Moffein-TeammateRevival icon

TeammateRevival

Survivors can revive fallen teammates, but it comes at the price of their own health and safety! Optional death curse mode. Highly configurable. ( multiplayer heal spawn )

CHANGELOG

4.2.1

  • Recompiled for latest update, completely untested.

4.2.0

  • Recompiled for SotS, completely untested.
  • Added config option: Require Hitboxes Active to Revive (Default: False)

4.1.4

  • Made mod strings localizable
  • Fixed bug with using "find" console command
  • Added separate chance for reviver to get Death Curse

4.1.3

  • Fixed possible incompatibility with mods that modify the HUD
  • Fixed bug where curse mode items always dropped, even in normal mode.
  • Progress bar visual changes, and better alignment with healthbar.
  • code cleanup

4.1.2

  • Fixed missing Risk Of Options integration.
  • Fixed artifact not being disabled when turned off in options.

4.1.1

  • Fixed for patch 1.2.3
  • Updated totem coloring and visuals
  • Updated progress bar UI
  • Added Risk Of Options integration for easy changing options in-game
  • Added options to disable death curse features
  • Hopefully fixed weird addition of items in Simulacrum
  • Fixed compatibilty with ExtendedLoadout

4.1.0

  • Updated for the Survivors of the Void update!
  • Fixed some other unrelated bugs
  • Clean up project structure
  • Thanks to nathanpovo and amadare for their work on this patch

4.0.1

  • Checkout 4.0.0 for the most important recent changes!
  • Fixed bug where a buff was not hidden
  • updated readme typos :|

4.0.0 - big thanks to amadare

  • Huge refactoring of whole codebase
  • A lot of bug fixes and general improvements
  • The revival time now makes actual sense.
  • Added optional Death Curse mechanic and Charon's Obol that adds more depth to revive mechanic
  • Added ItemStats & BetterUI mods integration
  • Added revival progress bar
  • Changed and tweaked revival formula
  • Network optimization
  • Every revival aspect is highly configurable
  • Revival range is now increased depending on players inside
  • Added some debugging tools
  • Trancendence used to break it, but now it's a feature ;)

3.3.8

  • Fixed bug that caused players to instantly respawn after their first revival.

3.3.7

  • Fixed stupid bug that made the whole mod do nothing and break.

3.3.6

  • Fixed possible incompatibility with drop in multiplayer
  • Made more reliable

3.3.5

  • Fixed a bug that caused skulls to not spawn - not tested but pretty sure this will fix it
  • Please submit an issue on Github if there is still a problem!

3.3.4

  • Fixed a bug that made the mod think the players hadn't died

3.3.3

  • Hopefully fixed a bug that caused a NRE on player death.

3.3.2

  • Now when a player dies in midair the totem / skull will spawn at the closest ground location (rather than midair).
  • Damage numbers now show on both client and server.
  • Lighting should now also sync to the clients as well.
  • Fixed a bug where the mod didn't recognize if the player was revived by something other than this mod.

3.1.0

  • Works now lol
  • I actually tested it this time :P

3.0.0

  • Actually fixed a bug that kept it from working after the first stage
  • Fixed a TON of other networking bugs.
  • Everything should actually work now.

2.3.2

  • Hopefully fixed bug where it wouldn't do anything after the first stage
  • Fixed a bug where clients would run server-side code
  • Hopefully everything works decently now? sorry for so many updates all at once

2.2.1

  • Fixed some more networking bugs hopefully

2.2.0

  • Hopefully fixed networking for the most part! It was broken this whole time and I didn't realize

2.1.0

  • Visual Changes
    • Made range circle more visible
    • Made damage effect less visible (only shows damage numbers)
    • Shows healing numbers on the player skull
    • light now goes back to red if you leave the revival radius
  • Revival should now be quicker
  • Config items DO NOT WORK, but I can't figure out how to get rid of them without the user deleting the file
  • Players can now use up all their health down to 1HP while reviving someone.

2.0.0

  • Major visual update
    • A red-lit skull marks the place of death
    • An 'X' marker visible through any terrain now shows above the skull.
    • Dynamic lighting queues how close the player is to revival.
    • A circle on the ground shows the range you must stay in to continue reviving your teammate.
  • Fixed Bugs:
    • Fixed a bug that caused hundreds of Null Reference Exceptions
    • Made it so the player list is only populated once, unless new players join the game.
    • Mod must now be downloaded by each player.
  • Removed many unnecissary logs.
  • Miscelaneous changes to the system.

1.0.6

  • Made it so it actually works this time (WOW!)
  • Added a skull that hovers over a player's location on death (this is used as the revival point)
  • Made health drain from the reviving player and add onto the dead player (speed depends on player level)
  • Still lots of bugs and polish and visual changes that need to be added!

1.0.5

  • Hopefully fixed players being able to revive themselves
  • (I didn't fix it it broke the entire thing... yay)

1.0.4

  • Got mod actually working
  • Bugs:
    • Players can revive themselves after they die :|

1.0.3

  • fixed versioning

1.0.2

  • Fixed a few problems (still not functional yet)

1.0.1:

  • Fixed typos
  • updated artwork

1.0.0:

  • Initial "release" (not really a release but, eh)
  • was put on here for testing multiplayer, but accidentally started at 1.0.0 unstead of 0.0.1 :|



Keywords: respawn - heal - bleed - steal - give - multiplayer