You are viewing a potentially older version of this package. View all versions.
Melting-Cube-BossVengenceRevive-2.0.4 icon

BossVengenceRevive

A mod with configurability that will revive dead players once other members of their team kill the boss or complete the Vengeance event.

Date uploaded 2 years ago
Version 2.0.4
Download link Melting-Cube-BossVengenceRevive-2.0.4.zip
Downloads 21635
Dependency string Melting-Cube-BossVengenceRevive-2.0.4

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
Rune580-Risk_Of_Options-2.5.3 icon
Rune580-Risk_Of_Options

A convenient API for adding BepInEx ConfigEntry's to a option menu

Preferred version: 2.5.3
bbepis-BepInExPack-5.4.2103 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2103

README

BossVengenceRevive

Description

  • A mod with configurability that allows players to be revived after teleporter events, teleporter boss kills, vengeance events, and special bosses such as Aurelionite or Alloy Worship Unit

Installation

Config

  • The mod can be configured in the in-game settings menu
  • The config file can be found in the BepInEx\config folder inside your RoR2 Directory.
  • You can toggle the mod on/off and choose what boss groups you will respawn after.
  • Changing settings using the in-game menu will apply the changes immediately

Options

  • Enabled - This will enable or disable the mod (Default: 0n)
  • Teleporter Event - Revive dead players after you complete a teleporter event (Default: On)
  • Teleporter Boss - Revive dead players after you defeat a teleporter boss (Default: Off)
  • Doppelganger - Revive dead players after you defeat a Doppelganger (Default: On)
  • Special Bosses - evive dead players after you defeat a Special Boss (Default: Off)

Changelog

  • 2.0.4 No more exception being thrown when there is no healthbar
  • 2.0.3 Fixed issues in simulacrum
  • 2.0.2 Fixed issue where aurelionite did not drop yellows
  • 2.0.1 Fixed dependency issues. Added options section to README.md
  • 2.0.0 Added in-game configuration, option for revive after teleporter event, and improved performance. Moved repository
  • 1.1.0 Added a config file with options to choose what boss groups you revive after
  • 1.0.2 Fixed minor oversights in the description and chat log (namely github link)
  • 1.0.1 Fixed problems with the manifest.json
  • 1.0.0 Initial Release

Contact