Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of TooManyFriends v1.2.5
TooManyFriends.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HG.Reflection; using Microsoft.CodeAnalysis; using R2API.Utils; using RoR2; using RoR2.ConVar; using RoR2.Networking; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: OptIn] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("TooManyFriends")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("TooManyFriends")] [assembly: AssemblyTitle("TooManyFriends")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace R2API.Utils { [AttributeUsage(AttributeTargets.Assembly)] public class ManualNetworkRegistrationAttribute : Attribute { } } namespace TooManyFriends { [BepInDependency(/*Could not decode attribute arguments.*/)] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [BepInPlugin("dev.wildbook.toomanyfriends", "TooManyFriends", "1.2.5")] public class TooManyFriends : BaseUnityPlugin { private static (int maxPlayers, int hardMaxPlayers, int maxLocalPlayers) _default; private static ConfigEntry<int> LobbySizeConfig { get; set; } public static int LobbySize { get { return LobbySizeConfig.Value; } protected set { LobbySizeConfig.Value = value; } } public TooManyFriends() { _default = (RoR2Application.maxPlayers, RoR2Application.hardMaxPlayers, RoR2Application.maxLocalPlayers); LobbySizeConfig = ((BaseUnityPlugin)this).Config.Bind<int>("Game", "LobbySize", 16, "Sets the max size of custom game lobbies"); LobbySizeConfig.SettingChanged += delegate { SetLobbySize(LobbySize); }; } public void OnEnable() { SetLobbySize(LobbySize); } public void OnDisable() { SetLobbySize(_default.maxPlayers, _default.hardMaxPlayers, _default.maxLocalPlayers); } public void SetLobbySize(int maxPlayers, int? hardMaxPlayers = null, int? maxLocalPlayers = null) { RoR2Application.maxPlayers = maxPlayers; RoR2Application.hardMaxPlayers = hardMaxPlayers.GetValueOrDefault(maxPlayers); RoR2Application.maxLocalPlayers = maxLocalPlayers.GetValueOrDefault(maxPlayers); ((BaseConVar)LobbyManager.cvSteamLobbyMaxMembers).defaultValue = maxPlayers.ToString(); LobbyManager.cvSteamLobbyMaxMembers.value = maxPlayers; ((BaseConVar)SvMaxPlayersConVar.instance).SetString(maxPlayers.ToString()); } [ConCommand(/*Could not decode attribute arguments.*/)] private static void CCSetMaxLobbySize(ConCommandArgs args) { ((ConCommandArgs)(ref args)).CheckArgumentCount(1); if (int.TryParse(((ConCommandArgs)(ref args))[0], out var result)) { LobbySizeConfig.Value = result; Debug.Log((object)$"Lobby max size set to {LobbySizeConfig.Value}."); } else { Debug.Log((object)"Invalid argument."); } } } }