Decompiled source of BossKillTimer v1.0.4

BossKillTimer.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using On.RoR2;
using RoR2;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BossKillTimer")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+79c24ee21fc61070207243043aeed88cea50e9c7")]
[assembly: AssemblyProduct("BossKillTimer")]
[assembly: AssemblyTitle("BossKillTimer")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace BossKillTimer
{
	[BepInPlugin("com.Moffein.BossKillTimer", "Boss Kill Timer", "1.0.4")]
	public class BossKillTimer : BaseUnityPlugin
	{
		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static hook_TakeDamage <>9__2_0;

			public static hook_OnCharacterDeath <>9__2_1;

			internal void <Awake>b__2_0(orig_TakeDamage orig, HealthComponent self, DamageInfo di)
			{
				if (NetworkServer.active && self.body.isChampion && (!teleOnly || self.body.isBoss) && !Object.op_Implicit((Object)(object)((Component)self).gameObject.GetComponent<KillTimerComponent>()))
				{
					KillTimerComponent killTimerComponent = ((Component)self).gameObject.AddComponent<KillTimerComponent>();
					killTimerComponent.bodyString = Util.GetBestBodyName(((Component)self).gameObject);
					killTimerComponent.StartTimer();
				}
				orig.Invoke(self, di);
			}

			internal void <Awake>b__2_1(orig_OnCharacterDeath orig, GlobalEventManager self, DamageReport damageReport)
			{
				orig.Invoke(self, damageReport);
				if (NetworkServer.active && Object.op_Implicit((Object)(object)damageReport.victim) && damageReport.victimIsChampion && (!teleOnly || damageReport.victimIsBoss))
				{
					KillTimerComponent component = ((Component)damageReport.victim).GetComponent<KillTimerComponent>();
					if (Object.op_Implicit((Object)(object)component))
					{
						component.EndTimer();
					}
				}
			}
		}

		public static bool teleOnly;

		public static float instakillThreshold;

		public void Awake()
		{
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Expected O, but got Unknown
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Expected O, but got Unknown
			teleOnly = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "Teleporter Bosses Only", false, "Only show kill times when bosses with red healthbars die.").Value;
			instakillThreshold = ((BaseUnityPlugin)this).Config.Bind<float>("Settings", "Instakill Threshold", 1f, "Display an instakill message when the kill time is <= to this value.").Value;
			object obj = <>c.<>9__2_0;
			if (obj == null)
			{
				hook_TakeDamage val = delegate(orig_TakeDamage orig, HealthComponent self, DamageInfo di)
				{
					if (NetworkServer.active && self.body.isChampion && (!teleOnly || self.body.isBoss) && !Object.op_Implicit((Object)(object)((Component)self).gameObject.GetComponent<KillTimerComponent>()))
					{
						KillTimerComponent killTimerComponent = ((Component)self).gameObject.AddComponent<KillTimerComponent>();
						killTimerComponent.bodyString = Util.GetBestBodyName(((Component)self).gameObject);
						killTimerComponent.StartTimer();
					}
					orig.Invoke(self, di);
				};
				<>c.<>9__2_0 = val;
				obj = (object)val;
			}
			HealthComponent.TakeDamage += (hook_TakeDamage)obj;
			object obj2 = <>c.<>9__2_1;
			if (obj2 == null)
			{
				hook_OnCharacterDeath val2 = delegate(orig_OnCharacterDeath orig, GlobalEventManager self, DamageReport damageReport)
				{
					orig.Invoke(self, damageReport);
					if (NetworkServer.active && Object.op_Implicit((Object)(object)damageReport.victim) && damageReport.victimIsChampion && (!teleOnly || damageReport.victimIsBoss))
					{
						KillTimerComponent component = ((Component)damageReport.victim).GetComponent<KillTimerComponent>();
						if (Object.op_Implicit((Object)(object)component))
						{
							component.EndTimer();
						}
					}
				};
				<>c.<>9__2_1 = val2;
				obj2 = (object)val2;
			}
			GlobalEventManager.OnCharacterDeath += (hook_OnCharacterDeath)obj2;
		}
	}
	public class KillTimerComponent : MonoBehaviour
	{
		private float stopwatch;

		public bool timerStarted = false;

		public bool hasDied = false;

		public string bodyString = "BOSS";

		public void FixedUpdate()
		{
			if (timerStarted)
			{
				stopwatch += Time.fixedDeltaTime;
			}
		}

		public void StartTimer()
		{
			if (!timerStarted)
			{
				timerStarted = true;
				stopwatch = 0f;
			}
		}

		private void OnDestroy()
		{
			EndTimer();
		}

		public void EndTimer()
		{
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Expected O, but got Unknown
			if (!hasDied)
			{
				hasDied = true;
				bool flag = stopwatch <= BossKillTimer.instakillThreshold;
				string text = string.Empty;
				if (flag)
				{
					text += "<style=cIsHealing>INSTANT KILL!</style> ";
				}
				text = text + "<style=cIsHealth>" + bodyString + "</style>";
				text += " was killed in ";
				text = text + "<style=cIsDamage>" + stopwatch + "</style>";
				text += " seconds!";
				Chat.SendBroadcastChat((ChatMessageBase)new SimpleChatMessage
				{
					baseToken = text
				});
			}
		}
	}
}
namespace R2API.Utils
{
	[AttributeUsage(AttributeTargets.Assembly)]
	public class ManualNetworkRegistrationAttribute : Attribute
	{
	}
}