Decompiled source of NetworkedPrayerBeads v1.0.0

NetworkedPrayerBeads.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using IL.RoR2;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using On.RoR2;
using R2API;
using R2API.Utils;
using RoR2;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NetworkedPrayerBeads")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NetworkedPrayerBeads")]
[assembly: AssemblyTitle("NetworkedPrayerBeads")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace NetworkedPrayerBeads
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.Moffein.NetworkedPrayerBeads", "NetworkedPrayerBeads", "1.0.0")]
	public class NetworkedPrayerBeadsPlugin : BaseUnityPlugin
	{
		public static ItemDef BeadStatItem;

		private void Awake()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			CreateItem();
			CharacterMaster.OnBeadReset += new hook_OnBeadReset(CharacterMaster_OnBeadReset);
		}

		private void CreateItem()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Expected O, but got Unknown
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Expected O, but got Unknown
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Expected O, but got Unknown
			BeadStatItem = ScriptableObject.CreateInstance<ItemDef>();
			((Object)BeadStatItem).name = "MoffeinBeadStatItem";
			BeadStatItem.deprecatedTier = (ItemTier)5;
			BeadStatItem.nameToken = "Prayer Beads Internal Stat Item";
			BeadStatItem.pickupToken = "Prayer Beads stats.";
			BeadStatItem.descriptionToken = "Prayer Beads stats.";
			ItemDef beadStatItem = BeadStatItem;
			ItemTag[] array = new ItemTag[3];
			RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
			beadStatItem.tags = (ItemTag[])(object)array;
			BeadStatItem.hidden = true;
			ItemDisplayRule[] array2 = (ItemDisplayRule[])(object)new ItemDisplayRule[0];
			ItemAPI.Add(new CustomItem(BeadStatItem, array2));
			RecalculateStatsAPI.GetStatCoefficients += new StatHookEventHandler(RecalculateStatsAPI_GetStatCoefficients);
			CharacterBody.RecalculateStats += new Manipulator(CharacterBody_RecalculateStats);
		}

		private void CharacterBody_RecalculateStats(ILContext il)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			ILCursor val = new ILCursor(il);
			if (val.TryGotoNext(new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchStfld<CharacterBody>(x, "extraStatsOnLevelUpCount_CachedLastApplied")
			}) && val.TryGotoNext(new Func<Instruction, bool>[1]
			{
				(Instruction x) => ILPatternMatchingExt.MatchStfld<CharacterBody>(x, "extraStatsOnLevelUpCount_CachedLastApplied")
			}))
			{
				val.Emit(OpCodes.Ldarg_0);
				val.EmitDelegate<Func<int, CharacterBody, int>>((Func<int, CharacterBody, int>)delegate(int num, CharacterBody self)
				{
					if (NetworkServer.active && Object.op_Implicit((Object)(object)self.inventory))
					{
						int num2 = self.extraStatsOnLevelUpCount_CachedLastApplied - self.inventory.GetItemCount(Items.ExtraStatsOnLevelUp);
						if (num2 > 0)
						{
							int num3 = 4;
							num3 += num2 - 1;
							self.inventory.GiveItem(BeadStatItem, num3);
						}
					}
					return num;
				});
			}
			else
			{
				Debug.LogError((object)"NetworkedPrayerBeads: RecalculateStats IL hook failed.");
			}
		}

		private void RecalculateStatsAPI_GetStatCoefficients(CharacterBody sender, StatHookEventArgs args)
		{
			if (Object.op_Implicit((Object)(object)sender.inventory))
			{
				int itemCount = sender.inventory.GetItemCount(BeadStatItem);
				if (itemCount > 0)
				{
					float num = 0.05f * (float)itemCount;
					args.baseHealthAdd += num * sender.levelMaxHealth;
					args.baseRegenAdd += num * sender.levelRegen;
					args.baseDamageAdd += num * sender.levelDamage;
					args.baseShieldAdd += num * sender.levelMaxShield;
				}
			}
		}

		private void CharacterMaster_OnBeadReset(orig_OnBeadReset orig, CharacterMaster self, bool gainedStats)
		{
			orig.Invoke(self, gainedStats);
			if (Object.op_Implicit((Object)(object)self.inventory))
			{
				self.inventory.beadAppliedDamage = 0f;
				self.inventory.beadAppliedHealth = 0f;
				self.inventory.beadAppliedRegen = 0f;
				self.inventory.beadAppliedShield = 0f;
			}
		}
	}
}