using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using EntityStates;
using EntityStates.Toolbot;
using On.EntityStates.Toolbot;
using RiskyMod.Survivors;
using RiskyMod.Survivors.Toolbot;
using RoR2;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ScrapLauncherReload")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ScrapLauncherReload")]
[assembly: AssemblyTitle("ScrapLauncherReload")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace ScrapLauncherReload
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.Moffein.ScrapLauncherReload", "ScrapLauncherReload", "1.0.1")]
public class ScrapLauncherReload : BaseUnityPlugin
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static hook_OnEnter <>9__0_0;
internal void <Awake>b__0_0(orig_OnEnter orig, FireGrenadeLauncher self)
{
orig.Invoke(self);
GrenadeStockController component = ((EntityState)self).gameObject.GetComponent<GrenadeStockController>();
if (Object.op_Implicit((Object)(object)component))
{
component.FireSkill(self.activatorSkillSlot, ((GenericProjectileBaseState)self).duration);
}
}
}
public void Awake()
{
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Expected O, but got Unknown
bool flag = true;
if (Chainloader.PluginInfos.ContainsKey("com.RiskyLives.RiskyMod"))
{
flag = !RiskyModAppliedFix();
}
if (!flag)
{
Debug.LogError((object)"ScrapLauncherReload: RiskyMod already applied change. Code will not be run.");
return;
}
GameObject val = LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterBodies/ToolbotBody");
val.AddComponent<GrenadeStockController>();
SkillDef val2 = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Toolbot/ToolbotBodyFireGrenadeLauncher.asset").WaitForCompletion();
val2.rechargeStock = 0;
object obj = <>c.<>9__0_0;
if (obj == null)
{
hook_OnEnter val3 = delegate(orig_OnEnter orig, FireGrenadeLauncher self)
{
orig.Invoke(self);
GrenadeStockController component = ((EntityState)self).gameObject.GetComponent<GrenadeStockController>();
if (Object.op_Implicit((Object)(object)component))
{
component.FireSkill(self.activatorSkillSlot, ((GenericProjectileBaseState)self).duration);
}
};
<>c.<>9__0_0 = val3;
obj = (object)val3;
}
FireGrenadeLauncher.OnEnter += (hook_OnEnter)obj;
}
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
private bool RiskyModAppliedFix()
{
return SurvivorsCore.enabled && ToolbotCore.enabled && ToolbotCore.enableScrapChanges;
}
}
public class GrenadeStockController : MonoBehaviour
{
private class SkillStatus
{
public GenericSkill skill;
public float reloadStopwatch = 0f;
public float delayStopwatch = 0f;
public SkillStatus(GenericSkill skill)
{
this.skill = skill;
}
}
public static float graceDuration = 0.4f;
public static float baseDuration = 1.5f;
private CharacterBody body;
private SkillLocator skills;
private List<SkillStatus> skillStatuses;
private void Awake()
{
body = ((Component)this).GetComponent<CharacterBody>();
skills = ((Component)this).GetComponent<SkillLocator>();
skillStatuses = new List<SkillStatus>();
}
private void FixedUpdate()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
if (!((NetworkBehaviour)skills).hasAuthority)
{
return;
}
foreach (SkillStatus skillStatus in skillStatuses)
{
SerializableEntityStateType activationState = skillStatus.skill.activationState;
if (!(((SerializableEntityStateType)(ref activationState)).stateType == typeof(FireGrenadeLauncher)))
{
continue;
}
if (skillStatus.skill.stock < skillStatus.skill.maxStock)
{
if (skillStatus.skill.stock <= 0)
{
skillStatus.delayStopwatch = 0f;
}
if (skillStatus.delayStopwatch > 0f)
{
skillStatus.delayStopwatch -= Time.fixedDeltaTime;
continue;
}
skillStatus.reloadStopwatch -= Time.fixedDeltaTime;
if (skillStatus.reloadStopwatch <= 0f)
{
skillStatus.reloadStopwatch += baseDuration / body.attackSpeed;
skillStatus.skill.stock = skillStatus.skill.maxStock;
Util.PlaySound("Play_captain_m1_reload", ((Component)this).gameObject);
}
}
else
{
skillStatus.reloadStopwatch = baseDuration / body.attackSpeed;
}
}
}
public void FireSkill(GenericSkill g, float duration)
{
bool flag = false;
foreach (SkillStatus skillStatus2 in skillStatuses)
{
if ((Object)(object)skillStatus2.skill == (Object)(object)g)
{
flag = true;
skillStatus2.delayStopwatch = graceDuration;
skillStatus2.reloadStopwatch = baseDuration / body.attackSpeed;
}
}
if (!flag)
{
SkillStatus skillStatus = new SkillStatus(g);
skillStatus.delayStopwatch = graceDuration;
skillStatus.reloadStopwatch = baseDuration / body.attackSpeed;
skillStatuses.Add(skillStatus);
}
}
}
}
namespace R2API.Utils
{
[AttributeUsage(AttributeTargets.Assembly)]
public class ManualNetworkRegistrationAttribute : Attribute
{
}
}