using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using RedGuyMod.Content.Components;
using RoR2;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("RavagerDedicatedServerFix")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RavagerDedicatedServerFix")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ce79dd78-8f54-4f43-97e9-7316fcc23061")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace RavagerDedicatedServerFix
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.Moffein.RavagerDedicatedServerFix", "RavagerDedicatedServerFix", "1.0.0")]
public class RavagerDedicatedServerFix : BaseUnityPlugin
{
private void Awake()
{
RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(OnLoad));
}
private void OnLoad()
{
GameObject val = BodyCatalog.FindBodyPrefab("RobRavagerBody");
val.AddComponent<RavagerFixComponent>();
}
}
public class RavagerFixComponent : MonoBehaviour
{
private CharacterBody characterBody;
private RedGuyController controller;
private bool wasDraining = false;
private void Awake()
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
controller = ((Component)this).GetComponent<RedGuyController>();
characterBody = ((Component)this).GetComponent<CharacterBody>();
if (!Object.op_Implicit((Object)(object)controller) || !Object.op_Implicit((Object)(object)characterBody) || !Object.op_Implicit((Object)(object)NetworkSession.instance) || !((Enum)NetworkSession.instance.flags).HasFlag((Enum)(object)(Flags)2))
{
Object.Destroy((Object)(object)this);
}
}
private void FixedUpdate()
{
bool draining = controller.draining;
if (!wasDraining && draining)
{
OnDrainStart();
}
wasDraining = draining;
}
private void OnDrainStart()
{
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
if (((NetworkBehaviour)controller).hasAuthority && Object.op_Implicit((Object)(object)characterBody.healthComponent))
{
float num = controller.storedHealth;
float fullHealth = characterBody.healthComponent.fullHealth;
Inventory inventory = characterBody.inventory;
bool flag = Object.op_Implicit((Object)(object)inventory) && inventory.GetItemCount(Items.DrizzlePlayerHelper) > 0;
if (Object.op_Implicit((Object)(object)inventory) && inventory.GetItemCount(Items.MonsoonPlayerHelper) > 0)
{
num /= 0.6f;
}
else if (flag)
{
num /= 1.5f;
}
float num2 = num / fullHealth;
characterBody.AddTimedBuffAuthority(Buffs.CrocoRegen.buffIndex, num2 * 10f);
}
}
}
}
namespace R2API.Utils
{
[AttributeUsage(AttributeTargets.Assembly)]
public class ManualNetworkRegistrationAttribute : Attribute
{
}
}