using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using RoR2;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LoaderHealthNerf")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LoaderHealthNerf")]
[assembly: AssemblyTitle("LoaderHealthNerf")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace LoaderHealthNerf
{
[BepInPlugin("com.Moffein.LoaderHealthNerf", "LoaderHealthNerf", "1.0.0")]
public class LoaderHealthNerfPlugin : BaseUnityPlugin
{
public static ConfigEntry<float> health;
public static ConfigEntry<float> armor;
public static ConfigEntry<float> regen;
public void Awake()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
//IL_0030: Expected O, but got Unknown
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Expected O, but got Unknown
//IL_0064: Expected O, but got Unknown
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Expected O, but got Unknown
//IL_0098: Expected O, but got Unknown
health = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("Stats", "Health"), 110f, new ConfigDescription("Base max health, Vanilla is 160.", (AcceptableValueBase)null, Array.Empty<object>()));
armor = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("Stats", "Armor"), 0f, new ConfigDescription("Base armor, Vanilla is 20.", (AcceptableValueBase)null, Array.Empty<object>()));
regen = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("Stats", "Regen"), 2.5f, new ConfigDescription("Base regen, Vanilla is 2.5.", (AcceptableValueBase)null, Array.Empty<object>()));
RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(Nerf));
}
private void Nerf()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
CharacterBody bodyPrefabBodyComponent = BodyCatalog.GetBodyPrefabBodyComponent(BodyCatalog.FindBodyIndex("LoaderBody"));
bodyPrefabBodyComponent.baseMaxHealth = health.Value;
bodyPrefabBodyComponent.levelMaxHealth = bodyPrefabBodyComponent.baseMaxHealth * 0.3f;
bodyPrefabBodyComponent.baseArmor = armor.Value;
bodyPrefabBodyComponent.baseRegen = regen.Value;
bodyPrefabBodyComponent.levelRegen = regen.Value * 0.2f;
}
}
}
namespace R2API.Utils
{
[AttributeUsage(AttributeTargets.Assembly)]
public class ManualNetworkRegistrationAttribute : Attribute
{
}
}