using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AssistManager.VanillaTweaks;
using BepInEx;
using BepInEx.Configuration;
using EntityStates.LaserTurbine;
using Microsoft.CodeAnalysis;
using On.RoR2;
using R2API;
using R2API.Utils;
using RoR2;
using RoR2.Items;
using RoR2.Orbs;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("AssistManager")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+4e7fdc645da138c55afee21f12a92724100c37a3")]
[assembly: AssemblyProduct("AssistManager")]
[assembly: AssemblyTitle("AssistManager")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace AssistManager
{
public class AssistManager : MonoBehaviour
{
public delegate void HandleAssistInventory(Assist assist, Inventory attackerInventory, CharacterBody killerBody, DamageInfo damageInfo);
public delegate void HandleAssist(Assist assist, CharacterBody killerBody, DamageInfo damageInfo);
public delegate void HandleAssistInventoryCompatible(CharacterBody attackerBody, CharacterBody victimBody, DamageType? assistDamageType, DamageTypeExtended? assistDamageTypeExtended, DamageSource? assistDamageSource, HashSet<ModdedDamageType> assistModdedDamageTypes, Inventory attackerInventory, CharacterBody killerBody, DamageInfo damageInfo);
public delegate void HandleAssistCompatible(CharacterBody attackerBody, CharacterBody victimBody, DamageType? assistDamageType, DamageTypeExtended? assistDamageTypeExtended, DamageSource? assistDamageSource, HashSet<ModdedDamageType> assistModdedDamageTypes, CharacterBody killerBody, DamageInfo damageInfo);
public delegate void HandleDirectAssistInventory(Assist assist, Inventory attackerInventory, CharacterBody killerBody, DamageInfo damageInfo);
public delegate void HandleDirectAssist(Assist assist, CharacterBody killerBody, DamageInfo damageInfo);
public delegate void HandleDirectAssistInventoryCompatible(CharacterBody attackerBody, CharacterBody victimBody, DamageType? assistDamageType, DamageTypeExtended? assistDamageTypeExtended, DamageSource? assistDamageSource, HashSet<ModdedDamageType> assistModdedDamageTypes, Inventory attackerInventory, CharacterBody killerBody, DamageInfo damageInfo);
public delegate void HandleDirectAssistCompatible(CharacterBody attackerBody, CharacterBody victimBody, DamageType? assistDamageType, DamageTypeExtended? assistDamageTypeExtended, DamageSource? assistDamageSource, HashSet<ModdedDamageType> assistModdedDamageTypes, CharacterBody killerBody, DamageInfo damageInfo);
public class Assist
{
public float timer;
public CharacterBody attackerBody;
public CharacterBody victimBody;
[Tooltip("Use this if you want to save information about the hit that triggered the assist.")]
public DamageType? damageType;
[Tooltip("Use this if you want to save information about the hit that triggered the assist.")]
public DamageTypeExtended? damageTypeExtended;
[Tooltip("Use this if you want to save information about the source of the damage that triggered the assist.")]
public DamageSource? damageSource;
[Tooltip("Use this if you want to save information about the hit that triggered the assist.")]
public HashSet<ModdedDamageType> moddedDamageTypes;
public Assist(CharacterBody attackerBody, CharacterBody victimBody, float timer)
{
this.attackerBody = attackerBody;
this.victimBody = victimBody;
this.timer = timer;
damageType = null;
damageSource = null;
damageTypeExtended = null;
moddedDamageTypes = new HashSet<ModdedDamageType>();
}
public Assist(CharacterBody attackerBody, CharacterBody victimBody, float timer, DamageType damageType)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
this.attackerBody = attackerBody;
this.victimBody = victimBody;
this.timer = timer;
this.damageType = damageType;
damageSource = null;
damageTypeExtended = null;
moddedDamageTypes = new HashSet<ModdedDamageType>();
}
public Assist(CharacterBody attackerBody, CharacterBody victimBody, float timer, ModdedDamageType moddedDamageType)
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
this.attackerBody = attackerBody;
this.victimBody = victimBody;
this.timer = timer;
damageType = null;
damageSource = null;
damageTypeExtended = null;
moddedDamageTypes = new HashSet<ModdedDamageType> { moddedDamageType };
}
public Assist()
{
}
}
public static float assistDuration = 3f;
public static float directKillDurationAuthority = 0.25f;
public static float directKillDurationNetworkPlayer = 0.5f;
public static HandleAssistInventory HandleAssistInventoryActions;
public static HandleAssist HandleAssistActions;
public static HandleAssistInventoryCompatible HandleAssistInventoryCompatibleActions;
public static HandleAssistCompatible HandleAssistCompatibleActions;
public static HandleDirectAssistInventory HandleDirectAssistInventoryActions;
public static HandleDirectAssist HandleDirectAssistActions;
public static HandleDirectAssistInventoryCompatible HandleDirectAssistInventoryCompatibleActions;
public static HandleDirectAssistCompatible HandleDirectAssistCompatibleActions;
private List<Assist> pendingAssists = new List<Assist>();
private List<Assist> pendingDirectAssists = new List<Assist>();
public static AssistManager instance { get; private set; }
public static float GetDirectAssistDurationForAttacker(GameObject attacker)
{
return IsLocalUser(attacker) ? directKillDurationAuthority : directKillDurationNetworkPlayer;
}
private static bool IsLocalUser(GameObject playerObject)
{
foreach (LocalUser readOnlyLocalUsers in LocalUserManager.readOnlyLocalUsersList)
{
if ((Object)(object)playerObject == (Object)(object)readOnlyLocalUsers.cachedBodyObject)
{
return true;
}
}
return false;
}
internal static void Init()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
Run.onRunStartGlobal += Run_onRunStartGlobal;
GlobalEventManager.OnCharacterDeath += new hook_OnCharacterDeath(GlobalEventManager_OnCharacterDeath);
GlobalEventManager.ProcessHitEnemy += new hook_ProcessHitEnemy(GlobalEventManager_ProcessHitEnemy);
}
private static void GlobalEventManager_ProcessHitEnemy(orig_ProcessHitEnemy orig, GlobalEventManager self, DamageInfo damageInfo, GameObject victim)
{
bool flag = NetworkServer.active && !damageInfo.rejected;
if (Object.op_Implicit((Object)(object)instance) && flag && Object.op_Implicit((Object)(object)damageInfo.attacker) && Object.op_Implicit((Object)(object)victim))
{
CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>();
CharacterBody component2 = victim.GetComponent<CharacterBody>();
if (Object.op_Implicit((Object)(object)component) && Object.op_Implicit((Object)(object)component2))
{
instance.AddAssist(new Assist(component, component2, assistDuration));
}
}
orig.Invoke(self, damageInfo, victim);
}
private static void GlobalEventManager_OnCharacterDeath(orig_OnCharacterDeath orig, GlobalEventManager self, DamageReport damageReport)
{
orig.Invoke(self, damageReport);
if (NetworkServer.active)
{
CharacterBody attackerBody = damageReport.attackerBody;
CharacterBody victimBody = damageReport.victimBody;
if (Object.op_Implicit((Object)(object)attackerBody) && Object.op_Implicit((Object)(object)victimBody) && Object.op_Implicit((Object)(object)instance))
{
instance.TriggerAssists(victimBody, attackerBody, damageReport.damageInfo);
}
}
}
private static void Run_onRunStartGlobal(Run self)
{
if (NetworkServer.active)
{
instance = ((Component)self).gameObject.GetComponent<AssistManager>();
if (!Object.op_Implicit((Object)(object)instance))
{
instance = ((Component)self).gameObject.AddComponent<AssistManager>();
}
}
}
private void FixedUpdate()
{
if (pendingAssists.Count > 0)
{
UpdateAssists(pendingAssists);
}
if (pendingDirectAssists.Count > 0)
{
UpdateAssists(pendingDirectAssists);
}
}
private void UpdateAssists(List<Assist> assists)
{
List<Assist> list = new List<Assist>();
foreach (Assist assist in assists)
{
assist.timer -= Time.fixedDeltaTime;
if (assist.timer <= 0f || !Object.op_Implicit((Object)(object)assist.attackerBody) || !Object.op_Implicit((Object)(object)assist.attackerBody.healthComponent) || !assist.attackerBody.healthComponent.alive)
{
list.Add(assist);
}
}
foreach (Assist item in list)
{
assists.Remove(item);
}
}
public void AddAssist(Assist newAssist)
{
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
bool flag = false;
foreach (Assist pendingAssist in pendingAssists)
{
if ((Object)(object)pendingAssist.attackerBody == (Object)(object)newAssist.attackerBody && (Object)(object)pendingAssist.victimBody == (Object)(object)newAssist.victimBody)
{
flag = true;
if (pendingAssist.timer < newAssist.timer)
{
pendingAssist.timer = newAssist.timer;
}
pendingAssist.damageSource = (DamageSource?)((??)pendingAssist.damageSource | (??)newAssist.damageSource);
pendingAssist.damageTypeExtended = (DamageTypeExtended?)((??)pendingAssist.damageTypeExtended | (??)newAssist.damageTypeExtended);
pendingAssist.damageType = (DamageType?)((??)pendingAssist.damageType | (??)newAssist.damageType);
pendingAssist.moddedDamageTypes.UnionWith(newAssist.moddedDamageTypes);
break;
}
}
if (!flag)
{
pendingAssists.Add(newAssist);
}
}
public void AddDirectAssist(Assist newAssist)
{
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
bool flag = false;
foreach (Assist pendingDirectAssist in pendingDirectAssists)
{
if ((Object)(object)pendingDirectAssist.attackerBody == (Object)(object)newAssist.attackerBody && (Object)(object)pendingDirectAssist.victimBody == (Object)(object)newAssist.victimBody && pendingDirectAssist.damageType == newAssist.damageType && pendingDirectAssist.damageTypeExtended == newAssist.damageTypeExtended && pendingDirectAssist.damageSource == newAssist.damageSource && pendingDirectAssist.moddedDamageTypes.SetEquals(newAssist.moddedDamageTypes))
{
flag = true;
if (pendingDirectAssist.timer < newAssist.timer)
{
pendingDirectAssist.timer = newAssist.timer;
}
break;
}
}
if (!flag)
{
pendingDirectAssists.Add(newAssist);
}
}
public void TriggerAssists(CharacterBody victimBody, CharacterBody killerBody, DamageInfo damageInfo)
{
if (!Object.op_Implicit((Object)(object)victimBody) || pendingAssists.Count <= 0)
{
return;
}
List<Assist> list = new List<Assist>();
List<Assist> list2 = new List<Assist>();
foreach (Assist pendingAssist in pendingAssists)
{
if ((Object)(object)pendingAssist.victimBody == (Object)(object)victimBody)
{
list.Add(pendingAssist);
}
}
foreach (Assist pendingDirectAssist in pendingDirectAssists)
{
if ((Object)(object)pendingDirectAssist.victimBody == (Object)(object)victimBody)
{
list2.Add(pendingDirectAssist);
}
}
foreach (Assist item in list)
{
if (Object.op_Implicit((Object)(object)item.attackerBody) && Object.op_Implicit((Object)(object)item.attackerBody.healthComponent) && item.attackerBody.healthComponent.alive)
{
HandleAssistActions?.Invoke(item, killerBody, damageInfo);
HandleAssistCompatibleActions?.Invoke(item.attackerBody, item.victimBody, item.damageType, item.damageTypeExtended, item.damageSource, item.moddedDamageTypes, killerBody, damageInfo);
Inventory inventory = item.attackerBody.inventory;
if (Object.op_Implicit((Object)(object)inventory))
{
HandleAssistInventoryActions?.Invoke(item, inventory, killerBody, damageInfo);
HandleAssistInventoryCompatibleActions?.Invoke(item.attackerBody, item.victimBody, item.damageType, item.damageTypeExtended, item.damageSource, item.moddedDamageTypes, inventory, killerBody, damageInfo);
}
}
pendingAssists.Remove(item);
}
foreach (Assist item2 in list2)
{
if (Object.op_Implicit((Object)(object)item2.attackerBody) && Object.op_Implicit((Object)(object)item2.attackerBody.healthComponent) && item2.attackerBody.healthComponent.alive)
{
HandleDirectAssistActions?.Invoke(item2, killerBody, damageInfo);
HandleDirectAssistCompatibleActions?.Invoke(item2.attackerBody, item2.victimBody, item2.damageType, item2.damageTypeExtended, item2.damageSource, item2.moddedDamageTypes, killerBody, damageInfo);
Inventory inventory2 = item2.attackerBody.inventory;
if (Object.op_Implicit((Object)(object)inventory2))
{
HandleDirectAssistInventoryActions?.Invoke(item2, inventory2, killerBody, damageInfo);
HandleDirectAssistInventoryCompatibleActions?.Invoke(item2.attackerBody, item2.victimBody, item2.damageType, item2.damageTypeExtended, item2.damageSource, item2.moddedDamageTypes, inventory2, killerBody, damageInfo);
}
}
pendingDirectAssists.Remove(item2);
}
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.Moffein.AssistManager", "AssistManager", "1.3.1")]
public class AssistManagerPlugin : BaseUnityPlugin
{
private void Awake()
{
AssistManager.Init();
AddToAssembly();
}
private void AddToAssembly()
{
IEnumerable<Type> enumerable = from type in Assembly.GetExecutingAssembly().GetTypes()
where !type.IsAbstract && type.IsSubclassOf(typeof(VanillaTweakBase))
select type;
foreach (Type item in enumerable)
{
VanillaTweakBase vanillaTweakBase = (VanillaTweakBase)Activator.CreateInstance(item);
vanillaTweakBase.Init(((BaseUnityPlugin)this).Config);
}
}
}
}
namespace AssistManager.VanillaTweaks
{
public class BanditReset : VanillaTweakBase<BanditReset>
{
private GameObject resetEffect = LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/ImpactEffects/Bandit2ResetEffect");
public override string ConfigOptionName => "Bandit Reset";
public override string ConfigDescriptionString => "Add assist support for Lights Out.";
protected override void ApplyChanges()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected O, but got Unknown
base.ApplyChanges();
GlobalEventManager.ProcessHitEnemy += new hook_ProcessHitEnemy(GlobalEventManager_ProcessHitEnemy);
AssistManager.HandleDirectAssistActions = (AssistManager.HandleDirectAssist)Delegate.Combine(AssistManager.HandleDirectAssistActions, new AssistManager.HandleDirectAssist(HandleBanditAssists));
}
protected override void RemoveChanges()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected O, but got Unknown
base.RemoveChanges();
GlobalEventManager.ProcessHitEnemy -= new hook_ProcessHitEnemy(GlobalEventManager_ProcessHitEnemy);
AssistManager.HandleDirectAssistActions = (AssistManager.HandleDirectAssist)Delegate.Remove(AssistManager.HandleDirectAssistActions, new AssistManager.HandleDirectAssist(HandleBanditAssists));
}
private void GlobalEventManager_ProcessHitEnemy(orig_ProcessHitEnemy orig, GlobalEventManager self, DamageInfo damageInfo, GameObject victim)
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
if (NetworkServer.active && Object.op_Implicit((Object)(object)AssistManager.instance) && Object.op_Implicit((Object)(object)victim) && !damageInfo.rejected && Object.op_Implicit((Object)(object)damageInfo.attacker) && DamageTypeCombo.op_Implicit(damageInfo.damageType & DamageTypeCombo.op_Implicit((DamageType)4)) != 0)
{
CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>();
CharacterBody component2 = victim.GetComponent<CharacterBody>();
AssistManager.instance.AddDirectAssist(new AssistManager.Assist(component, component2, AssistManager.GetDirectAssistDurationForAttacker(damageInfo.attacker), (DamageType)4));
}
orig.Invoke(self, damageInfo, victim);
}
private void HandleBanditAssists(AssistManager.Assist assist, CharacterBody killerBody, DamageInfo damageInfo)
{
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Expected O, but got Unknown
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)assist.attackerBody) && assist.damageType.HasValue && (??)((??)assist.damageType & 4) != (??)0 && assist.moddedDamageTypes.Count == 0)
{
bool flag = DamageTypeCombo.op_Implicit(damageInfo.damageType & DamageTypeCombo.op_Implicit((DamageType)4)) != 0;
if (!flag)
{
EffectManager.SpawnEffect(resetEffect, new EffectData
{
origin = damageInfo.position
}, true);
}
if ((!flag || !((Object)(object)killerBody == (Object)(object)assist.attackerBody)) && Object.op_Implicit((Object)(object)assist.attackerBody.skillLocator))
{
assist.attackerBody.skillLocator.ResetSkills();
}
}
}
}
public class BanditSkull : VanillaTweakBase<BanditSkull>
{
private GameObject skullEffect = LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/ImpactEffects/Bandit2KillEffect");
public override string ConfigOptionName => "Bandit Desperado";
public override string ConfigDescriptionString => "Add assist support for Desperado.";
protected override void ApplyChanges()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected O, but got Unknown
base.ApplyChanges();
GlobalEventManager.ProcessHitEnemy += new hook_ProcessHitEnemy(GlobalEventManager_ProcessHitEnemy);
AssistManager.HandleDirectAssistActions = (AssistManager.HandleDirectAssist)Delegate.Combine(AssistManager.HandleDirectAssistActions, new AssistManager.HandleDirectAssist(HandleBanditAssists));
}
protected override void RemoveChanges()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected O, but got Unknown
base.RemoveChanges();
GlobalEventManager.ProcessHitEnemy -= new hook_ProcessHitEnemy(GlobalEventManager_ProcessHitEnemy);
AssistManager.HandleDirectAssistActions = (AssistManager.HandleDirectAssist)Delegate.Remove(AssistManager.HandleDirectAssistActions, new AssistManager.HandleDirectAssist(HandleBanditAssists));
}
private void GlobalEventManager_ProcessHitEnemy(orig_ProcessHitEnemy orig, GlobalEventManager self, DamageInfo damageInfo, GameObject victim)
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
if (NetworkServer.active && Object.op_Implicit((Object)(object)AssistManager.instance) && Object.op_Implicit((Object)(object)victim) && !damageInfo.rejected && Object.op_Implicit((Object)(object)damageInfo.attacker) && DamageTypeCombo.op_Implicit(damageInfo.damageType & DamageTypeCombo.op_Implicit((DamageType)268435456)) != 0)
{
CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>();
CharacterBody component2 = victim.GetComponent<CharacterBody>();
AssistManager.instance.AddDirectAssist(new AssistManager.Assist(component, component2, AssistManager.GetDirectAssistDurationForAttacker(damageInfo.attacker), (DamageType)268435456));
}
orig.Invoke(self, damageInfo, victim);
}
private void HandleBanditAssists(AssistManager.Assist assist, CharacterBody killerBody, DamageInfo damageInfo)
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Expected O, but got Unknown
if (assist.damageType.HasValue && (??)((??)assist.damageType & 0x10000000) != (??)0 && assist.moddedDamageTypes.Count == 0)
{
bool flag = DamageTypeCombo.op_Implicit(damageInfo.damageType & DamageTypeCombo.op_Implicit((DamageType)268435456)) != 0;
if (!flag)
{
EffectManager.SpawnEffect(skullEffect, new EffectData
{
origin = damageInfo.position
}, true);
}
if (!flag || !((Object)(object)killerBody == (Object)(object)assist.attackerBody))
{
assist.attackerBody.AddBuff(Buffs.BanditSkull);
}
}
}
}
public class Brainstalks : VanillaTweakBase<Brainstalks>
{
public override string ConfigOptionName => "Brainstalks";
public override string ConfigDescriptionString => "Add assist support to this item.";
protected override void ApplyChanges()
{
AssistManager.HandleAssistInventoryActions = (AssistManager.HandleAssistInventory)Delegate.Combine(AssistManager.HandleAssistInventoryActions, new AssistManager.HandleAssistInventory(OnKillEffect));
}
protected override void RemoveChanges()
{
AssistManager.HandleAssistInventoryActions = (AssistManager.HandleAssistInventory)Delegate.Remove(AssistManager.HandleAssistInventoryActions, new AssistManager.HandleAssistInventory(OnKillEffect));
}
private void OnKillEffect(AssistManager.Assist assist, Inventory attackerInventory, CharacterBody killerBody, DamageInfo damageInfo)
{
if (!((Object)(object)assist.attackerBody == (Object)(object)killerBody) && assist.victimBody.isElite)
{
int itemCount = attackerInventory.GetItemCount(Items.KillEliteFrenzy);
if (itemCount > 0)
{
assist.attackerBody.AddTimedBuff(Buffs.NoCooldowns, (float)itemCount * 4f);
}
}
}
}
public class ChronicExpansion : VanillaTweakBase<ChronicExpansion>
{
public override string ConfigOptionName => "Chronic Expansion";
public override string ConfigDescriptionString => "Add assist support to this item.";
protected override void ApplyChanges()
{
AssistManager.HandleAssistInventoryActions = (AssistManager.HandleAssistInventory)Delegate.Combine(AssistManager.HandleAssistInventoryActions, new AssistManager.HandleAssistInventory(OnKillEffect));
}
protected override void RemoveChanges()
{
AssistManager.HandleAssistInventoryActions = (AssistManager.HandleAssistInventory)Delegate.Remove(AssistManager.HandleAssistInventoryActions, new AssistManager.HandleAssistInventory(OnKillEffect));
}
private void OnKillEffect(AssistManager.Assist assist, Inventory attackerInventory, CharacterBody killerBody, DamageInfo damageInfo)
{
if (!((Object)(object)assist.attackerBody == (Object)(object)killerBody) && attackerInventory.GetItemCount(Items.IncreaseDamageOnMultiKill) > 0)
{
assist.attackerBody.AddIncreasedDamageMultiKillTime();
}
}
}
public class FrostRelic : VanillaTweakBase<FrostRelic>
{
public override string ConfigOptionName => "Frost Relic";
public override string ConfigDescriptionString => "Add assist support to this item.";
protected override void ApplyChanges()
{
AssistManager.HandleAssistInventoryActions = (AssistManager.HandleAssistInventory)Delegate.Combine(AssistManager.HandleAssistInventoryActions, new AssistManager.HandleAssistInventory(OnKillEffect));
}
protected override void RemoveChanges()
{
AssistManager.HandleAssistInventoryActions = (AssistManager.HandleAssistInventory)Delegate.Remove(AssistManager.HandleAssistInventoryActions, new AssistManager.HandleAssistInventory(OnKillEffect));
}
private void OnKillEffect(AssistManager.Assist assist, Inventory attackerInventory, CharacterBody killerBody, DamageInfo damageInfo)
{
if ((Object)(object)assist.attackerBody == (Object)(object)killerBody)
{
return;
}
int itemCount = attackerInventory.GetItemCount(Items.Icicle);
if (itemCount > 0)
{
IcicleBodyBehavior component = ((Component)assist.attackerBody).GetComponent<IcicleBodyBehavior>();
if (Object.op_Implicit((Object)(object)component) && Object.op_Implicit((Object)(object)component.icicleAura))
{
component.icicleAura.OnOwnerKillOther();
}
}
}
}
public class Harpoon : VanillaTweakBase<Harpoon>
{
public override string ConfigOptionName => "Hunters Harpoon";
public override string ConfigDescriptionString => "Add assist support to this item.";
protected override void ApplyChanges()
{
AssistManager.HandleAssistInventoryActions = (AssistManager.HandleAssistInventory)Delegate.Combine(AssistManager.HandleAssistInventoryActions, new AssistManager.HandleAssistInventory(OnKillEffect));
}
protected override void RemoveChanges()
{
AssistManager.HandleAssistInventoryActions = (AssistManager.HandleAssistInventory)Delegate.Remove(AssistManager.HandleAssistInventoryActions, new AssistManager.HandleAssistInventory(OnKillEffect));
}
private void OnKillEffect(AssistManager.Assist assist, Inventory attackerInventory, CharacterBody killerBody, DamageInfo damageInfo)
{
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Expected O, but got Unknown
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)assist.attackerBody == (Object)(object)killerBody)
{
return;
}
int itemCount = attackerInventory.GetItemCount(Items.MoveSpeedOnKill);
if (itemCount <= 0)
{
return;
}
CharacterBody attackerBody = assist.attackerBody;
attackerBody.ClearTimedBuffs(Buffs.KillMoveSpeed);
int num = itemCount - 1;
int num2 = 5;
float num3 = 1f + (float)num * 0.5f;
for (int i = 0; i < num2; i++)
{
attackerBody.AddTimedBuff(Buffs.KillMoveSpeed, num3 * (float)(i + 1) / (float)num2);
}
EffectData val = new EffectData();
val.origin = attackerBody.corePosition;
CharacterMotor characterMotor = attackerBody.characterMotor;
bool flag = false;
if (Object.op_Implicit((Object)(object)characterMotor))
{
Vector3 moveDirection = characterMotor.moveDirection;
if (moveDirection != Vector3.zero)
{
val.rotation = Util.QuaternionSafeLookRotation(moveDirection);
flag = true;
}
}
if (!flag)
{
val.rotation = attackerBody.transform.rotation;
}
EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/MoveSpeedOnKillActivate"), val, true);
}
}
public class Headhunter : VanillaTweakBase<Headhunter>
{
public override string ConfigOptionName => "Wake of Vultures";
public override string ConfigDescriptionString => "Add assist support to this item.";
protected override void ApplyChanges()
{
AssistManager.HandleAssistInventoryActions = (AssistManager.HandleAssistInventory)Delegate.Combine(AssistManager.HandleAssistInventoryActions, new AssistManager.HandleAssistInventory(OnKillEffect));
}
protected override void RemoveChanges()
{
AssistManager.HandleAssistInventoryActions = (AssistManager.HandleAssistInventory)Delegate.Remove(AssistManager.HandleAssistInventoryActions, new AssistManager.HandleAssistInventory(OnKillEffect));
}
private void OnKillEffect(AssistManager.Assist assist, Inventory attackerInventory, CharacterBody killerBody, DamageInfo damageInfo)
{
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)assist.attackerBody == (Object)(object)killerBody || !assist.victimBody.isElite)
{
return;
}
int itemCount = attackerInventory.GetItemCount(Items.HeadHunter);
if (itemCount <= 0)
{
return;
}
float num = 3f + 5f * (float)itemCount;
for (int i = 0; i < BuffCatalog.eliteBuffIndices.Length; i++)
{
BuffIndex val = BuffCatalog.eliteBuffIndices[i];
if (assist.victimBody.HasBuff(val))
{
assist.attackerBody.AddTimedBuff(val, num);
}
}
}
}
public class Infusion : VanillaTweakBase<Infusion>
{
public override string ConfigOptionName => "Infusion";
public override string ConfigDescriptionString => "Add assist support for this item.";
protected override void ApplyChanges()
{
base.ApplyChanges();
AssistManager.HandleAssistInventoryActions = (AssistManager.HandleAssistInventory)Delegate.Combine(AssistManager.HandleAssistInventoryActions, new AssistManager.HandleAssistInventory(OnKillEffect));
}
protected override void RemoveChanges()
{
base.RemoveChanges();
AssistManager.HandleAssistInventoryActions = (AssistManager.HandleAssistInventory)Delegate.Remove(AssistManager.HandleAssistInventoryActions, new AssistManager.HandleAssistInventory(OnKillEffect));
}
private void OnKillEffect(AssistManager.Assist assist, Inventory attackerInventory, CharacterBody killerBody, DamageInfo damageInfo)
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Expected O, but got Unknown
if ((Object)(object)assist.attackerBody == (Object)(object)killerBody)
{
return;
}
int itemCount = attackerInventory.GetItemCount(Items.Infusion);
if (itemCount > 0)
{
int num = itemCount * 100;
if ((ulong)attackerInventory.infusionBonus < (ulong)num)
{
InfusionOrb val = new InfusionOrb
{
origin = assist.victimBody.transform.position,
target = Util.FindBodyMainHurtBox(assist.attackerBody),
maxHpValue = itemCount
};
OrbManager.instance.AddOrb((Orb)(object)val);
}
}
}
}
public class LaserTurbine : VanillaTweakBase<LaserTurbine>
{
public override string ConfigOptionName => "Resonance Disk";
public override string ConfigDescriptionString => "Add assist support for this item.";
protected override void ApplyChanges()
{
AssistManager.HandleAssistInventoryActions = (AssistManager.HandleAssistInventory)Delegate.Combine(AssistManager.HandleAssistInventoryActions, new AssistManager.HandleAssistInventory(OnKillEffect));
}
protected override void RemoveChanges()
{
AssistManager.HandleAssistInventoryActions = (AssistManager.HandleAssistInventory)Delegate.Remove(AssistManager.HandleAssistInventoryActions, new AssistManager.HandleAssistInventory(OnKillEffect));
}
private void OnKillEffect(AssistManager.Assist assist, Inventory attackerInventory, CharacterBody killerBody, DamageInfo damageInfo)
{
if (!((Object)(object)assist.attackerBody == (Object)(object)killerBody))
{
int itemCount = attackerInventory.GetItemCount(Items.LaserTurbine);
if (itemCount > 0)
{
assist.attackerBody.AddTimedBuff(Buffs.LaserTurbineKillCharge, (float)RechargeState.killChargeDuration, RechargeState.killChargesRequired);
}
}
}
}
public class Multikill : VanillaTweakBase<Multikill>
{
public override string ConfigOptionName => "Multikill";
public override string ConfigDescriptionString => "On-Multikill items are affected by assists.";
protected override void ApplyChanges()
{
AssistManager.HandleAssistActions = (AssistManager.HandleAssist)Delegate.Combine(AssistManager.HandleAssistActions, new AssistManager.HandleAssist(AddMultikill));
}
protected override void RemoveChanges()
{
AssistManager.HandleAssistActions = (AssistManager.HandleAssist)Delegate.Remove(AssistManager.HandleAssistActions, new AssistManager.HandleAssist(AddMultikill));
}
private void AddMultikill(AssistManager.Assist assist, CharacterBody killerBody, DamageInfo damageInfo)
{
if ((Object)(object)assist.attackerBody != (Object)(object)killerBody)
{
assist.attackerBody.AddMultiKill(1);
}
}
}
public class Soulbound : VanillaTweakBase<Soulbound>
{
public override string ConfigOptionName => "Soulbound Catalyst";
public override string ConfigDescriptionString => "Add assist support for this item.";
protected override void ApplyChanges()
{
AssistManager.HandleAssistInventoryActions = (AssistManager.HandleAssistInventory)Delegate.Combine(AssistManager.HandleAssistInventoryActions, new AssistManager.HandleAssistInventory(OnKillEffect));
}
protected override void RemoveChanges()
{
AssistManager.HandleAssistInventoryActions = (AssistManager.HandleAssistInventory)Delegate.Remove(AssistManager.HandleAssistInventoryActions, new AssistManager.HandleAssistInventory(OnKillEffect));
}
private void OnKillEffect(AssistManager.Assist assist, Inventory attackerInventory, CharacterBody killerBody, DamageInfo damageInfo)
{
if (!((Object)(object)assist.attackerBody == (Object)(object)killerBody))
{
int itemCount = attackerInventory.GetItemCount(Items.Talisman);
if (itemCount > 0)
{
attackerInventory.DeductActiveEquipmentCooldown(2f + (float)itemCount * 2f);
}
}
}
}
public class TopazBrooch : VanillaTweakBase<TopazBrooch>
{
public override string ConfigOptionName => "Topaz Brooch";
public override string ConfigDescriptionString => "Add assist support to this item.";
protected override void ApplyChanges()
{
AssistManager.HandleAssistInventoryActions = (AssistManager.HandleAssistInventory)Delegate.Combine(AssistManager.HandleAssistInventoryActions, new AssistManager.HandleAssistInventory(OnKillEffect));
}
protected override void RemoveChanges()
{
AssistManager.HandleAssistInventoryActions = (AssistManager.HandleAssistInventory)Delegate.Remove(AssistManager.HandleAssistInventoryActions, new AssistManager.HandleAssistInventory(OnKillEffect));
}
private void OnKillEffect(AssistManager.Assist assist, Inventory attackerInventory, CharacterBody killerBody, DamageInfo damageInfo)
{
if (!((Object)(object)assist.attackerBody == (Object)(object)killerBody))
{
int itemCount = attackerInventory.GetItemCount(Items.BarrierOnKill);
if (itemCount > 0)
{
assist.attackerBody.healthComponent.AddBarrier(15f * (float)itemCount);
}
}
}
}
public abstract class VanillaTweakBase<T> : VanillaTweakBase where T : VanillaTweakBase<T>
{
public static T Instance { get; private set; }
public VanillaTweakBase()
{
if (Instance != null)
{
throw new InvalidOperationException("Singleton class \"" + typeof(T).Name + "\" inheriting VanillaTweakBase was instantiated twice");
}
Instance = this as T;
}
}
public abstract class VanillaTweakBase
{
public abstract string ConfigOptionName { get; }
public abstract string ConfigDescriptionString { get; }
public ConfigEntry<bool> Enabled { get; private set; }
public bool changesActive { get; private set; }
protected virtual void ReadConfig(ConfigFile config)
{
Enabled = config.Bind<bool>("Vanilla Tweaks", ConfigOptionName, true, ConfigDescriptionString);
}
internal void Init(ConfigFile config)
{
changesActive = false;
ReadConfig(config);
SetEnabled(Enabled.Value);
}
public void SetEnabled(bool enabled)
{
if (enabled)
{
if (!changesActive)
{
ApplyChanges();
changesActive = true;
}
}
else if (changesActive)
{
RemoveChanges();
changesActive = false;
}
}
protected virtual void ApplyChanges()
{
}
protected virtual void RemoveChanges()
{
}
}
}