You are viewing a potentially older version of this package. View all versions.
Nebby-VariantPack_NebbysWrath-1.0.3 icon

VariantPack NebbysWrath

Variants from MonsterVariantsPlus, Ported to VarianceAPI.

Date uploaded 3 years ago
Version 1.0.3
Download link Nebby-VariantPack_NebbysWrath-1.0.3.zip
Downloads 3173
Dependency string Nebby-VariantPack_NebbysWrath-1.0.3

This mod requires the following mods to function

RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
Nebby-VarianceAPI-2.2.0 icon
Nebby-VarianceAPI

VarianceAPI allows you to create Variants for CharacterBodies, Variants can have different textures, lights, skills, and more.

Preferred version: 2.2.0

README

Nebby's Wrath

  • Nebby's Wrath is a port of the Variants from MonsterVariantsPlus.

  • All the Variants that are ported to this VariantPack are the ones not considered "Other Variants"

  • This means everyone but the Squid Turrets, the Empathy Cores, the Queen's Gland Beetle Guards & The Archaic Wisps from MysticItems' Legendary Masks will return in this VariantPack.

Currently Implemented Variants

The Variants are listed in an Alphabetical Order, first the normal enemies and then the bosses.

Regular Monster Variants


Bighorn Bison Variants
    Alpha Bison (5% Spawn Chance)
    Prefix: Alpha
    - 130% Health
    - 200% Attack Speed
    - +10 Armor
    - 125% Size
    - 2 Brilliant Behemoths
    - Increased movement Speed (10 Goat Hoofs)

Brass Contraption Variants
    Aluminum Contraption (7% Spawn Chance)
    Prefix: Aluminum-Plated
    - 50% Health
    - 200% Movement Speed
    - 200% Attack Speed
    - 90% Damage
    - 50% Size
    - Cooldowns Reduced by 50%

    Steel Contraption (7% Spawn Chance)
    Prefix: Steel Plated
    - 150% Health
    - 50% Movement Speed
    - 75% Attack Speed
    - 150% Damage
    - +30 Armor
    - It's main attack is replaced by a giant brass ball instead of a trio of brass balls.

Clay Templar Variants
    Vampiric Templar (5% Spawn Chance)
    Prefix: Vampiric
    - 150% Health
    - 125% Attack Speed
    - 50% Damage
    - 125% Size
    - 100% Critical strike chance
    - 20 Harvester Scythes
    - 3 Aegis
    - 3 Rejuvination Rack
    - Uses a Supermassive leech when low on health

Elder Lemurian Variants
    Incinerating Elder Lemurian (2% Spawn Chance)
    Prefix: Incinerating
    - 300% Attack Speed
    - 125% Size
    - Increased Movement Speed (10 Hoofs)
    - 2 Brilliant Behemoths
    - Fireball shotgun replaced by a burst of 5 lemurian fireballs
    - Flamebreath's entry duration is double the normal amount
    - Flamebreath's duration is double
    - Flamebreath has an increased chance to ignite

    Ghost of Kjaro (0.5% Spawn Chance)
    Legendary Tier
    Unique
    Always Spawns as a Blazing elite
    - 200% Health
    - 75% Movement Speed
    - 150% Damage
    - +100 Armor
    - 150% Size
    - 3 Kjaro's Bands
    - 5 Old War Stealth Kits
    - Flamebreath now spawns Lemurians.
        - Lemurians Expire in 20 seconds
        - Lemurians have half the health
        - Lemurians have a Ghostly material (Unless theyre a variant, in which case the variant's material will take priority)
    - On death, spawns 3 Blazing Lemurians.

    Ghost of Runald (0.5% Spawn Chance)
    Legendary Tier
    Unique
    Always Spawns as a Glacial elite
    - 200% Health
    - 75% Movement Speed
    - 150% Damage
    - +100 Armor
    - 150% Size
    - 3 Runald's Bands
    - 5 Old War Stealth Kits
    - Flamebreath now spawns Lemurians.
        - Lemurians Expire in 20 seconds
        - Lemurians have half the health
        - Lemurians have a Ghostly material (Unless theyre a variant, in which case the variant's material will take priority)
    - On death, spawns 3 Glacial Lemurians

Greater Wisp Variants
    Amalgamated Greater Wisp (8% Spawn Chance)
    Prefix: Amalgamated
    - 75% Size
    - Fires Lesser Wisp embers from both Hands
    - Spawns 5 Lesser Wisps on Death.

    Greater Stone Wisp (2% Spawn Chance)
    Prefix: Stone
    - 250% Health
    - 50% Movement Speed
    - +10 Armor
    - 150% Size
    - Fires a Stone Golem laser from both Hands

    Somewhat-Great Wisp
    Prefix: Somewhat-Great
    - 50% Health
    - 500% Movement Speed
    - 250% Attack Speed
    - 50% Size
    - Cooldowns Reduced by 30%

Hermit Crab Variants
    Mortar Crab (5% Spawn Chance)
    Prefix: Mortar
    - 150% Health
    - 80% Movement Speed
    - 80% Attack Speed
    - 150% Size
    - Has a Brilliant Behemoth

Imp Variants
    Bruiser Imp (10% Spawn Chance)
    Prefix: Bruiser
    - 200% Attack Speed
    - 125% Size
    - Cooldowns Reduced by 75%
    - 3 Crowbars
    - Increased Movement Speed (20 Goat Hoofs)
    - Cannot Teleport

    Ichor Imp (5% Spawn Chance)
    Prefix: Ichor
    - +10 Armor
    - Inflicts pulverized on Hit
    - Swipes have a 50% chance to apply bleed.

Lesser Wisp Variants
    Almost Archaic Wisp (4% Spawn Chance)
    Prefix: Almost-Archaic
    - 500% Health
    - 125% Size
    - Fires Archaic Wisp Fireballs

    Leastest Wisp (7% Spawn Chance)
    Prefix: Leastest
    - 50% Health
    - 500% Movement Speed
    - 500% Attack Speed
    - 110% Damage
    - 50% Size
    - Cooldowns Reduced by 75%

    Lesser Stone Wisp (2% Spawn Chance)
    Prefix: Stone
    - 800% Health
    - 75% Movement Speed
    - +10 Armor
    - 150% Size
    - Main Attack replaced by a Stone Golem Laser.

MiniMushrum Variants
    AD-Shroom (5% Spawn Chance)
    Prefix: AoD
    - 125% HP
    - 1000% Attack Speed
    - 0% Damage
    - 75% Size
    - Has 4 Extra stocks on its spore bomb
    - Spore bomb cooldown reduced by 100%
    - Spore Field Pulverizes its Target on Hit.

    Healer Shroom (10% Spawn Chance)
    Prefix: Healer
    - 200% Movement Speed
    - 25% Attack Speed
    - 50% Size
    - Has 5 Bustling Fungus

    Mamma Shroom (2% Spawn Chance)
    Prefix: Mamma
    - 200% HP
    - 0% Movement Speed
    - -50 Armor
    - 200% Size
    - Has 1 Aegis
    - Has 10 Bustling Fungus

Parent Variants
    Adolescent (8% Spawn Chance)
    Prefix: Adolescere
    - 75% Health
    - 120% Attack Speed
    - 150% Damage
    - 75% Size
    - 1 Planula
    - 1 Medkit
    - 2 Extra uses of Blink
    - Cooldowns Reduced by 50%

    Child (6% Spawn Chance)
    Prefix: Childish
    - 50% Health
    - 600% Attack Speed
    - 50% Size
    - Cooldowns Reduced by 25%
    - Increased Movement Speed (20 Goat Hoofs)
    - Cannot Teleport

Solus Probe Variants
    Gaussian Probe (12.5% Spawn Chance)
    Prefix: Gaussian
    - 200% Health
    - 75% Movement Speed
    - +25 Armor
    - 125% Size
    - It's Laser has been replaced by Engi's Gaussiant turret fire.

    Solus Probe MK2 (5% Spawn Chance)
    Suffix: MK2
    - 300% Health
    - +25 Armor
    - 150% Size
    - It's Laser has been replaced by a slightly weaker SCU primary fire.

    Swarmer Probe (7% Spawn Chance)
    Prefix: Swarming
    - 50% Health
    - 400% Movement Speed
    - 400% Attack Speed
    - 30% Damage
    - Cooldowns Reduced by 25%

Golem Variants
    Ye Olde Golem (3% Spawn Chance)
    Prefix: Ye Olde
    - 200% Health
    - 50% Movement Speed
    - 150% Attack Speed
    - +100 Armor
    - 300% Size
    - It's laser has been replaced by a stone titan laser
    - Has an Ocular Hud, which's chance to trigger increases the less health it has.

Boss Variants


Alloy Worship Unit Variants
    Malfunctioning Alloy Worship Unit (4% Spawn Chance)
    Prefix: Malfunctioning
    - -50 Armor
    - Can use Solus Supercharged Detonation at any point in time

Aurelionite Variants
    Ancient Aurelionite (4% Spawn Chance)
    Prefix: Ancient
    - -50 Armor
    - Can use Stone Construct % It's MegaLaser at any point in time

    Colossal Aurelionite (2% Spawn Chance)
    Suffix: Colossus
    - 300% Health
    - 50% Movement Speed
    - 200% Damage
    - +50 Armor
    - Cooldowns Reduced by 50%

    Pygmy Aurelionite (2% Spawn Chance)
    Prefix: Pygmy
    - 500% Movement Speed

Beetle Queen Variants 
    Beetle Matriarch (4% Spawn Chance)
    Prefix: Matriarchal
    - -50 Armor
    - Summons Beetles as well as Beetle Guards

    Beetle Empress (2% Spawn Chance)
    Suffix: Imperatrix
    - 120% Health
    - 200% Movement Speed
    - -25 Armor
    - 125% Size
    - Has 2 Queen's Gland
    - Primary's Cooldown reduced by 25%
    - Secondary's Cooldown Reduced by 25%
    - Only Summons Beetles

Clay Dunestrider Variants
    Devourer Dunestrider (2% Spawn Chance)
    Prefix: Devouring
    - 125% Movement Speed
    - 125% Attack Speed
    - -25 Armor
    - 125% Size
    - 3 Rejuvination Racks
    - 3 Aegis
    - 10 Focus Crystals
    - Recover ability now has twice the cooldown
    - Tethers twice as long

    Starving Dunestrider (4% Spawn Chance)
    Prefix: Starving
    - -50 Armor
    - Has 2 Extra uses of Recovery
    - Recovery's Cooldown Reduced by 25%

Grandparent Variants
    Sun Worshipper (4% Spawn Chance)
    Prefix: Sun Worshipping
    -50 Armor
    - Can use Solar Flare at any point in time

Imp Overlord Variants
    Berserker Overlord (2% Spawn Chance)
    Prefix: Berserker
    - 200% Attack Speed
    - -50 Armor
    - 125% Size
    - Cooldowns Reduced by 30%
    - 2 Extra Decimates
    - Increased Movement Speed (10 Hoofs)
    - Cannot Blink

    Ichor Overlord (4% Spawn Chance)
    Prefix: Ichor
    - -50 Armor
    - Inflicts Pulverized on Hit (-60 Armor)
    - Attacks have around a 50% Chance to inflict bleed.

Solus Control Unit Variants
    Malfunctioning Solus Control Uinit (4% Spawn Chance)
    Prefix: Malfunctioning
    - -50 Armor
    - Can use Solus Charged Detonation at any point in time

Stone Titan Variants
    Ancient Stone Titan (4% Spawn Chance)
    Prefix: Ancient
    - -50 Armor
    - Can use Stone Construct & MegaLaser at any point in time

Modded Variants


The Following Variants require mods to be installed...

Modded Enemies

Archaic Wisp Variants (Requires Nebby's Archaic Wisps Mod)
    Aeonic Wisp (4% Spawn Chance)
    Prefix: Aeonic
    - 150% Health
    - 75% Movement Speed
    - 90% Attack Speed
    - +20 Armor
    - 125% Size
    - Has 1 Behemoth

    Archaic Stone Wisp (2% Spawn Chance)
    Prefix: Stone
    - 200% Health
    - 50% Movement Speed
    - +10 Armor
    - 150% Size
    - Fires a duo of Stone Titan MegaLasers

    Somewhat-Archaic Wisp (7% Spawn Chance)
    Prefix: Somewhat-Archaic
    - 50% Health
    - 500% Movement Speed
    - 250% Attack Speed
    - 50% Size
    - Cooldowns Reduced by 25%

ClayMen Variants (Requires Moffein's ClayMen Mod)
    Clay Assasin (7% Spawn Chance)
    Prefix: Assasin
    - 150% Movement Speed
    - 50% Damage
    - -10 Armor
    - 75% Size
    - 100% Critical Strike Chance
    - Inflicts Hemorraghe on hit

    Clay Soldier (14% Spawn Chance)
    Suffix: Soldier
    - 125% Health
    - 90% Movement Speed
    - 150% Attack Speed
    - 75% Damage
    - +20 Armor
    - 112.5% Size

Modded Bosses

Ancient Wisp Variants (Requires Moffein's Ancient Wisp Mod)
    Enraged Wisp (2% Spawn Chance)
    Prefix: Enraged
    - -50 Armor
    Can use Enraged at any point in time.

Unlike the original MonsterVariantsPlus, all the variants from this Variant Pack can be made Unique, this means that the Variant will never participate in the VariantOverlapping shenanigans (No more Leastest Almost-Great Infernal Wisp)

Known Issues

Aeonic Wisps dont get registered

Changelog

'1.0.3'

  • Fixed the Malfunctioning Alloy Worship Unit having a spawn chance of 0 by default

  • Fixed the Mamma shroom not having it's size modifier

  • Prolly other things i forgor

  • Oh yeah, mesh swaps i guess

'1.0.2'

  • Fixed SolusProbe MK2 having a size modifier of 0

  • Fixed the Aeonic Wisp not spawning

  • Increased Kjaro & Runald's armor by 50 points

'1.0.1' "Hotfix Update"

  • Fixed Bruiser Imps not having their prefix

  • Fixed Variants being able to use the EmptySkillDef, which caused them to stay idly doing nothing

  • Fixed a REALLY BAD coding error (forgot to call orig(self))

'1.0.0'

  • Finished implementing all the variants, horray!

  • Updated to use VarianceAPI 0.8.0

  • Updated icon and fixed the fucking "Ariants" typo lol

'0.0.3'

  • Fixed the Ichor Imp having problems with its material

  • Fixed the Ichor Imp not attacking.

'0.0.2'

  • Added back the following Variants:

    • Alpha Bison

    • Amalgamated Greater Wisp

    • Greater Stone Wisp

    • Somewhat-Great Wisp

    • Bruiser Imp

    • Ichor Imp

    • Adolescent

    • Child

  • Updated to use Variance API 0.7.1

'0.0.1'

  • Initial Release

CHANGELOG

Changelogs

'2.1.1'

  • Fixed the loading screen sprite acting all wonky
  • Fixed Collapsed child having an invalid arrival text
  • Fixed electric scorchling causing exceptions.
  • Removed uncesesary dependency

'2.1.0'

  • Updated to Seekers of the Storm
  • Fixed a couple of bugs
  • Added the following variants:
    • Alpha Construct
      • Gamma Construct
    • Void Barnacle
      • Transplanar Barnacle
    • Moffein Ancient Wisp
      • Ancient Stone Wisp
      • Somewhat Ancient Wisp
    • Blind Pest
      • Armormelter Pest
      • Tiny Pest
    • Blind Vermin
      • Armormelter Vermin
      • Tiny Vermin
    • Gup
      • Tarred Gup
      • Goop
    • Geep
      • Tarred Geep
    • Gip
      • Tarred Gip
    • Magma Worm
      • Molten Worm
    • Clay Apothecary
      • Overflowing Apothecary
    • Clay Dunestrider
      • Overflowing Dunestrider
    • Moffein Clayman
      • Overflowing Clayman
    • Clay Templar
      • Overflowing Clay Templar
    • Child
      • Collapsed Child
      • Dense Child
    • Scorch Wurm
      • Electric Wurm
    • Xi Construct
      • Proto Construct
      • Omicron Construct

'2.0.2'

  • Removed uncesesary special thanks (rob didn't design any, whoops...)
  • Fixed issue where the mod accidentally had a hard dependency on TheOriginal30

'2.0.1'

  • Updated README
  • Added Missing Dependency

'2.0.0'

  • Updated to Survivors of the Void
  • Updated to use VAPI 2.0.0
  • Greatly toned down the strength of the clayman asssassin
  • Clayman Assassin now cloaks itself and uncovers when attacking the player
  • Dependant on PrefabAPI

'1.1.1'

  • Fixed almost archaic wisps not having their visual modifiers
  • Fixed the Mamma shroom having a bad language token for its arrival
  • Fixed Solus Control Unit having a duplicate Swarming variant info
  • Fixed Alloy Worship Unit not having a swarming variant info
  • Updated Website

'1.1.0'

  • Updated to use VarianceAPI 1.0.0
  • Probably forgot a bunch of things
  • Also, certain variant reworks and tweaks. lol.

'1.0.3'

  • Fixed the Malfunctioning Alloy Worship Unit having a spawn chance of 0 by default
  • Fixed the Mamma shroom not having it's size modifier
  • Prolly other things i forgor
  • Oh yeah, mesh swaps i guess

'1.0.2'

  • Fixed SolusProbe MK2 having a size modifier of 0
  • Fixed the Aeonic Wisp not spawning
  • Increased Kjaro & Runald's armor by 50 points

'1.0.1' "Hotfix Update"

  • Fixed Bruiser Imps not having their prefix
  • Fixed Variants being able to use the EmptySkillDef, which caused them to stay idly doing nothing
  • Fixed a REALLY BAD coding error (forgot to call orig(self))

'1.0.0'

  • Finished implementing all the variants, horray!
  • Updated to use VarianceAPI 0.8.0
  • Updated icon and fixed the fucking "Ariants" typo lol

'0.0.3'

  • Fixed the Ichor Imp having problems with its material
  • Fixed the Ichor Imp not attacking.

'0.0.2'

  • Added back the following Variants:
  • Alpha Bison
  • Amalgamated Greater Wisp
  • Greater Stone Wisp
  • Somewhat-Great Wisp
  • Bruiser Imp
  • Ichor Imp
  • Adolescent
  • Child
  • Updated to use Variance API 0.7.1

'0.0.1'

  • Initial Release