Decompiled source of FullAromorZZSkinPlugin v0.9.0

ZZskinmod.dll

Decompiled a month ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using MonoMod.RuntimeDetour.HookGen;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace ZZskinmod;

[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.MipoeBaku.ZZskinmod", "ZZskinmod", "0.9.0")]
public class ZZskinmodPlugin : BaseUnityPlugin
{
	private class FieldException : Exception
	{
		public FieldException(string message, Exception innerException)
			: base(message, innerException)
		{
		}
	}

	private static AssetBundle assetBundle;

	private static readonly List<Material> materialsWithRoRShader = new List<Material>();

	internal static ZZskinmodPlugin Instance { get; private set; }

	internal static ManualLogSource InstanceLogger
	{
		get
		{
			ZZskinmodPlugin instance = Instance;
			if (instance == null)
			{
				return null;
			}
			return ((BaseUnityPlugin)instance).Logger;
		}
	}

	private void Start()
	{
		Instance = this;
		using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("ZZskinmod.mipoebakuzzskinmod"))
		{
			assetBundle = AssetBundle.LoadFromStream(stream);
		}
		((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit);
		HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings));
		ReplaceShaders();
	}

	private static void ReplaceShaders()
	{
		LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/ZZ/ZZskinMat_01.mat", "Assets/ZZ/ZZskinMat_02.mat", "Assets/ZZ/ZZskinMat_03.mat", "Assets/ZZ/ZZskinMat_01_green.mat", "Assets/ZZ/ZZskinMat_02_green.mat", "Assets/ZZ/ZZskinMat_01_kurotaisi.mat", "Assets/ZZ/ZZskinMat_02_kurotaisi.mat", "Assets/FAZZ/FAZZskinMat_01.mat", "Assets/ZZ/ZZskinMat_02_white.mat");
	}

	private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion();
		foreach (string text in materialPaths)
		{
			Material val = assetBundle.LoadAsset<Material>(text);
			val.shader = shader;
			materialsWithRoRShader.Add(val);
		}
	}

	private static void LanguageLoadStrings(Action<Language> orig, Language self)
	{
		orig(self);
		self.SetStringByToken("MIPOEBAKU_SKIN_ZZSKIN_NAME", "FullArmorZZ");
		self.SetStringByToken("MIPOEBAKU_SKIN_ZZSKIN_GREEN_NAME", "FullArmorZZ_Green");
		self.SetStringByToken("MIPOEBAKU_SKIN_ZZSKIN_KUROTAISI_NAME", "FullArmorZZ_Enigma");
		self.SetStringByToken("MIPOEBAKU_SKIN_FAZZSKIN_NAME", "FAZZ");
		if (self.name.ToLower() == "jp")
		{
			self.SetStringByToken("MIPOEBAKU_SKIN_ZZSKIN_NAME", "フルアーマーZZ");
			self.SetStringByToken("MIPOEBAKU_SKIN_ZZSKIN_GREEN_NAME", "フルアーマーZZ_緑");
			self.SetStringByToken("MIPOEBAKU_SKIN_ZZSKIN_KUROTAISI_NAME", "フルアーマーZZ_エニグマ");
		}
	}

	private static void Nothing(Action<SkinDef> orig, SkinDef self)
	{
	}

	private static void BodyCatalogInit()
	{
		MethodInfo? method = typeof(SkinDef).GetMethod("Awake", BindingFlags.Instance | BindingFlags.NonPublic);
		HookEndpointManager.Add((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing));
		AddMurathMachinistBodyZZskinSkin();
		AddMurathMachinistBodyZZskin_greenSkin();
		AddMurathMachinistBodyZZskin_kurotaisiSkin();
		AddMurathMachinistBodyFAZZskinSkin();
		HookEndpointManager.Remove((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing));
	}

	private static void AddMurathMachinistBodyZZskinSkin()
	{
		//IL_026f: Unknown result type (might be due to invalid IL or missing references)
		if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("ZZskin", "Enabled", true, (ConfigDescription)null).Value)
		{
			return;
		}
		string text = "MurathMachinistBody";
		string text2 = "ZZskin";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)skinController))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets/ZZ/FullArmorZZfaceicon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "MIPOEBAKU_SKIN_ZZSKIN_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] };
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_006d: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0077: Unknown result type (might be due to invalid IL or missing references)
				//IL_0096: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00de: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
				//IL_013b: Unknown result type (might be due to invalid IL or missing references)
				//IL_013c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0145: Unknown result type (might be due to invalid IL or missing references)
				//IL_0164: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
				//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
				//IL_0209: Unknown result type (might be due to invalid IL or missing references)
				//IL_020a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0213: Unknown result type (might be due to invalid IL or missing references)
				//IL_0232: Unknown result type (might be due to invalid IL or missing references)
				//IL_0270: Unknown result type (might be due to invalid IL or missing references)
				//IL_0271: Unknown result type (might be due to invalid IL or missing references)
				//IL_027a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0299: Unknown result type (might be due to invalid IL or missing references)
				//IL_02d7: Unknown result type (might be due to invalid IL or missing references)
				//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
				//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
				//IL_0300: Unknown result type (might be due to invalid IL or missing references)
				//IL_033e: Unknown result type (might be due to invalid IL or missing references)
				//IL_033f: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[8]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_01.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "#RetoHead")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_02.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Guns")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_01.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "MainPieces")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_01.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Overalls")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_01.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "#RetoHead.001")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_02.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Guns.002")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_03.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "NewThrusters")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_01.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Guns.001")
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_005d: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0067: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00be: Unknown result type (might be due to invalid IL or missing references)
				//IL_010b: Unknown result type (might be due to invalid IL or missing references)
				//IL_010c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0115: Unknown result type (might be due to invalid IL or missing references)
				//IL_0162: Unknown result type (might be due to invalid IL or missing references)
				//IL_0163: Unknown result type (might be due to invalid IL or missing references)
				//IL_016c: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
				//IL_0210: Unknown result type (might be due to invalid IL or missing references)
				//IL_0211: Unknown result type (might be due to invalid IL or missing references)
				//IL_021a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0267: Unknown result type (might be due to invalid IL or missing references)
				//IL_0268: Unknown result type (might be due to invalid IL or missing references)
				//IL_0271: Unknown result type (might be due to invalid IL or missing references)
				//IL_02be: Unknown result type (might be due to invalid IL or missing references)
				//IL_02bf: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[8]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZTHRUST.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "#RetoHead")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZBEAM.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Guns")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZBODY.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "MainPieces")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZTHRUST.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Overalls")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZTHRUST.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "#RetoHead.001")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZBEAM2.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Guns.002")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZTHRUST.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "NewThrusters")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZTHRUST.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Guns.001")
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
			skinController.skins[skinController.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddMurathMachinistBodyZZskin_greenSkin()
	{
		//IL_026f: Unknown result type (might be due to invalid IL or missing references)
		if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("ZZskin_green", "Enabled", true, (ConfigDescription)null).Value)
		{
			return;
		}
		string text = "MurathMachinistBody";
		string text2 = "ZZskin_green";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)skinController))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets/ZZ/FullArmorZZfaceicon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "MIPOEBAKU_SKIN_ZZSKIN_GREEN_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] };
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_006d: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0077: Unknown result type (might be due to invalid IL or missing references)
				//IL_0096: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00de: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
				//IL_013b: Unknown result type (might be due to invalid IL or missing references)
				//IL_013c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0145: Unknown result type (might be due to invalid IL or missing references)
				//IL_0164: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
				//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
				//IL_0209: Unknown result type (might be due to invalid IL or missing references)
				//IL_020a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0213: Unknown result type (might be due to invalid IL or missing references)
				//IL_0232: Unknown result type (might be due to invalid IL or missing references)
				//IL_0270: Unknown result type (might be due to invalid IL or missing references)
				//IL_0271: Unknown result type (might be due to invalid IL or missing references)
				//IL_027a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0299: Unknown result type (might be due to invalid IL or missing references)
				//IL_02d7: Unknown result type (might be due to invalid IL or missing references)
				//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
				//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
				//IL_0300: Unknown result type (might be due to invalid IL or missing references)
				//IL_033e: Unknown result type (might be due to invalid IL or missing references)
				//IL_033f: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[8]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_01_green.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "#RetoHead")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_02_green.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Guns")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_01_green.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "MainPieces")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_01_green.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Overalls")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_01_green.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "#RetoHead.001")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_02_green.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Guns.002")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_03.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "NewThrusters")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_01_green.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Guns.001")
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_005d: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0067: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00be: Unknown result type (might be due to invalid IL or missing references)
				//IL_010b: Unknown result type (might be due to invalid IL or missing references)
				//IL_010c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0115: Unknown result type (might be due to invalid IL or missing references)
				//IL_0162: Unknown result type (might be due to invalid IL or missing references)
				//IL_0163: Unknown result type (might be due to invalid IL or missing references)
				//IL_016c: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
				//IL_0210: Unknown result type (might be due to invalid IL or missing references)
				//IL_0211: Unknown result type (might be due to invalid IL or missing references)
				//IL_021a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0267: Unknown result type (might be due to invalid IL or missing references)
				//IL_0268: Unknown result type (might be due to invalid IL or missing references)
				//IL_0271: Unknown result type (might be due to invalid IL or missing references)
				//IL_02be: Unknown result type (might be due to invalid IL or missing references)
				//IL_02bf: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[8]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZTHRUST.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "#RetoHead")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZBEAM.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Guns")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZBODY.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "MainPieces")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZTHRUST.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Overalls")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZTHRUST.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "#RetoHead.001")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZBEAM2.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Guns.002")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZTHRUST.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "NewThrusters")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZTHRUST.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Guns.001")
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
			skinController.skins[skinController.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddMurathMachinistBodyZZskin_kurotaisiSkin()
	{
		//IL_026f: Unknown result type (might be due to invalid IL or missing references)
		if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("ZZskin_kurotaisi", "Enabled", true, (ConfigDescription)null).Value)
		{
			return;
		}
		string text = "MurathMachinistBody";
		string text2 = "ZZskin_kurotaisi";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)skinController))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets/ZZ/FullArmorZZfaceicon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "MIPOEBAKU_SKIN_ZZSKIN_KUROTAISI_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] };
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_006d: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0077: Unknown result type (might be due to invalid IL or missing references)
				//IL_0096: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00de: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
				//IL_013b: Unknown result type (might be due to invalid IL or missing references)
				//IL_013c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0145: Unknown result type (might be due to invalid IL or missing references)
				//IL_0164: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
				//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
				//IL_0209: Unknown result type (might be due to invalid IL or missing references)
				//IL_020a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0213: Unknown result type (might be due to invalid IL or missing references)
				//IL_0232: Unknown result type (might be due to invalid IL or missing references)
				//IL_0270: Unknown result type (might be due to invalid IL or missing references)
				//IL_0271: Unknown result type (might be due to invalid IL or missing references)
				//IL_027a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0299: Unknown result type (might be due to invalid IL or missing references)
				//IL_02d7: Unknown result type (might be due to invalid IL or missing references)
				//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
				//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
				//IL_0300: Unknown result type (might be due to invalid IL or missing references)
				//IL_033e: Unknown result type (might be due to invalid IL or missing references)
				//IL_033f: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[8]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_01_kurotaisi.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "#RetoHead")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_02_kurotaisi.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Guns")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_01_kurotaisi.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "MainPieces")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_01_kurotaisi.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Overalls")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_01_kurotaisi.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "#RetoHead.001")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_02_kurotaisi.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Guns.002")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_03.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "NewThrusters")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_01_kurotaisi.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Guns.001")
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_005d: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0067: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00be: Unknown result type (might be due to invalid IL or missing references)
				//IL_010b: Unknown result type (might be due to invalid IL or missing references)
				//IL_010c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0115: Unknown result type (might be due to invalid IL or missing references)
				//IL_0162: Unknown result type (might be due to invalid IL or missing references)
				//IL_0163: Unknown result type (might be due to invalid IL or missing references)
				//IL_016c: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
				//IL_0210: Unknown result type (might be due to invalid IL or missing references)
				//IL_0211: Unknown result type (might be due to invalid IL or missing references)
				//IL_021a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0267: Unknown result type (might be due to invalid IL or missing references)
				//IL_0268: Unknown result type (might be due to invalid IL or missing references)
				//IL_0271: Unknown result type (might be due to invalid IL or missing references)
				//IL_02be: Unknown result type (might be due to invalid IL or missing references)
				//IL_02bf: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[8]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZTHRUST.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "#RetoHead")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZBEAM.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Guns")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZBODY.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "MainPieces")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZTHRUST.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Overalls")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZTHRUST.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "#RetoHead.001")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZBEAM2.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Guns.002")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZTHRUST.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "NewThrusters")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZTHRUST.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Guns.001")
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
			skinController.skins[skinController.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void AddMurathMachinistBodyFAZZskinSkin()
	{
		//IL_026f: Unknown result type (might be due to invalid IL or missing references)
		if (!((BaseUnityPlugin)Instance).Config.Bind<bool>("FAZZskin", "Enabled", true, (ConfigDescription)null).Value)
		{
			return;
		}
		string text = "MurathMachinistBody";
		string text2 = "FAZZskin";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)skinController))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets/ZZ/FullArmorZZfaceicon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "MIPOEBAKU_SKIN_FAZZSKIN_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] };
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_002f: Unknown result type (might be due to invalid IL or missing references)
				//IL_006d: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0077: Unknown result type (might be due to invalid IL or missing references)
				//IL_0096: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00de: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
				//IL_013b: Unknown result type (might be due to invalid IL or missing references)
				//IL_013c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0145: Unknown result type (might be due to invalid IL or missing references)
				//IL_0164: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
				//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
				//IL_0209: Unknown result type (might be due to invalid IL or missing references)
				//IL_020a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0213: Unknown result type (might be due to invalid IL or missing references)
				//IL_0232: Unknown result type (might be due to invalid IL or missing references)
				//IL_0270: Unknown result type (might be due to invalid IL or missing references)
				//IL_0271: Unknown result type (might be due to invalid IL or missing references)
				//IL_027a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0299: Unknown result type (might be due to invalid IL or missing references)
				//IL_02d7: Unknown result type (might be due to invalid IL or missing references)
				//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
				//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
				//IL_0300: Unknown result type (might be due to invalid IL or missing references)
				//IL_033e: Unknown result type (might be due to invalid IL or missing references)
				//IL_033f: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[8]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/FAZZ/FAZZskinMat_01.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "#RetoHead")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_02_white.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Guns")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/FAZZ/FAZZskinMat_01.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "MainPieces")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/FAZZ/FAZZskinMat_01.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Overalls")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/FAZZ/FAZZskinMat_01.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "#RetoHead.001")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_02_white.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Guns.002")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/ZZ/ZZskinMat_03.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "NewThrusters")
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/FAZZ/FAZZskinMat_01.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Guns.001")
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_005d: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0067: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00be: Unknown result type (might be due to invalid IL or missing references)
				//IL_010b: Unknown result type (might be due to invalid IL or missing references)
				//IL_010c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0115: Unknown result type (might be due to invalid IL or missing references)
				//IL_0162: Unknown result type (might be due to invalid IL or missing references)
				//IL_0163: Unknown result type (might be due to invalid IL or missing references)
				//IL_016c: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
				//IL_0210: Unknown result type (might be due to invalid IL or missing references)
				//IL_0211: Unknown result type (might be due to invalid IL or missing references)
				//IL_021a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0267: Unknown result type (might be due to invalid IL or missing references)
				//IL_0268: Unknown result type (might be due to invalid IL or missing references)
				//IL_0271: Unknown result type (might be due to invalid IL or missing references)
				//IL_02be: Unknown result type (might be due to invalid IL or missing references)
				//IL_02bf: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[8]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZTHRUST.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "#RetoHead")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZBEAM.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Guns")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\FAZZ.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "MainPieces")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZTHRUST.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Overalls")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZTHRUST.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "#RetoHead.001")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZBEAM2.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Guns.002")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZTHRUST.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "NewThrusters")
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\ZZskinmod\\Meshes\\ZZTHRUST.mesh"),
						renderer = renderers.First((Renderer r) => ((Object)r).name == "Guns.001")
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
			skinController.skins[skinController.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void TryCatchThrow(string message, Action action)
	{
		try
		{
			action?.Invoke();
		}
		catch (Exception innerException)
		{
			throw new FieldException(message, innerException);
		}
	}
}