using System;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using IL.RoR2;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("GupLimiter")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+c1ab96f0cf6dddf53614f177282a7062a29b6ee4")]
[assembly: AssemblyProduct("GupLimiter")]
[assembly: AssemblyTitle("GupLimiter")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace GupLimiter
{
[BepInPlugin("com.Moffein.GupLimiter", "GupLimiter", "1.0.1")]
public class GupLimiter : BaseUnityPlugin
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static Func<Instruction, bool> <>9__4_1;
public static Func<int, MasterSummon, TeamIndex, int> <>9__4_2;
public static Manipulator <>9__4_0;
internal void <Awake>b__4_0(ILContext il)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
ILCursor val = new ILCursor(il);
val.GotoNext((MoveType)2, new Func<Instruction, bool>[1]
{
(Instruction x) => ILPatternMatchingExt.MatchCall<TeamComponent>(x, "GetTeamMembers")
});
int index = val.Index;
val.Index = index + 1;
val.Emit(OpCodes.Ldarg_0);
val.Emit(OpCodes.Ldloc_0);
val.EmitDelegate<Func<int, MasterSummon, TeamIndex, int>>((Func<int, MasterSummon, TeamIndex, int>)delegate(int memberCount, MasterSummon self, TeamIndex teamIndex)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Invalid comparison between Unknown and I4
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
if (!ignorePlayerTeam || (int)teamIndex != 1)
{
ReadOnlyCollection<TeamComponent> teamMembers = TeamComponent.GetTeamMembers(teamIndex);
foreach (TeamComponent item in teamMembers)
{
if (Object.op_Implicit((Object)(object)item.body))
{
if (item.body.bodyIndex == geepIndex)
{
memberCount++;
}
else if (item.body.bodyIndex == gupIndex)
{
memberCount += ((!aggressive) ? 1 : 3);
}
}
}
}
return memberCount;
});
}
internal bool <Awake>b__4_1(Instruction x)
{
return ILPatternMatchingExt.MatchCall<TeamComponent>(x, "GetTeamMembers");
}
internal int <Awake>b__4_2(int memberCount, MasterSummon self, TeamIndex teamIndex)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Invalid comparison between Unknown and I4
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
if (!ignorePlayerTeam || (int)teamIndex != 1)
{
ReadOnlyCollection<TeamComponent> teamMembers = TeamComponent.GetTeamMembers(teamIndex);
foreach (TeamComponent item in teamMembers)
{
if (Object.op_Implicit((Object)(object)item.body))
{
if (item.body.bodyIndex == geepIndex)
{
memberCount++;
}
else if (item.body.bodyIndex == gupIndex)
{
memberCount += ((!aggressive) ? 1 : 3);
}
}
}
}
return memberCount;
}
}
public static bool aggressive = false;
public static bool ignorePlayerTeam = true;
private static BodyIndex gupIndex;
private static BodyIndex geepIndex;
public void Awake()
{
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Expected O, but got Unknown
aggressive = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Aggressive Limiting", false, "Count Gups as 4 enemies instead of 2.").Value;
ignorePlayerTeam = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Ignore Player Team", true, "Don't apply changes to Gups/Geeps on the Player team.").Value;
object obj = <>c.<>9__4_0;
if (obj == null)
{
Manipulator val = delegate(ILContext il)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
ILCursor val2 = new ILCursor(il);
val2.GotoNext((MoveType)2, new Func<Instruction, bool>[1]
{
(Instruction x) => ILPatternMatchingExt.MatchCall<TeamComponent>(x, "GetTeamMembers")
});
int index = val2.Index;
val2.Index = index + 1;
val2.Emit(OpCodes.Ldarg_0);
val2.Emit(OpCodes.Ldloc_0);
val2.EmitDelegate<Func<int, MasterSummon, TeamIndex, int>>((Func<int, MasterSummon, TeamIndex, int>)delegate(int memberCount, MasterSummon self, TeamIndex teamIndex)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Invalid comparison between Unknown and I4
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
if (!ignorePlayerTeam || (int)teamIndex != 1)
{
ReadOnlyCollection<TeamComponent> teamMembers = TeamComponent.GetTeamMembers(teamIndex);
foreach (TeamComponent item in teamMembers)
{
if (Object.op_Implicit((Object)(object)item.body))
{
if (item.body.bodyIndex == geepIndex)
{
memberCount++;
}
else if (item.body.bodyIndex == gupIndex)
{
memberCount += ((!aggressive) ? 1 : 3);
}
}
}
}
return memberCount;
});
};
<>c.<>9__4_0 = val;
obj = (object)val;
}
MasterSummon.Perform += (Manipulator)obj;
RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(GetBodyIndices));
}
private void GetBodyIndices()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
gupIndex = BodyCatalog.FindBodyIndex("GupBody");
geepIndex = BodyCatalog.FindBodyIndex("GeepBody");
}
}
}
namespace R2API.Utils
{
[AttributeUsage(AttributeTargets.Assembly)]
public class ManualNetworkRegistrationAttribute : Attribute
{
}
}