Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of LoaderHealthNerf v1.0.0
LoaderHealthNerf.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using Microsoft.CodeAnalysis; using RoR2; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LoaderHealthNerf")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LoaderHealthNerf")] [assembly: AssemblyTitle("LoaderHealthNerf")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace LoaderHealthNerf { [BepInPlugin("com.Moffein.LoaderHealthNerf", "LoaderHealthNerf", "1.0.0")] public class LoaderHealthNerfPlugin : BaseUnityPlugin { public static ConfigEntry<float> health; public static ConfigEntry<float> armor; public static ConfigEntry<float> regen; public void Awake() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown //IL_0030: Expected O, but got Unknown //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Expected O, but got Unknown //IL_0064: Expected O, but got Unknown //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Expected O, but got Unknown //IL_0098: Expected O, but got Unknown health = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("Stats", "Health"), 110f, new ConfigDescription("Base max health, Vanilla is 160.", (AcceptableValueBase)null, Array.Empty<object>())); armor = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("Stats", "Armor"), 0f, new ConfigDescription("Base armor, Vanilla is 20.", (AcceptableValueBase)null, Array.Empty<object>())); regen = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("Stats", "Regen"), 2.5f, new ConfigDescription("Base regen, Vanilla is 2.5.", (AcceptableValueBase)null, Array.Empty<object>())); RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(Nerf)); } private void Nerf() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) CharacterBody bodyPrefabBodyComponent = BodyCatalog.GetBodyPrefabBodyComponent(BodyCatalog.FindBodyIndex("LoaderBody")); bodyPrefabBodyComponent.baseMaxHealth = health.Value; bodyPrefabBodyComponent.levelMaxHealth = bodyPrefabBodyComponent.baseMaxHealth * 0.3f; bodyPrefabBodyComponent.baseArmor = armor.Value; bodyPrefabBodyComponent.baseRegen = regen.Value; bodyPrefabBodyComponent.levelRegen = regen.Value * 0.2f; } } } namespace R2API.Utils { [AttributeUsage(AttributeTargets.Assembly)] public class ManualNetworkRegistrationAttribute : Attribute { } }