using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using EntityStates;
using EntityStates.Toolbot;
using IL.EntityStates.Toolbot;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using On.EntityStates.Toolbot;
using RiskyMod.Survivors;
using RiskyMod.Survivors.Toolbot;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("NailgunFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NailgunFix")]
[assembly: AssemblyTitle("NailgunFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace NailgunFix
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.Moffein.NailgunFix", "NailgunFix", "1.0.0")]
public class NailgunFix : BaseUnityPlugin
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static Func<Instruction, bool> <>9__0_3;
public static Func<BulletAttack, BulletAttack> <>9__0_2;
public static Manipulator <>9__0_0;
public static hook_OnExit <>9__0_1;
internal void <Awake>b__0_0(ILContext il)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
ILCursor val = new ILCursor(il);
if (val.TryGotoNext(new Func<Instruction, bool>[1]
{
(Instruction x) => ILPatternMatchingExt.MatchCallvirt<BulletAttack>(x, "Fire")
}))
{
val.EmitDelegate<Func<BulletAttack, BulletAttack>>((Func<BulletAttack, BulletAttack>)delegate(BulletAttack bulletAttack)
{
bulletAttack.radius = 0.2f;
bulletAttack.smartCollision = true;
return bulletAttack;
});
}
else
{
Debug.LogError((object)"NailgunFix: Radius IL Hook failed");
}
}
internal bool <Awake>b__0_3(Instruction x)
{
return ILPatternMatchingExt.MatchCallvirt<BulletAttack>(x, "Fire");
}
internal BulletAttack <Awake>b__0_2(BulletAttack bulletAttack)
{
bulletAttack.radius = 0.2f;
bulletAttack.smartCollision = true;
return bulletAttack;
}
internal void <Awake>b__0_1(orig_OnExit orig, FireNailgun self)
{
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self);
if (((BaseSkillState)self).IsKeyDownAuthority() && (!Object.op_Implicit((Object)(object)((EntityState)self).characterBody) || !((EntityState)self).characterBody.isSprinting))
{
if (Object.op_Implicit((Object)(object)((EntityState)self).characterBody))
{
((EntityState)self).characterBody.SetSpreadBloom(1f, false);
}
Ray aimRay = ((BaseState)self).GetAimRay();
((BaseNailgunState)self).FireBullet(((BaseState)self).GetAimRay(), NailgunFinalBurst.finalBurstBulletCount, BaseNailgunState.spreadPitchScale, BaseNailgunState.spreadYawScale);
Util.PlaySound(NailgunFinalBurst.burstSound, ((EntityState)self).gameObject);
if (((EntityState)self).isAuthority)
{
float num = NailgunFinalBurst.selfForce * (((EntityState)self).characterMotor.isGrounded ? 0.5f : 1f) * ((EntityState)self).characterMotor.mass;
((EntityState)self).characterMotor.ApplyForce(((Ray)(ref aimRay)).direction * (0f - num), false, false);
}
Util.PlaySound(BaseNailgunState.fireSoundString, ((EntityState)self).gameObject);
Util.PlaySound(BaseNailgunState.fireSoundString, ((EntityState)self).gameObject);
Util.PlaySound(BaseNailgunState.fireSoundString, ((EntityState)self).gameObject);
}
}
}
public void Awake()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
//IL_002c: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Expected O, but got Unknown
//IL_005d: Expected O, but got Unknown
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Expected O, but got Unknown
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Expected O, but got Unknown
bool value = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("General", "Fix Shot Radius"), true, new ConfigDescription("Increases shot radius from 0 to 0.2 (same as Commando)", (AcceptableValueBase)null, Array.Empty<object>())).Value;
bool value2 = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("General", "Fix Burst"), true, new ConfigDescription("Fixes Nailgun Burst not triggering when cancelled by most actions.", (AcceptableValueBase)null, Array.Empty<object>())).Value;
bool flag = true;
if (Chainloader.PluginInfos.ContainsKey("com.RiskyLives.RiskyMod"))
{
flag = !RiskyModAppliedFix();
}
if (!flag)
{
Debug.LogError((object)"NailgunFix: RiskyMod already applied fix. Code will not be run.");
return;
}
if (value)
{
object obj = <>c.<>9__0_0;
if (obj == null)
{
Manipulator val = delegate(ILContext il)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
ILCursor val3 = new ILCursor(il);
if (val3.TryGotoNext(new Func<Instruction, bool>[1]
{
(Instruction x) => ILPatternMatchingExt.MatchCallvirt<BulletAttack>(x, "Fire")
}))
{
val3.EmitDelegate<Func<BulletAttack, BulletAttack>>((Func<BulletAttack, BulletAttack>)delegate(BulletAttack bulletAttack)
{
bulletAttack.radius = 0.2f;
bulletAttack.smartCollision = true;
return bulletAttack;
});
}
else
{
Debug.LogError((object)"NailgunFix: Radius IL Hook failed");
}
};
<>c.<>9__0_0 = val;
obj = (object)val;
}
BaseNailgunState.FireBullet += (Manipulator)obj;
}
if (!value2)
{
return;
}
object obj2 = <>c.<>9__0_1;
if (obj2 == null)
{
hook_OnExit val2 = delegate(orig_OnExit orig, FireNailgun self)
{
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self);
if (((BaseSkillState)self).IsKeyDownAuthority() && (!Object.op_Implicit((Object)(object)((EntityState)self).characterBody) || !((EntityState)self).characterBody.isSprinting))
{
if (Object.op_Implicit((Object)(object)((EntityState)self).characterBody))
{
((EntityState)self).characterBody.SetSpreadBloom(1f, false);
}
Ray aimRay = ((BaseState)self).GetAimRay();
((BaseNailgunState)self).FireBullet(((BaseState)self).GetAimRay(), NailgunFinalBurst.finalBurstBulletCount, BaseNailgunState.spreadPitchScale, BaseNailgunState.spreadYawScale);
Util.PlaySound(NailgunFinalBurst.burstSound, ((EntityState)self).gameObject);
if (((EntityState)self).isAuthority)
{
float num = NailgunFinalBurst.selfForce * (((EntityState)self).characterMotor.isGrounded ? 0.5f : 1f) * ((EntityState)self).characterMotor.mass;
((EntityState)self).characterMotor.ApplyForce(((Ray)(ref aimRay)).direction * (0f - num), false, false);
}
Util.PlaySound(BaseNailgunState.fireSoundString, ((EntityState)self).gameObject);
Util.PlaySound(BaseNailgunState.fireSoundString, ((EntityState)self).gameObject);
Util.PlaySound(BaseNailgunState.fireSoundString, ((EntityState)self).gameObject);
}
};
<>c.<>9__0_1 = val2;
obj2 = (object)val2;
}
FireNailgun.OnExit += (hook_OnExit)obj2;
}
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
private bool RiskyModAppliedFix()
{
return SurvivorsCore.enabled && ToolbotCore.enabled && ToolbotCore.enableNailgunChanges;
}
}
}
namespace R2API.Utils
{
[AttributeUsage(AttributeTargets.Assembly)]
public class ManualNetworkRegistrationAttribute : Attribute
{
}
}