Decompiled source of AutoArtifact v1.1.1

AutoArtifact.dll

Decompiled 4 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using On.RoR2;
using RoR2;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AutoArtifact")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AutoArtifact")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("6083256f-0599-429c-bad4-4f68a768d167")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace AutoArtifact
{
	[BepInPlugin("com.Moffein.AutoArtifact", "AutoArtifact", "1.1.1")]
	public class AutoArtifactPlugin : BaseUnityPlugin
	{
		public class ArtifactInfo
		{
			public ArtifactDef artifactDef;

			public int stageClearCount;

			public int playerCount;

			public ArtifactInfo(ArtifactDef artifactDef, int stageClearCount, int playerCount)
			{
				this.artifactDef = artifactDef;
				this.stageClearCount = stageClearCount;
				this.playerCount = playerCount;
			}
		}

		private static ConfigEntry<string> artifactListString;

		public List<ArtifactInfo> artifactInfoList = new List<ArtifactInfo>();

		public void Awake()
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			ReadConfig();
			RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(ParseArtifacts));
			SceneDirector.Start += new hook_Start(SceneDirector_Start);
		}

		private void SceneDirector_Start(orig_Start orig, SceneDirector self)
		{
			if (NetworkServer.active && Object.op_Implicit((Object)(object)Run.instance) && Object.op_Implicit((Object)(object)RunArtifactManager.instance))
			{
				foreach (ArtifactInfo artifactInfo in artifactInfoList)
				{
					bool flag = artifactInfo.stageClearCount < 0 || Run.instance.stageClearCount >= artifactInfo.stageClearCount;
					bool flag2 = artifactInfo.playerCount >= 0;
					int num = Run.instance.participatingPlayerCount - artifactInfo.playerCount;
					bool flag3 = !flag2 || num >= 0;
					bool flag4 = flag3 && flag;
					bool flag5 = RunArtifactManager.instance.IsArtifactEnabled(artifactInfo.artifactDef);
					if (flag5 != flag4)
					{
						string text = (flag4 ? "Enabled" : "Disabled");
						Debug.Log((object)("AutoArtifact: " + text + " " + artifactInfo.artifactDef.cachedName + ", Meets StageClearCount Requirement: " + flag + ", Meets PlayerCount Requirement: " + flag3));
						RunArtifactManager.instance.SetArtifactEnabledServer(artifactInfo.artifactDef, flag4);
					}
				}
			}
			orig.Invoke(self);
		}

		private void ReadConfig()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			//IL_0030: Expected O, but got Unknown
			artifactListString = ((BaseUnityPlugin)this).Config.Bind<string>(new ConfigDefinition("Settings", "Artifact List"), "", new ConfigDescription("List of artifacts separated by commas. Format is ArtifactName:StageClearCount:PlayerCount (ex. Command, Honor:10, Sacrifice:-1:5). Use negative numbers to skip a check (ex. Sacrifice:-1:5 means that StageCount requirement will be ignored, meaning only PlayerCount will determine whether the artifact should be activated).", (AcceptableValueBase)null, Array.Empty<object>()));
			artifactListString.SettingChanged += ArtifactListString_SettingChanged;
		}

		private void ArtifactListString_SettingChanged(object sender, EventArgs e)
		{
			ParseArtifacts();
		}

		private void ParseArtifacts()
		{
			Debug.Log((object)"AutoArtifact: Parsing Artifact Stagecount List");
			artifactInfoList.Clear();
			string[] array = artifactListString.Value.Split(new char[1] { ',' });
			string[] array2 = array;
			foreach (string text in array2)
			{
				string text2 = text.Trim();
				if (text2.Length <= 0)
				{
					continue;
				}
				ArtifactDef val = null;
				int result = 0;
				int result2 = -1;
				string[] array3 = text.Split(new char[1] { ':' });
				if (array3.Length != 0)
				{
					string partialName = array3[0].Trim();
					val = GetArtifactDefFromString(partialName);
				}
				if ((Object)(object)val == (Object)null)
				{
					continue;
				}
				if (array3.Length > 1)
				{
					int.TryParse(array3[1].Trim(), out result);
					if (array3.Length > 2)
					{
						int.TryParse(array3[2].Trim(), out result2);
					}
				}
				artifactInfoList.Add(new ArtifactInfo(val, result, result2));
				Debug.Log((object)("AutoArtifact: Added " + val.cachedName + " : " + result + " : " + result2));
			}
		}

		private static ArtifactDef GetArtifactDefFromString(string partialName)
		{
			ArtifactDef val = ArtifactCatalog.FindArtifactDef(partialName);
			if (Object.op_Implicit((Object)(object)val))
			{
				return val;
			}
			ArtifactDef[] artifactDefs = ArtifactCatalog.artifactDefs;
			foreach (ArtifactDef val2 in artifactDefs)
			{
				if (GetArgNameForAtrifact(val2).ToLower().Contains(partialName.ToLower()))
				{
					return val2;
				}
			}
			return null;
		}

		private static string GetArgNameForAtrifact(ArtifactDef artifactDef)
		{
			return Regex.Replace(Language.GetString(artifactDef.nameToken), "[ '-]", string.Empty);
		}
	}
}
namespace R2API.Utils
{
	[AttributeUsage(AttributeTargets.Assembly)]
	public class ManualNetworkRegistrationAttribute : Attribute
	{
	}
}