Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of AutoArtifact v1.1.1
AutoArtifact.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Configuration; using On.RoR2; using RoR2; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("AutoArtifact")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("AutoArtifact")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("6083256f-0599-429c-bad4-4f68a768d167")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace AutoArtifact { [BepInPlugin("com.Moffein.AutoArtifact", "AutoArtifact", "1.1.1")] public class AutoArtifactPlugin : BaseUnityPlugin { public class ArtifactInfo { public ArtifactDef artifactDef; public int stageClearCount; public int playerCount; public ArtifactInfo(ArtifactDef artifactDef, int stageClearCount, int playerCount) { this.artifactDef = artifactDef; this.stageClearCount = stageClearCount; this.playerCount = playerCount; } } private static ConfigEntry<string> artifactListString; public List<ArtifactInfo> artifactInfoList = new List<ArtifactInfo>(); public void Awake() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Expected O, but got Unknown ReadConfig(); RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(ParseArtifacts)); SceneDirector.Start += new hook_Start(SceneDirector_Start); } private void SceneDirector_Start(orig_Start orig, SceneDirector self) { if (NetworkServer.active && Object.op_Implicit((Object)(object)Run.instance) && Object.op_Implicit((Object)(object)RunArtifactManager.instance)) { foreach (ArtifactInfo artifactInfo in artifactInfoList) { bool flag = artifactInfo.stageClearCount < 0 || Run.instance.stageClearCount >= artifactInfo.stageClearCount; bool flag2 = artifactInfo.playerCount >= 0; int num = Run.instance.participatingPlayerCount - artifactInfo.playerCount; bool flag3 = !flag2 || num >= 0; bool flag4 = flag3 && flag; bool flag5 = RunArtifactManager.instance.IsArtifactEnabled(artifactInfo.artifactDef); if (flag5 != flag4) { string text = (flag4 ? "Enabled" : "Disabled"); Debug.Log((object)("AutoArtifact: " + text + " " + artifactInfo.artifactDef.cachedName + ", Meets StageClearCount Requirement: " + flag + ", Meets PlayerCount Requirement: " + flag3)); RunArtifactManager.instance.SetArtifactEnabledServer(artifactInfo.artifactDef, flag4); } } } orig.Invoke(self); } private void ReadConfig() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown //IL_0030: Expected O, but got Unknown artifactListString = ((BaseUnityPlugin)this).Config.Bind<string>(new ConfigDefinition("Settings", "Artifact List"), "", new ConfigDescription("List of artifacts separated by commas. Format is ArtifactName:StageClearCount:PlayerCount (ex. Command, Honor:10, Sacrifice:-1:5). Use negative numbers to skip a check (ex. Sacrifice:-1:5 means that StageCount requirement will be ignored, meaning only PlayerCount will determine whether the artifact should be activated).", (AcceptableValueBase)null, Array.Empty<object>())); artifactListString.SettingChanged += ArtifactListString_SettingChanged; } private void ArtifactListString_SettingChanged(object sender, EventArgs e) { ParseArtifacts(); } private void ParseArtifacts() { Debug.Log((object)"AutoArtifact: Parsing Artifact Stagecount List"); artifactInfoList.Clear(); string[] array = artifactListString.Value.Split(new char[1] { ',' }); string[] array2 = array; foreach (string text in array2) { string text2 = text.Trim(); if (text2.Length <= 0) { continue; } ArtifactDef val = null; int result = 0; int result2 = -1; string[] array3 = text.Split(new char[1] { ':' }); if (array3.Length != 0) { string partialName = array3[0].Trim(); val = GetArtifactDefFromString(partialName); } if ((Object)(object)val == (Object)null) { continue; } if (array3.Length > 1) { int.TryParse(array3[1].Trim(), out result); if (array3.Length > 2) { int.TryParse(array3[2].Trim(), out result2); } } artifactInfoList.Add(new ArtifactInfo(val, result, result2)); Debug.Log((object)("AutoArtifact: Added " + val.cachedName + " : " + result + " : " + result2)); } } private static ArtifactDef GetArtifactDefFromString(string partialName) { ArtifactDef val = ArtifactCatalog.FindArtifactDef(partialName); if (Object.op_Implicit((Object)(object)val)) { return val; } ArtifactDef[] artifactDefs = ArtifactCatalog.artifactDefs; foreach (ArtifactDef val2 in artifactDefs) { if (GetArgNameForAtrifact(val2).ToLower().Contains(partialName.ToLower())) { return val2; } } return null; } private static string GetArgNameForAtrifact(ArtifactDef artifactDef) { return Regex.Replace(Language.GetString(artifactDef.nameToken), "[ '-]", string.Empty); } } } namespace R2API.Utils { [AttributeUsage(AttributeTargets.Assembly)] public class ManualNetworkRegistrationAttribute : Attribute { } }