Decompiled source of PressToPickup v1.0.0

PressToPickup.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using On.RoR2;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("PressToPickup")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PressToPickup")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("5f139923-2713-4379-8bc1-98542b47a3fe")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace PressToPickup;

[BepInPlugin("com.Moffein.PressToPickup", "PressToPickup", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
	[Serializable]
	[CompilerGenerated]
	private sealed class <>c
	{
		public static readonly <>c <>9 = new <>c();

		public static hook_OnTriggerStay <>9__0_0;

		internal void <Awake>b__0_0(orig_OnTriggerStay orig, GenericPickupController self, Collider other)
		{
		}
	}

	public void Awake()
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Expected O, but got Unknown
		object obj = <>c.<>9__0_0;
		if (obj == null)
		{
			hook_OnTriggerStay val = delegate
			{
			};
			<>c.<>9__0_0 = val;
			obj = (object)val;
		}
		GenericPickupController.OnTriggerStay += (hook_OnTriggerStay)obj;
	}
}