int num = 6;
int num2 = new Random().Next(1, num + 1);
int num3 = new Random().Next(1, num + 1);
Chat.AddMessage("Pulling the trigger...");
if (num3 == num2)
{
Chat.AddMessage("BANG! You lose. Here's your Egocentrism!");
PlayersThatLostRoulette.Add(((Object)transform).name);
ItemIndex val = (ItemIndex)161;
master.inventory.GiveItem(val, 1);
}
else
{
Chat.AddMessage("Click! You survived. Here's a random Tier 3 Item!");
List<ItemIndex> tier3ItemList = ItemCatalog.tier3ItemList;
ItemIndex randomItem = GetRandomItem(tier3ItemList);
PickupIndex val2 = PickupCatalog.FindPickupIndex(randomItem);
PickupDropletController.CreatePickupDroplet(val2, transform.position, transform.forward * 20f);
}
}
private void GlobalEventManager_onCharacterDeathGlobal(DamageReport report)
{
CharacterBody body = PlayerCharacterMasterController.instances[0].body;
if ((Object)(object)report.victimBody == (Object)(object)body)
{
Log.Info("you died maybe");
PlayersThatLostRoulette.Clear();
}
}
private static T GetRandomItem<T>(List<T> list)
{
Random random = new Random();
return list[random.Next(list.Count)];
}
}