PlayerRespawnSystem
The mod should provide customizable players respawn system for your games.
Date uploaded | a month ago |
Version | 2.1.2 |
Download link | Mordrog-PlayerRespawnSystem-2.1.2.zip |
Downloads | 10631 |
Dependency string | Mordrog-PlayerRespawnSystem-2.1.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4README
RoR2-PlayerRespawnSystem
RoR2 mod - provides customizable players respawn system for your games
Mod will provide respawn system which can be configured to your play style. It allows for time respawn, respawn on start of teleporter event, respawn on end of teleporter event. You can customize respawn timer settings to scale with stage or game time. Respawns can be blocked at certain stages and during the teleporter to maintain the challenge that the game should provide.
New UI Death Timer
Mod should now add new Death Timer panel when you die, so you will know exactly when you are going to respawn.
This feature is client dependent meaning, clients will only have this panel shown if they have mod.
Default Config Settings
Setting | Default Value |
---|---|
IgnoredMapsForTimedRespawn | "bazaar,arena,goldshores,moon,moon2,artifactworld,mysteryspace,limbo,voidraid,meridian" |
IgnoredGameModes | "InfiniteTowerRun" |
RespawnTimeType | StageTimeBased |
StartingRespawnTime | 30 |
MaxRespawnTime | 180 |
UpdateCurrentRepsawnTimeByXSeconds | 5 |
UpdateCurrentRespawnTimeEveryXSeconds | 10 |
UsePodsOnStartOfMatch | false |
UseDeathTimerUI | true |
UseTimedRespawn | true |
BlockTimedRespawnOnTPEvent | true |
RespawnOnTPStart | true |
RespawnOnTPEnd | true |
BlockTimedRespawnOnMithrixFight | true |
RespawnOnMithrixStart | true |
RespawnOnMithrixEnd | false |
BlockTimedRespawnOnArtifactTrial | true |
RespawnOnArtifactTrialStart | true |
RespawnOnArtifactTrialEnd | true |
BlockTimedRespawnOnVoidlingFight | true |
RespawnOnVoidlingStart | true |
RespawnOnVoidlingEnd | true |
BlockTimedRespawnOnFalseSonFight | true |
RespawnOnFalseSonStart | false |
RespawnOnFalseSonEnd | true |
More
Find my other mods here: https://thunderstore.io/package/Mordrog/
Changelog
2.1.2
- Make event respawns always getting deactivated on stage being advanced
2.1.1
- Fix UseTimedRespawn setting not working when set to false
- Fix timed respawn not using updated respawn position on events
- Fix timed respawn being blocked on tp event message being show when timed respawn is disabled
2.1.0
- Fix for Seekers of the Storm changes
- Added respawn handling for Voidling boss
- Added respawn handling for False Son boss
- Added Voidling and False Son maps to ignored Stages for timed respawn
2.0.4
- Update manifest + rebuild on new patch
2.0.3
- Fix for Survivors of the Void changes
- Fix bug where sometimes respawn system would not correctly destroy it's instance resulting in it's duplication
- Added new void boss stage to ignored by default
- Added option to turn off respawn on selected game modes
2.0.2
- Fix for Anniversary Update
- Fix issue where game would freeze if no proper repsawn point was found
- Fix missing R2Api "PrefabApi" reference
- Added new Moon stage to ignored Stages for timed respawn
2.0.1
- Reset respawn timer after RoR2 respawn method is called to eleminate conflicts with other respawn mods
2.0.0
- Update icon
- Added plentiful options to control respawning on certain events, regardless of timed respawn
- Added option to not use pods respawn on start of match
- Added Death Timer UI for dead players (client dependent)