Archaic Wisp
Adds the unused Archaic Wisp enemy to spawn pool.
Date uploaded | 2 weeks ago |
Version | 1.1.6 |
Download link | Moffein-Archaic_Wisp-1.1.6.zip |
Downloads | 7011 |
Dependency string | Moffein-Archaic_Wisp-1.1.6 |
This mod requires the following mods to function
RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4RiskofThunder-R2API_Director
API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour
Preferred version: 2.1.3bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117README
Adds the unused Archaic Wisp enemy into the game. They are an alternative to Greater Wisps on certain maps.
They have +20% HP/damage/director cost compared to Greater Wisps, and shoot projectiles that roll on the ground, leaving a trail of fire.
Send me feedback on the balance!
- Replaces Greater Wisps on Sulfur Pools, Abyssal Depths, Sky Meadow, and Gilded Coast.
- Added to the spawnpool on Scorched Acres when looping.
Internal bodyname is MoffeinArchaicWispBody.
All players need the mod. Config options for what stages they spawn on can be found in /Risk of Rain 2/BepInEx/config/com.Moffein.ArchaicWisp.cfg
Installation
Place the Moffein-ArchaicWisp folder in /Risk of Rain 2/BepInEx/plugins/
CHANGELOG
1.1.7
- DamageSource support.
1.1.6
-
Added to Reformed Altar, Helminth Hatchery.
- Removed Greater Wisps from those 2 stages as well.
-
Removed from Sky Meadow.
- Re-added Greater Wisps.
Balancing out the spawn distribution, so that there's 1 stage 5 with Greater Wisps and 1 with Archaic Wisps.
If updating from a previous version, you will need to regenerate your config or manually add these stages.
1.1.5
- Recompiled for DLC2.
1.1.4
- Added Brazilian Portuguese translation (Thanks Kauzok!)
1.1.3
- Added Russian translation (Thanks Адский Шкед!)
1.1.2
- Added Simplified Chinese translation (Thanks JunJun_w!)
1.1.1
- Fixed logbook unlock not saving.
1.1.0
- Languagefile support.
- Added to Wisp family events.
- Shot charge time is now the same as Greater Wisps. (3s -> 2s)
- Now shows up in logbook.
1.0.3
- Added ArchWisps to the Simulacrum version of Sky Meadow
- Fixed "Remove Greater Wisps" config option removing Imps instead of Greater Wisps.
1.0.2
- Tweaked enemy icon.
1.0.1
- Extended hurtbox so that it covers the entire model instead of just the bottom half.
- Added Railgunner weakpoint.
1.0.0
-
Release.
Threw this together quickly so I haven't had much time to playtest.