RideMeExtended
Allows players to ride on allies. A more extended and customizable version of the RideMe mod.
Last updated | 2 months ago |
Total downloads | 51028 |
Total rating | 10 |
Categories | Mods Tools |
Dependency string | Mico27-RideMeExtended-1.2.0 |
Dependants | 24 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117README
RideMeExtended Mod for Risk of rain 2
- A mod that allows you to ride other members of your team.
- It is an extended version of the original mod https://thunderstore.io/package/xiaoxiao921/RideMe/ which allows more customization for other mods implementation.
How it works
- Pressing interact will make the user mount.
- Pressing interact again while mounted will switch seat (if a mod implementad multiple seats. by default there's always one seat)
- Pressing Jump will make you unmount
- There is a config to ajust some parameters, such as jump height on unmount, disabling hurtboxes while mounted, etc.
Configs
There are a bunch of additional config you can adjust:
- Specify a blacklist of which character cant ride or not be rideable
- You can specify the default offset of seats
- You can disable the rider's hitboxes while riding
- You can enable riding enemies
- etc.
Example of implementation for other mods
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You can see an example of implementation here: https://github.com/Mico27/RoR2-TTGL-Mod/blob/main/src/ExternalHelper/RideMeExtendedAddin.cs
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Here's a few properties/functions in RideMeExtended that allows implementation of other mods
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The property RiderBodyBlacklist is a list where you can add the Body's name you dont want to be able to ride other characters
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The property RideableBodyBlacklist is a list where you can add the Body's name you dont want to be able to ride on.
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The event OnGlobalSeatChange allows you to listen for when a rider entered/switched/exited a seat.
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The function RegisterRideSeats allows you to specify custom seats for a Body's name. If not specified, one default seat is created.
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The RideSeat class that you instanciate for the RegisterRideSeats function have the following properties:
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the Property Name is optional, mainly used for conveniance of identification
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The property SeatTransform is the transform representing the seat, where the rider will be placed. This must be specified on instanciation.
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The property SeatOwner is the owner of the seat, representing the rideable. Does not need to be initialized.
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The property SeatUser is the current user of the seat, representing a rider. Does not need to be initialized.
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The function callback PositionOffsetGetter which allows you to specify a position offset from the SeatTransform. Optional.
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The property AlignToSeatRotation specifies if the rider will be forcefully aligned to the SeatTransform rotation.
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The function callback RotationOffsetGetter which allows you to specify a rotation offset from the SeatTransform. Optional. AlignToSeatRotation must be set to true to be used.
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Other functions are also available to other mods that allows controls on the interactions, such as forcefully ejecting a rider with RiderController.CallCmdExitSeat().
Some mods that have RideMeExtended implementation
feel free to ping/dm me with any questions / suggestion / complaints on the modding discord- @Mico27#0642
Changelog
1.2.0
- SOTS update.
1.1.0
- Void update.
1.0.2
- Added the possiblity to add to the rider and rideable blacklist through config.
- Added the option to mount enemies through config.
1.0.1
- Engie's turrets and squid turrets are now rideable.
1.0.0
- Initial release