Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of No Void Allies v1.0.7
NoVoidAllies.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using EntityStates; using EntityStates.VoidInfestor; using IL.EntityStates.VoidInfestor; using Mono.Cecil.Cil; using MonoMod.Cil; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("NoVoidAllies")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+9c20ab96f6714a646ddbf4100338ee8c8c5814b3")] [assembly: AssemblyProduct("NoVoidAllies")] [assembly: AssemblyTitle("NoVoidAllies")] [assembly: AssemblyVersion("1.0.0.0")] namespace NoVoidAllies { [BepInPlugin("com.Moffein.NoVoidAllies", "No Void Allies", "1.0.7")] public class NoVoidAllies : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static Func<Instruction, bool> <>9__0_2; public static Func<BullseyeSearch, BullseyeSearch> <>9__0_3; public static Manipulator <>9__0_0; public static Func<Instruction, bool> <>9__0_4; public static Func<bool, CharacterBody, bool> <>9__0_5; public static Func<Instruction, bool> <>9__0_6; public static Func<TeamIndex, Infest, TeamIndex> <>9__0_7; public static Func<Instruction, bool> <>9__0_8; public static Func<TeamIndex, Infest, TeamIndex> <>9__0_9; public static Manipulator <>9__0_1; internal void <Awake>b__0_0(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown ILCursor val = new ILCursor(il); val.GotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallvirt<BullseyeSearch>(x, "RefreshCandidates") }); val.EmitDelegate<Func<BullseyeSearch, BullseyeSearch>>((Func<BullseyeSearch, BullseyeSearch>)delegate(BullseyeSearch search) { ((TeamMask)(ref search.teamMaskFilter)).RemoveTeam((TeamIndex)1); return search; }); } internal bool <Awake>b__0_2(Instruction x) { return ILPatternMatchingExt.MatchCallvirt<BullseyeSearch>(x, "RefreshCandidates"); } internal BullseyeSearch <Awake>b__0_3(BullseyeSearch search) { ((TeamMask)(ref search.teamMaskFilter)).RemoveTeam((TeamIndex)1); return search; } internal void <Awake>b__0_1(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); val.GotoNext((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallvirt<CharacterBody>(x, "get_isPlayerControlled") }); val.Emit(OpCodes.Ldloc_3); val.EmitDelegate<Func<bool, CharacterBody, bool>>((Func<bool, CharacterBody, bool>)((bool playerControlled, CharacterBody body) => playerControlled || (Object.op_Implicit((Object)(object)body.teamComponent) && (int)body.teamComponent.teamIndex == 1) || body.isBoss)); val.GotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallvirt<CharacterMaster>(x, "set_teamIndex") }); val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Func<TeamIndex, Infest, TeamIndex>>((Func<TeamIndex, Infest, TeamIndex>)((TeamIndex team, Infest self) => ((BaseState)self).GetTeam())); val.GotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallvirt<TeamComponent>(x, "set_teamIndex") }); val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Func<TeamIndex, Infest, TeamIndex>>((Func<TeamIndex, Infest, TeamIndex>)((TeamIndex team, Infest self) => ((BaseState)self).GetTeam())); } internal bool <Awake>b__0_4(Instruction x) { return ILPatternMatchingExt.MatchCallvirt<CharacterBody>(x, "get_isPlayerControlled"); } internal bool <Awake>b__0_5(bool playerControlled, CharacterBody body) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Invalid comparison between Unknown and I4 return playerControlled || (Object.op_Implicit((Object)(object)body.teamComponent) && (int)body.teamComponent.teamIndex == 1) || body.isBoss; } internal bool <Awake>b__0_6(Instruction x) { return ILPatternMatchingExt.MatchCallvirt<CharacterMaster>(x, "set_teamIndex"); } internal TeamIndex <Awake>b__0_7(TeamIndex team, Infest self) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) return ((BaseState)self).GetTeam(); } internal bool <Awake>b__0_8(Instruction x) { return ILPatternMatchingExt.MatchCallvirt<TeamComponent>(x, "set_teamIndex"); } internal TeamIndex <Awake>b__0_9(TeamIndex team, Infest self) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) return ((BaseState)self).GetTeam(); } } public void Awake() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Expected O, but got Unknown object obj = <>c.<>9__0_0; if (obj == null) { Manipulator val = delegate(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown ILCursor val4 = new ILCursor(il); val4.GotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallvirt<BullseyeSearch>(x, "RefreshCandidates") }); val4.EmitDelegate<Func<BullseyeSearch, BullseyeSearch>>((Func<BullseyeSearch, BullseyeSearch>)delegate(BullseyeSearch search) { ((TeamMask)(ref search.teamMaskFilter)).RemoveTeam((TeamIndex)1); return search; }); }; <>c.<>9__0_0 = val; obj = (object)val; } Infest.OnEnter += (Manipulator)obj; object obj2 = <>c.<>9__0_1; if (obj2 == null) { Manipulator val2 = delegate(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) ILCursor val3 = new ILCursor(il); val3.GotoNext((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallvirt<CharacterBody>(x, "get_isPlayerControlled") }); val3.Emit(OpCodes.Ldloc_3); val3.EmitDelegate<Func<bool, CharacterBody, bool>>((Func<bool, CharacterBody, bool>)((bool playerControlled, CharacterBody body) => playerControlled || (Object.op_Implicit((Object)(object)body.teamComponent) && (int)body.teamComponent.teamIndex == 1) || body.isBoss)); val3.GotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallvirt<CharacterMaster>(x, "set_teamIndex") }); val3.Emit(OpCodes.Ldarg_0); val3.EmitDelegate<Func<TeamIndex, Infest, TeamIndex>>((Func<TeamIndex, Infest, TeamIndex>)((TeamIndex team, Infest self) => ((BaseState)self).GetTeam())); val3.GotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallvirt<TeamComponent>(x, "set_teamIndex") }); val3.Emit(OpCodes.Ldarg_0); val3.EmitDelegate<Func<TeamIndex, Infest, TeamIndex>>((Func<TeamIndex, Infest, TeamIndex>)((TeamIndex team, Infest self) => ((BaseState)self).GetTeam())); }; <>c.<>9__0_1 = val2; obj2 = (object)val2; } Infest.FixedUpdate += (Manipulator)obj2; } } } namespace R2API.Utils { [AttributeUsage(AttributeTargets.Assembly)] public class ManualNetworkRegistrationAttribute : Attribute { } }