BaseVoiceoverLib
Shared mod for various skins that implement voicelines. DISABLE THIS IF PLAYING WITH VANILLA PLAYERS, THE SKINS WILL STILL WORK.
CHANGELOG
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1.2.0- Recompiled for MemOp.
- Added OnEquipmentChangedClient hook for developers.
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1.1.6- Mod is now required to be synced by all players, since the voiceline mods that rely on this all add new networked sounds.
- Added note to mod description to let people know they can disable this mod to play with Vanilla players.
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1.1.5- Recompiled for DLC2. Mods that depend on this will need to be recompiled to fix their WWISE sound banks.
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1.1.4- Added extra nullchecking to fix a seemingly-harmless nullref that happens when a dedicated server's lobby empties.
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1.1.3- Removed unused class (NSEInfo)
- Other voiceline mods use this to make NetworkSoundEvents able to be disabled clientside, but I feel it's too implementation-specific to include with this.
- Removed unused class (NSEInfo)
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1.1.2- Improved key input responsiveness.
- Moved CheckInputs() from FixedUpdate to Update.
- Improved key input responsiveness.
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1.1.1- Skill trigger events now include the GenericSkill that triggered them.
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1.1.0- Remembered to include repo link in manifest.
- Added VoiceoverInfo class.
- Handles lobby voiceline logic. (selectActions delegate)
- Handles component assign logic. (type field, make sure it inherits from BaseVoiceoverComponent!)
- Added Shrine of Chance Fail/Success events.
- Fixed fieldaccessexceptions.
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1.0.0- Release