Decompiled source of DefenseMatrixManager v1.0.0

DefenseMatrixManager.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using EntityStates;
using EntityStates.EngiTurret.EngiTurretWeapon;
using EntityStates.FalseSon;
using EntityStates.FalseSonBoss;
using EntityStates.GolemMonster;
using EntityStates.Halcyonite;
using EntityStates.TitanMonster;
using Microsoft.CodeAnalysis;
using On.EntityStates.EngiTurret.EngiTurretWeapon;
using On.EntityStates.FalseSon;
using On.EntityStates.FalseSonBoss;
using On.EntityStates.GolemMonster;
using On.EntityStates.Halcyonite;
using On.EntityStates.TitanMonster;
using On.RoR2;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DefenseMatrixManager")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DefenseMatrixManager")]
[assembly: AssemblyTitle("DefenseMatrixManager")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace DefenseMatrixManager
{
	[Tooltip("Can be added to a GameObject to manage adding/removing colliders to the Defense Matrix Manager.")]
	[RequireComponent(typeof(TeamFilter))]
	public class DefenseMatrixComponent : MonoBehaviour
	{
		[Tooltip("Automatically add this to the Defense Matrix Manager on Start.")]
		public bool addOnStart = true;

		public DefenseMatrixManager.DefenseMatrixInfo? defenseMatrixInfo = null;

		public virtual void Start()
		{
			GenerateDefenseMatrixInfo();
			if (addOnStart)
			{
				AddMatrix();
			}
		}

		public virtual void GenerateDefenseMatrixInfo()
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			if (defenseMatrixInfo != null)
			{
				RemoveMatrix();
			}
			TeamFilter component = ((Component)this).GetComponent<TeamFilter>();
			if (Object.op_Implicit((Object)(object)component))
			{
				Collider[] componentsInChildren = ((Component)this).GetComponentsInChildren<Collider>();
				if (componentsInChildren != null && componentsInChildren.Length != 0)
				{
					defenseMatrixInfo = new DefenseMatrixManager.DefenseMatrixInfo(componentsInChildren, component.teamIndex);
				}
			}
		}

		public virtual void AddMatrix()
		{
			if (defenseMatrixInfo != null)
			{
				DefenseMatrixManager.AddMatrix(defenseMatrixInfo);
			}
		}

		public virtual void RemoveMatrix()
		{
			if (defenseMatrixInfo != null)
			{
				DefenseMatrixManager.RemoveMatrix(defenseMatrixInfo);
			}
		}

		public virtual void OnDestroy()
		{
			RemoveMatrix();
		}
	}
	public static class DefenseMatrixManager
	{
		public class DefenseMatrixInfo
		{
			public Collider[] colliders;

			public TeamIndex teamIndex;

			public DefenseMatrixInfo(Collider[] colliders, TeamIndex teamIndex)
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				this.colliders = colliders;
				this.teamIndex = teamIndex;
			}

			public void EnableColliders()
			{
				for (int i = 0; i < colliders.Length; i++)
				{
					if ((Object)(object)colliders[i] != (Object)null)
					{
						colliders[i].enabled = true;
					}
				}
			}

			public void DisableColliders()
			{
				for (int i = 0; i < colliders.Length; i++)
				{
					if ((Object)(object)colliders[i] != (Object)null)
					{
						colliders[i].enabled = false;
					}
				}
			}
		}

		private static List<DefenseMatrixInfo> activeDefenseMatrices = new List<DefenseMatrixInfo>();

		public static DefenseMatrixInfo AddMatrix(DefenseMatrixInfo defenseMatrixInfo)
		{
			if (activeDefenseMatrices.Contains(defenseMatrixInfo))
			{
				return defenseMatrixInfo;
			}
			if (defenseMatrixInfo != null && defenseMatrixInfo.colliders != null && defenseMatrixInfo.colliders.Length != 0)
			{
				activeDefenseMatrices.Add(defenseMatrixInfo);
				return defenseMatrixInfo;
			}
			return null;
		}

		public static void RemoveMatrix(DefenseMatrixInfo defenseMatrixInfo)
		{
			activeDefenseMatrices.Remove(defenseMatrixInfo);
		}

		public static void EnableMatrices(TeamIndex attackerTeam)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			foreach (DefenseMatrixInfo activeDefenseMatrix in activeDefenseMatrices)
			{
				if (activeDefenseMatrix.teamIndex != attackerTeam)
				{
					activeDefenseMatrix.EnableColliders();
				}
			}
		}

		public static void DisableMatrices(TeamIndex attackerTeam)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			foreach (DefenseMatrixInfo activeDefenseMatrix in activeDefenseMatrices)
			{
				if (activeDefenseMatrix.teamIndex != attackerTeam)
				{
					activeDefenseMatrix.DisableColliders();
				}
			}
		}

		internal static void Init()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Expected O, but got Unknown
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Expected O, but got Unknown
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Expected O, but got Unknown
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Expected O, but got Unknown
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Expected O, but got Unknown
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Expected O, but got Unknown
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Expected O, but got Unknown
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Expected O, but got Unknown
			Stage.onStageStartGlobal += ClearDefenseMatrices;
			BulletAttack.Fire += new hook_Fire(BulletAttack_CheckDefenseMatrix);
			FireLaser.OnEnter += new hook_OnEnter(FireLaser_OnEnter);
			LaserFatherBurst.FireBurstLaser += new hook_FireBurstLaser(LaserFatherBurst_FireBurstLaser);
			TriLaser.FireTriLaser += new hook_FireTriLaser(TriLaser_FireTriLaser);
			ChargeLaser.Update += new hook_Update(ChargeLaser_Update);
			ChargeMegaLaser.FixedUpdate += new hook_FixedUpdate(ChargeMegaLaser_FixedUpdate);
			FireMegaLaser.FixedUpdate += new hook_FixedUpdate(FireMegaLaser_FixedUpdate);
			FireBeam.GetBeamEndPoint += new hook_GetBeamEndPoint(FireBeam_GetBeamEndPoint);
			ChargeTriLaser.Update += new hook_Update(ChargeTriLaser_Update);
			LaserFatherCharged.FixedUpdate += new hook_FixedUpdate(LaserFatherCharged_FixedUpdate);
			LunarGazeCharge.Update += new hook_Update(LunarGazeCharge_Update);
			LunarGazeFire.FixedUpdate += new hook_FixedUpdate(LunarGazeFire_FixedUpdate);
		}

		private static void LaserFatherCharged_FixedUpdate(orig_FixedUpdate orig, LaserFatherCharged self)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			TeamIndex team = ((BaseState)self).GetTeam();
			EnableMatrices(team);
			orig.Invoke(self);
			DisableMatrices(team);
		}

		private static void LunarGazeFire_FixedUpdate(orig_FixedUpdate orig, LunarGazeFire self)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			TeamIndex team = ((BaseState)self).GetTeam();
			EnableMatrices(team);
			orig.Invoke(self);
			DisableMatrices(team);
		}

		private static void LunarGazeCharge_Update(orig_Update orig, LunarGazeCharge self)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			TeamIndex team = ((BaseState)self).GetTeam();
			EnableMatrices(team);
			orig.Invoke(self);
			DisableMatrices(team);
		}

		private static void LaserFatherBurst_FireBurstLaser(orig_FireBurstLaser orig, LaserFatherBurst self)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			TeamIndex team = ((BaseState)self).GetTeam();
			EnableMatrices(team);
			orig.Invoke(self);
			DisableMatrices(team);
		}

		private static void TriLaser_FireTriLaser(orig_FireTriLaser orig, TriLaser self)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			TeamIndex team = ((BaseState)self).GetTeam();
			EnableMatrices(team);
			orig.Invoke(self);
			DisableMatrices(team);
		}

		private static void ChargeTriLaser_Update(orig_Update orig, ChargeTriLaser self)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			TeamIndex team = ((BaseState)self).GetTeam();
			EnableMatrices(team);
			orig.Invoke(self);
			DisableMatrices(team);
		}

		private static Vector3 FireBeam_GetBeamEndPoint(orig_GetBeamEndPoint orig, FireBeam self)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			TeamIndex team = ((BaseState)self).GetTeam();
			EnableMatrices(team);
			Vector3 result = orig.Invoke(self);
			DisableMatrices(team);
			return result;
		}

		private static void FireMegaLaser_FixedUpdate(orig_FixedUpdate orig, FireMegaLaser self)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			TeamIndex team = ((BaseState)self).GetTeam();
			EnableMatrices(team);
			orig.Invoke(self);
			DisableMatrices(team);
		}

		private static void ChargeMegaLaser_FixedUpdate(orig_FixedUpdate orig, ChargeMegaLaser self)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			TeamIndex team = ((BaseState)self).GetTeam();
			EnableMatrices(team);
			orig.Invoke(self);
			DisableMatrices(team);
		}

		private static void ChargeLaser_Update(orig_Update orig, ChargeLaser self)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			TeamIndex team = ((BaseState)self).GetTeam();
			EnableMatrices(team);
			orig.Invoke(self);
			DisableMatrices(team);
		}

		private static void FireLaser_OnEnter(orig_OnEnter orig, FireLaser self)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			TeamIndex team = ((BaseState)self).GetTeam();
			EnableMatrices(team);
			orig.Invoke(self);
			DisableMatrices(team);
		}

		private static void BulletAttack_CheckDefenseMatrix(orig_Fire orig, BulletAttack self)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			TeamIndex attackerTeam = (TeamIndex)(-1);
			if (Object.op_Implicit((Object)(object)self.owner))
			{
				TeamComponent component = self.owner.GetComponent<TeamComponent>();
				if (Object.op_Implicit((Object)(object)component))
				{
					attackerTeam = component.teamIndex;
				}
			}
			EnableMatrices(attackerTeam);
			orig.Invoke(self);
			DisableMatrices(attackerTeam);
		}

		private static void ClearDefenseMatrices(Stage obj)
		{
			activeDefenseMatrices.Clear();
		}
	}
	[BepInPlugin("com.Moffein.DefenseMatrixManager", "DefenseMatrixManager", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			DefenseMatrixManager.Init();
		}
	}
}