You are viewing a potentially older version of this package. View all versions.
Moffein-Archaic_Wisp-1.1.5 icon

Archaic Wisp

Adds the unused Archaic Wisp enemy to spawn pool.

Date uploaded 2 weeks ago
Version 1.1.5
Download link Moffein-Archaic_Wisp-1.1.5.zip
Downloads 15780
Dependency string Moffein-Archaic_Wisp-1.1.5

This mod requires the following mods to function

RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_Director-2.1.3 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 2.1.3
RiskofThunder-R2API_Core-5.1.1 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.1.1
bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117

README

Adds the unused Archaic Wisp enemy into the game. They are an alternative to Greater Wisps on certain maps.

They have +20% HP/damage/director cost compared to Greater Wisps, and shoot projectiles that roll on the ground, leaving a trail of fire.

Send me feedback on the balance!

  • Replaces Greater Wisps on Sulfur Pools, Abyssal Depths, Sky Meadow, and Gilded Coast.
  • Added to the spawnpool on Scorched Acres when looping.

Internal bodyname is MoffeinArchaicWispBody.

All players need the mod. Config options for what stages they spawn on can be found in /Risk of Rain 2/BepInEx/config/com.Moffein.ArchaicWisp.cfg

Installation

Place the Moffein-ArchaicWisp folder in /Risk of Rain 2/BepInEx/plugins/

CHANGELOG

1.1.5

  • Recompiled for DLC2.

1.1.4

  • Added Brazilian Portuguese translation (Thanks Kauzok!)

1.1.3

  • Added Russian translation (Thanks Адский Шкед!)

1.1.2

  • Added Simplified Chinese translation (Thanks JunJun_w!)

1.1.1

  • Fixed logbook unlock not saving.

1.1.0

  • Languagefile support.
  • Added to Wisp family events.
  • Shot charge time is now the same as Greater Wisps. (3s -> 2s)
  • Now shows up in logbook.

1.0.3

  • Added ArchWisps to the Simulacrum version of Sky Meadow
  • Fixed "Remove Greater Wisps" config option removing Imps instead of Greater Wisps.

1.0.2

  • Tweaked enemy icon.

1.0.1

  • Extended hurtbox so that it covers the entire model instead of just the bottom half.
  • Added Railgunner weakpoint.

1.0.0

  • Release.

    Threw this together quickly so I haven't had much time to playtest.