TeammateRevival
Survivors can revive fallen teammates, but it comes at the price of their own health and safety! Optional death curse mode. Highly configurable. ( multiplayer heal spawn )
CHANGELOG
4.2.0
- Recompiled for SotS, completely untested.
- Added config option: Require Hitboxes Active to Revive (Default: False)
4.1.4
- Made mod strings localizable
- Fixed bug with using "find" console command
- Added separate chance for reviver to get Death Curse
4.1.3
- Fixed possible incompatibility with mods that modify the HUD
- Fixed bug where curse mode items always dropped, even in normal mode.
- Progress bar visual changes, and better alignment with healthbar.
- code cleanup
4.1.2
- Fixed missing Risk Of Options integration.
- Fixed artifact not being disabled when turned off in options.
4.1.1
- Fixed for patch 1.2.3
- Updated totem coloring and visuals
- Updated progress bar UI
- Added Risk Of Options integration for easy changing options in-game
- Added options to disable death curse features
- Hopefully fixed weird addition of items in Simulacrum
- Fixed compatibilty with ExtendedLoadout
4.1.0
- Updated for the Survivors of the Void update!
- Fixed some other unrelated bugs
- Clean up project structure
- Thanks to nathanpovo and amadare for their work on this patch
4.0.1
- Checkout 4.0.0 for the most important recent changes!
- Fixed bug where a buff was not hidden
- updated readme typos :|
4.0.0 - big thanks to amadare
- Huge refactoring of whole codebase
- A lot of bug fixes and general improvements
- The revival time now makes actual sense.
- Added optional Death Curse mechanic and Charon's Obol that adds more depth to revive mechanic
- Added ItemStats & BetterUI mods integration
- Added revival progress bar
- Changed and tweaked revival formula
- Network optimization
- Every revival aspect is highly configurable
- Revival range is now increased depending on players inside
- Added some debugging tools
- Trancendence used to break it, but now it's a feature ;)
3.3.8
- Fixed bug that caused players to instantly respawn after their first revival.
3.3.7
- Fixed stupid bug that made the whole mod do nothing and break.
3.3.6
- Fixed possible incompatibility with drop in multiplayer
- Made more reliable
3.3.5
- Fixed a bug that caused skulls to not spawn - not tested but pretty sure this will fix it
- Please submit an issue on Github if there is still a problem!
3.3.4
- Fixed a bug that made the mod think the players hadn't died
3.3.3
- Hopefully fixed a bug that caused a NRE on player death.
3.3.2
- Now when a player dies in midair the totem / skull will spawn at the closest ground location (rather than midair).
- Damage numbers now show on both client and server.
- Lighting should now also sync to the clients as well.
- Fixed a bug where the mod didn't recognize if the player was revived by something other than this mod.
3.1.0
- Works now lol
- I actually tested it this time :P
3.0.0
- Actually fixed a bug that kept it from working after the first stage
- Fixed a TON of other networking bugs.
- Everything should actually work now.
2.3.2
- Hopefully fixed bug where it wouldn't do anything after the first stage
- Fixed a bug where clients would run server-side code
- Hopefully everything works decently now? sorry for so many updates all at once
2.2.1
- Fixed some more networking bugs hopefully
2.2.0
- Hopefully fixed networking for the most part! It was broken this whole time and I didn't realize
2.1.0
- Visual Changes
- Made range circle more visible
- Made damage effect less visible (only shows damage numbers)
- Shows healing numbers on the player skull
- light now goes back to red if you leave the revival radius
- Revival should now be quicker
- Config items DO NOT WORK, but I can't figure out how to get rid of them without the user deleting the file
- Players can now use up all their health down to 1HP while reviving someone.
2.0.0
- Major visual update
- A red-lit skull marks the place of death
- An 'X' marker visible through any terrain now shows above the skull.
- Dynamic lighting queues how close the player is to revival.
- A circle on the ground shows the range you must stay in to continue reviving your teammate.
- Fixed Bugs:
- Fixed a bug that caused hundreds of Null Reference Exceptions
- Made it so the player list is only populated once, unless new players join the game.
- Mod must now be downloaded by each player.
- Removed many unnecissary logs.
- Miscelaneous changes to the system.
1.0.6
- Made it so it actually works this time (WOW!)
- Added a skull that hovers over a player's location on death (this is used as the revival point)
- Made health drain from the reviving player and add onto the dead player (speed depends on player level)
- Still lots of bugs and polish and visual changes that need to be added!
1.0.5
- Hopefully fixed players being able to revive themselves
- (I didn't fix it it broke the entire thing... yay)
1.0.4
- Got mod actually working
- Bugs:
- Players can revive themselves after they die :|
1.0.3
- fixed versioning
1.0.2
- Fixed a few problems (still not functional yet)
1.0.1:
- Fixed typos
- updated artwork
1.0.0:
- Initial "release" (not really a release but, eh)
- was put on here for testing multiplayer, but accidentally started at 1.0.0 unstead of 0.0.1 :|
Keywords: respawn - heal - bleed - steal - give - multiplayer