BaseVoiceoverLib
Shared mod for various skins that implement voicelines. DISABLE THIS IF PLAYING WITH VANILLA PLAYERS, THE SKINS WILL STILL WORK.
CHANGELOG
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1.2.0- Recompiled for MemOp.
 - Added OnEquipmentChangedClient hook for developers.
 
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1.1.6- Mod is now required to be synced by all players, since the voiceline mods that rely on this all add new networked sounds.
 - Added note to mod description to let people know they can disable this mod to play with Vanilla players.
 
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1.1.5- Recompiled for DLC2. Mods that depend on this will need to be recompiled to fix their WWISE sound banks.
 
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1.1.4- Added extra nullchecking to fix a seemingly-harmless nullref that happens when a dedicated server's lobby empties.
 
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1.1.3- Removed unused class (NSEInfo)
- Other voiceline mods use this to make NetworkSoundEvents able to be disabled clientside, but I feel it's too implementation-specific to include with this.
 
 
 - Removed unused class (NSEInfo)
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1.1.2- Improved key input responsiveness.
- Moved CheckInputs() from FixedUpdate to Update.
 
 
 - Improved key input responsiveness.
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1.1.1- Skill trigger events now include the GenericSkill that triggered them.
 
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1.1.0- Remembered to include repo link in manifest.
 - Added VoiceoverInfo class.
- Handles lobby voiceline logic. (selectActions delegate)
 - Handles component assign logic. (type field, make sure it inherits from BaseVoiceoverComponent!)
 
 - Added Shrine of Chance Fail/Success events.
 - Fixed fieldaccessexceptions.
 
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1.0.0- Release