Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of ArtificerPrimaryRangeFix v1.0.1
ArtificerPrimaryRangeFix.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using RoR2; using RoR2.Projectile; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("ArtificerPrimaryRangeFix")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ArtificerPrimaryRangeFix")] [assembly: AssemblyTitle("ArtificerPrimaryRangeFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace ArtificerPrimaryRangeFix { [BepInPlugin("com.Moffein.ArtificerPrimaryRangeFix", "ArtificerPrimaryRangeFix", "1.0.0")] public class ArtificerPrimaryRangeFix : BaseUnityPlugin { public static float lifetime = 10f; public void Awake() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown //IL_0030: Expected O, but got Unknown lifetime = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("General", "Projectile Lifetime"), 10f, new ConfigDescription("Time before the projectile despawns. Vanilla is 2s.", (AcceptableValueBase)null, Array.Empty<object>())).Value; GameObject projectile = LegacyResourcesAPI.Load<GameObject>("prefabs/projectiles/magefireboltbasic"); GameObject projectile2 = LegacyResourcesAPI.Load<GameObject>("prefabs/projectiles/magelightningboltbasic"); IncreaseProjectileLifetime(projectile); IncreaseProjectileLifetime(projectile2); } private void IncreaseProjectileLifetime(GameObject projectile) { ProjectileSimple component = projectile.GetComponent<ProjectileSimple>(); component.lifetime = lifetime; } } } namespace R2API.Utils { [AttributeUsage(AttributeTargets.Assembly)] public class ManualNetworkRegistrationAttribute : Attribute { } }