Bandit Tweaks
Deprecated, use RiskyTweaks and AssistManager instead.
CHANGELOG
1.9.3
- Swapped Time.fixedDeltaTime to self.GetDeltaTime()
 
1.9.2
- Recompiled for DLC2.
 - Removed r2api dependency.
 
1.9.1
- Grace Duration (Existing config unaffected)
- Host: Reduced from 0.5s -> 0.25s
 - Client: Reduced from 1s -> 0.5s
 
 
1.9.0
- Blast
- Removed spread.
 - Added piercing.
 
 
1.8.0
- Smokebomb no longer double plays the exit sound since the infinite Smokebomb sound bug got fixed in Vanilla.
 - Serrated Dagger no longer bugs out if the Smokebomb anim plays before the attack hitbox comes out.
 - Special Grace Period
- Now allows a separate value to be specified for Hosts/Clients.
- Host/Singleplayer: 0.5s
 - Online Client: 1.0s
 
 
 - Now allows a separate value to be specified for Hosts/Clients.
 
1.7.1
- Hemorrhage now ignore adaptive armor.
 
1.7.0
- Serrated Shiv (Throwing Knife) now stuns on hit.
 - Hemorrhage now ignores positive armor (server-side).
 
1.6.1
- Added missing NetworkCompatibility tag.
 
1.6.0
- Updated for DLC update.
 - Removed Backstab tweaks. They're now in a separate mod: https://thunderstore.io/package/Moffein/BackstabRework/
 
1.5.2
- Serrated Dagger now has a minimum duration of 0.3s to prevent the lunge breaking at high attack speeds.
 
1.5.1
- Mod now does not run if RiskyMod's Bandit changes are enabled, due to heavy incompatibilities with it.
 
1.5.0
- Equipped Commando Pro.
 
1.4.4
- Mod compatibility stuff.
 
1.4.3
- Added a check to prevent the Crit Backstab code from running if Backstab Crit Bonus is set to 1 in the config.
 
1.4.2
- Internal changes to the Slayer fix. Calculation now occurs before Crit Backstab bonus is calculated.
 
1.4.1
- Fixed 1.3.0's Crit Backstab change ignoring the Crit Backstab Multiplier config setting.
 
1.4.0
- Slayer (bonus damage to low hp) now affects procs (it doesn't in vanilla).
- This will affect Acrid's bite as well.
 
 
1.3.0
- Added a fix for Crit Backstabs causing weak attacks to trigger bands. (Can be disabled in config)
- If the attack is >=400% damage, simply multiply the damage by 1.5x
 - Otherwise, hit a second time for 50% of the initial hit's damage (0.5 proc, no hemmorhaging)
 
 - Renamed Burstfire config options to Spamfire to prevent confusion with Bandit's Burst (Shotgun) skill.
 - Reduced default Spamfire fire rate from 0.1s per shot to 0.12s per shot since it more closely matches a normal spamming fire rate.
 - Greatly improved Quickdraw code.
 - Fixed Bandit's Primaries sometimes being able to hold 5 shots.
 
1.2.5
- Fixed Burstfire Button config option not working.
 
1.2.4
- Added Client-Side tag on the Thunderstore page.
 - Increased default Special grace period from 0.5s -> 1.0s to make it work better online.
 
1.2.3
- Burst bullet radius increased 0 -> 0.3
 - Blast bullet radius increased 0 -> 0.4
 
1.2.2
- Fixed Smokebomb multi-hitting online.
 
1.2.1
- Rewrote Quickdraw code to improve compatibility with custom skills.
 
1.2.0
- Added config option to assign buttons to swap directly to a specific firemode.
 - Smokebomb anim is now enabled on the ground by default like Vanilla. This can be disabled in the config.
 
1.1.0
- Fixed Disable Autofire config option not working.
 - Autofire settings are now disabled when BanditWeaponModes is installed (https://thunderstore.io/package/Vl4dimyr/BanditWeaponModes/).
 - Added config option to enable BanditReloaded's Quickdraw feature (disabled by default).
 - Added config option to enable BanditReloaded's Special Execute feature (disabled by default).
 
1.0.2
- Now only depends on MMHook for real.
 
1.0.1
- Now only depends on MMHook
 - Added NetworkCompatibility tags
 
1.0.0
- Release