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Mico27-RideMeExtended-1.0.2 icon

RideMeExtended

Allows players to ride on allies. A more extended and customizable version of the RideMe mod.

Date uploaded 3 years ago
Version 1.0.2
Download link Mico27-RideMeExtended-1.0.2.zip
Downloads 16787
Dependency string Mico27-RideMeExtended-1.0.2

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.4 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.4
bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117

README

RideMeExtended Mod for Risk of rain 2

How it works

  • Pressing interact will make the user mount.
  • Pressing interact again while mounted will switch seat (if a mod implementad multiple seats. by default there's always one seat)
  • Pressing Jump will make you unmount
  • There is a config to ajust some parameters, such as jump height on unmount, disabling hurtboxes while mounted, etc.

Configs

There are a bunch of additional config you can adjust:

  • Specify a blacklist of which character cant ride or not be rideable
  • You can specify the default offset of seats
  • You can disable the rider's hitboxes while riding
  • You can enable riding enemies
  • etc.

Example of implementation for other mods

  • You can see an example of implementation here: https://github.com/Mico27/RoR2-TTGL-Mod/blob/main/src/ExternalHelper/RideMeExtendedAddin.cs

  • Here's a few properties/functions in RideMeExtended that allows implementation of other mods

  • The property RiderBodyBlacklist is a list where you can add the Body's name you dont want to be able to ride other characters

  • The property RideableBodyBlacklist is a list where you can add the Body's name you dont want to be able to ride on.

  • The event OnGlobalSeatChange allows you to listen for when a rider entered/switched/exited a seat.

  • The function RegisterRideSeats allows you to specify custom seats for a Body's name. If not specified, one default seat is created.

  • The RideSeat class that you instanciate for the RegisterRideSeats function have the following properties:

  • the Property Name is optional, mainly used for conveniance of identification

  • The property SeatTransform is the transform representing the seat, where the rider will be placed. This must be specified on instanciation.

  • The property SeatOwner is the owner of the seat, representing the rideable. Does not need to be initialized.

  • The property SeatUser is the current user of the seat, representing a rider. Does not need to be initialized.

  • The function callback PositionOffsetGetter which allows you to specify a position offset from the SeatTransform. Optional.

  • The property AlignToSeatRotation specifies if the rider will be forcefully aligned to the SeatTransform rotation.

  • The function callback RotationOffsetGetter which allows you to specify a rotation offset from the SeatTransform. Optional. AlignToSeatRotation must be set to true to be used.

  • Other functions are also available to other mods that allows controls on the interactions, such as forcefully ejecting a rider with RiderController.CallCmdExitSeat().

Some mods that have RideMeExtended implementation

feel free to ping/dm me with any questions / suggestion / complaints on the modding discord- @Mico27#0642

Changelog

1.0.2

  • Added the possiblity to add to the rider and rideable blacklist through config.
  • Added the option to mount enemies through config.

1.0.1

  • Engie's turrets and squid turrets are now rideable.

1.0.0

  • Initial release