Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of Lunar Wisp Falloff v1.1.2
LunarWispFalloff.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using IL.EntityStates.LunarWisp; using Mono.Cecil.Cil; using MonoMod.Cil; using RoR2; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")] [assembly: AssemblyCompany("LunarWispFalloff")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LunarWispFalloff")] [assembly: AssemblyTitle("LunarWispFalloff")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace LunarWispFalloff { [BepInPlugin("com.Moffein.LunarWispFalloff", "Lunar Wisp Falloff", "1.1.1")] public class Class1 : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static Func<Instruction, bool> <>9__0_1; public static Func<BulletAttack, BulletAttack> <>9__0_2; public static Func<Instruction, bool> <>9__0_3; public static Func<BulletAttack, BulletAttack> <>9__0_4; public static Manipulator <>9__0_0; internal void <Awake>b__0_0(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown ILCursor val = new ILCursor(il); val.GotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallvirt<BulletAttack>(x, "Fire") }); val.EmitDelegate<Func<BulletAttack, BulletAttack>>((Func<BulletAttack, BulletAttack>)delegate(BulletAttack bulletAttack) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) bulletAttack.falloffModel = (FalloffModel)1; return bulletAttack; }); val.GotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallvirt<BulletAttack>(x, "Fire") }); val.EmitDelegate<Func<BulletAttack, BulletAttack>>((Func<BulletAttack, BulletAttack>)delegate(BulletAttack bulletAttack) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) bulletAttack.falloffModel = (FalloffModel)1; return bulletAttack; }); } internal bool <Awake>b__0_1(Instruction x) { return ILPatternMatchingExt.MatchCallvirt<BulletAttack>(x, "Fire"); } internal BulletAttack <Awake>b__0_2(BulletAttack bulletAttack) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) bulletAttack.falloffModel = (FalloffModel)1; return bulletAttack; } internal bool <Awake>b__0_3(Instruction x) { return ILPatternMatchingExt.MatchCallvirt<BulletAttack>(x, "Fire"); } internal BulletAttack <Awake>b__0_4(BulletAttack bulletAttack) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) bulletAttack.falloffModel = (FalloffModel)1; return bulletAttack; } } public void Awake() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown object obj = <>c.<>9__0_0; if (obj == null) { Manipulator val = delegate(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown ILCursor val2 = new ILCursor(il); val2.GotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallvirt<BulletAttack>(x, "Fire") }); val2.EmitDelegate<Func<BulletAttack, BulletAttack>>((Func<BulletAttack, BulletAttack>)delegate(BulletAttack bulletAttack) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) bulletAttack.falloffModel = (FalloffModel)1; return bulletAttack; }); val2.GotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallvirt<BulletAttack>(x, "Fire") }); val2.EmitDelegate<Func<BulletAttack, BulletAttack>>((Func<BulletAttack, BulletAttack>)delegate(BulletAttack bulletAttack) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) bulletAttack.falloffModel = (FalloffModel)1; return bulletAttack; }); }; <>c.<>9__0_0 = val; obj = (object)val; } FireLunarGuns.OnFireAuthority += (Manipulator)obj; } } } namespace R2API.Utils { [AttributeUsage(AttributeTargets.Assembly)] public class ManualNetworkRegistrationAttribute : Attribute { } }