Decompiled source of CommandQueueWithSaveSOTSFix v1.6.1

CommandQueue.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Configuration;
using On.RoR2;
using On.RoR2.Artifacts;
using On.RoR2.UI;
using RoR2;
using RoR2.Artifacts;
using RoR2.UI;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CommandQueue")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+762639175dbd6bbb84bfa35b1bd68d6fc00c42f8")]
[assembly: AssemblyProduct("CommandQueue")]
[assembly: AssemblyTitle("CommandQueue")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
namespace CommandQueue;

[BepInPlugin("com.kuberoot.commandqueue", "CommandQueue", "1.6.1")]
public class CommandQueue : BaseUnityPlugin
{
	public static bool IsLoaded;

	private static GameObject commandUIPrefab;

	private bool isFakeReloading = false;

	public static event Action PluginUnloaded;

	public void Awake()
	{
		ModConfig.InitConfig(((BaseUnityPlugin)this).Config);
		ModConfig.enabledTabs.SettingChanged += delegate
		{
			FakeReload();
		};
		ModConfig.bigItemButtonContainer.SettingChanged += delegate
		{
			FakeReload();
		};
		ModConfig.bigItemButtonScale.SettingChanged += delegate
		{
			FakeReload();
		};
	}

	private void FakeReload()
	{
		if (!isFakeReloading)
		{
			isFakeReloading = true;
			((MonoBehaviour)this).StartCoroutine(doFakeReload());
		}
		IEnumerator doFakeReload()
		{
			yield return 0;
			OnDisable();
			yield return 0;
			OnEnable();
			isFakeReloading = false;
		}
	}

	public void OnEnable()
	{
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Expected O, but got Unknown
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Expected O, but got Unknown
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Expected O, but got Unknown
		GameObject commandCubePrefab = CommandArtifactManager.commandCubePrefab;
		commandUIPrefab = ((commandCubePrefab != null) ? commandCubePrefab.GetComponent<PickupPickerController>().panelPrefab : null);
		IsLoaded = true;
		PickupPickerController.OnDisplayBegin += new hook_OnDisplayBegin(HandleCommandDisplayBegin);
		ScoreboardController.Awake += new hook_Awake(ScoreboardController_Awake);
		CommandArtifactManager.Init += new hook_Init(CommandArtifactManager_Init);
		QueueManager.Enable();
		HUD[] array = Object.FindObjectsOfType<HUD>();
		foreach (HUD val in array)
		{
			val.scoreboardPanel.AddComponent<UIManager>();
		}
	}

	public void OnDisable()
	{
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Expected O, but got Unknown
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Expected O, but got Unknown
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Expected O, but got Unknown
		IsLoaded = false;
		CommandQueue.PluginUnloaded?.Invoke();
		PickupPickerController.OnDisplayBegin -= new hook_OnDisplayBegin(HandleCommandDisplayBegin);
		ScoreboardController.Awake -= new hook_Awake(ScoreboardController_Awake);
		CommandArtifactManager.Init -= new hook_Init(CommandArtifactManager_Init);
		QueueManager.Disable();
	}

	private void CommandArtifactManager_Init(orig_Init orig)
	{
		orig.Invoke();
		((MonoBehaviour)this).StartCoroutine(coroutine());
		static IEnumerator coroutine()
		{
			while ((Object)(object)CommandArtifactManager.commandCubePrefab == (Object)null)
			{
				yield return (object)new WaitForSeconds(1f);
			}
			GameObject commandCubePrefab = CommandArtifactManager.commandCubePrefab;
			commandUIPrefab = ((commandCubePrefab != null) ? commandCubePrefab.GetComponent<PickupPickerController>().panelPrefab : null);
		}
	}

	private void HandleCommandDisplayBegin(orig_OnDisplayBegin orig, PickupPickerController self, NetworkUIPromptController networkUIPromptController, LocalUser localUser, CameraRigController cameraRigController)
	{
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)self.panelPrefab == (Object)(object)commandUIPrefab)
		{
			foreach (var (tier, val) in QueueManager.PeekAll())
			{
				if (!self.IsChoiceAvailable(val))
				{
					continue;
				}
				QueueManager.Pop(tier);
				Option[] options = self.options;
				int i;
				for (i = 0; i < options.Length; i++)
				{
					if (options[i].pickupIndex == val && options[i].available)
					{
						((MonoBehaviour)self).StartCoroutine(submitChoiceNextFrame());
						break;
					}
				}
				return;
				IEnumerator submitChoiceNextFrame()
				{
					yield return 0;
					self.SubmitChoice(i);
				}
			}
		}
		orig.Invoke(self, networkUIPromptController, localUser, cameraRigController);
	}

	private void ScoreboardController_Awake(orig_Awake orig, ScoreboardController self)
	{
		((Component)self).gameObject.AddComponent<UIManager>();
		orig.Invoke(self);
	}
}
public static class ModConfig
{
	public class ItemTierSet : SortedSet<ItemTier>
	{
		public static string Serialize(ItemTierSet self)
		{
			return string.Join(", ", self.Select((ItemTier x) => ((object)(ItemTier)(ref x)).ToString()));
		}

		public static ItemTierSet Deserialize(string src)
		{
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			ItemTierSet itemTierSet = new ItemTierSet();
			foreach (string item in from s in src.Split(',')
				select s.Trim())
			{
				int result2;
				if (Enum.TryParse<ItemTier>(item, out ItemTier result))
				{
					itemTierSet.Add(result);
				}
				else if (int.TryParse(item, out result2))
				{
					itemTierSet.Add((ItemTier)result2);
				}
			}
			return itemTierSet;
		}

		public override string ToString()
		{
			return Serialize(this);
		}
	}

	private static ConfigFile config;

	public static ConfigEntry<ItemTierSet> enabledTabs;

	public static ConfigEntry<bool> bigItemButtonContainer;

	public static ConfigEntry<float> bigItemButtonScale;

	public static ConfigEntry<bool> rightClickRemovesStack;

	private const string fileName = "commandQueueSlot_";

	private const string extension = "save";

	internal static void InitConfig(ConfigFile _config)
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Expected O, but got Unknown
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Expected O, but got Unknown
		//IL_00cc: Expected O, but got Unknown
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fb: Expected O, but got Unknown
		//IL_00fb: Expected O, but got Unknown
		//IL_010f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0124: Unknown result type (might be due to invalid IL or missing references)
		//IL_012e: Expected O, but got Unknown
		//IL_012e: Expected O, but got Unknown
		//IL_0142: Unknown result type (might be due to invalid IL or missing references)
		//IL_0153: Unknown result type (might be due to invalid IL or missing references)
		//IL_015d: Expected O, but got Unknown
		//IL_015d: Expected O, but got Unknown
		config = _config;
		TomlTypeConverter.AddConverter(typeof(ItemTierSet), new TypeConverter
		{
			ConvertToObject = (string str, Type type) => ItemTierSet.Deserialize(str),
			ConvertToString = (object obj, Type type) => obj.ToString()
		});
		enabledTabs = config.Bind<ItemTierSet>(new ConfigDefinition("General", "EnabledQueues"), new ItemTierSet
		{
			(ItemTier)0,
			(ItemTier)1,
			(ItemTier)2
		}, new ConfigDescription("Which item tiers should have queues?\nValid values: " + string.Join(", ", Enum.GetNames(typeof(ItemTier))), (AcceptableValueBase)null, Array.Empty<object>()));
		bigItemButtonContainer = config.Bind<bool>(new ConfigDefinition("General", "BigItemSelectionContainer"), true, new ConfigDescription("false: Default command button layout\ntrue: Increase the space for buttons, helps avoid overflow with modded items", (AcceptableValueBase)null, Array.Empty<object>()));
		bigItemButtonScale = config.Bind<float>(new ConfigDefinition("General", "BigItemSelectionScale"), 1f, new ConfigDescription("Scale applied to item buttons in the menu - decrease it if your buttons don't fit\nApplies only if BigItemSelectionContainer is true", (AcceptableValueBase)null, Array.Empty<object>()));
		rightClickRemovesStack = config.Bind<bool>(new ConfigDefinition("General", "RightClickRemovesStack"), true, new ConfigDescription("Should right-clicking an item in the queue remove the whole stack?", (AcceptableValueBase)null, Array.Empty<object>()));
	}

	public static void SaveQueue(int slot)
	{
		string path = string.Format("{0}{1}.{2}", "commandQueueSlot_", slot, "save");
		string value = QueueManager.mainQueues.Where((KeyValuePair<ItemTier, List<QueueManager.QueueEntry>> entry) => entry.Value.Count > 0).SelectMany((KeyValuePair<ItemTier, List<QueueManager.QueueEntry>> pair) => pair.Value).Aggregate("", (string current, QueueManager.QueueEntry queueEntry) => current + $"{((object)(PickupIndex)(ref queueEntry.pickupIndex)).ToString()}*{queueEntry.count},");
		if (!File.Exists(path))
		{
			File.Create(path).Dispose();
		}
		using StreamWriter streamWriter = new StreamWriter(path);
		streamWriter.WriteLine(value);
		streamWriter.Dispose();
	}

	public static void LoadQueue(int slot)
	{
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		string path = string.Format("{0}{1}.{2}", "commandQueueSlot_", slot, "save");
		if (!File.Exists(path))
		{
			return;
		}
		QueueManager.ClearAllQueues();
		string text = File.ReadAllText(path).Trim();
		if (string.IsNullOrEmpty(text))
		{
			return;
		}
		try
		{
			string[] array = text.Split(',');
			foreach (string text2 in array)
			{
				if (!string.IsNullOrEmpty(text2))
				{
					string[] array2 = text2.Split('*');
					for (int j = 0; j < int.Parse(array2[1]); j++)
					{
						QueueManager.Enqueue(PickupCatalog.FindPickupIndex(array2[0]));
					}
				}
			}
		}
		catch (Exception)
		{
			Debug.Log((object)$"File for save slot {slot} contains errors.");
		}
	}

	public static string PreviewSlot(int slot)
	{
		string path = string.Format("{0}{1}.{2}", "commandQueueSlot_", slot, "save");
		if (!File.Exists(path))
		{
			return "No Save";
		}
		string text = File.ReadAllText(path).Trim();
		if (string.IsNullOrEmpty(text))
		{
			return "Empty";
		}
		int num = 0;
		try
		{
			num += (from o in text.Split(',')
				where !string.IsNullOrEmpty(o)
				select o.Split('*') into o
				select int.Parse(o[1])).Sum();
		}
		catch (Exception)
		{
			return "Error";
		}
		return (num > 0) ? string.Format("{0} item{1}", num, (num > 1) ? "s" : "") : "Empty";
	}
}
internal class QueueDisplay : MonoBehaviour
{
	public class QueueItemBehavior : MonoBehaviour, IBeginDragHandler, IEventSystemHandler, IDragHandler, IEndDragHandler, IPointerClickHandler
	{
		private GameObject m_DraggingIcon;

		private QueueDisplay m_Queue;

		private ItemIcon m_ItemIcon;

		public void Init(QueueDisplay queue)
		{
			m_Queue = queue;
			m_ItemIcon = ((Component)this).GetComponent<ItemIcon>();
		}

		public void OnBeginDrag(PointerEventData eventData)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Invalid comparison between Unknown and I4
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Expected O, but got Unknown
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			InputButton button = eventData.button;
			InputButton val = button;
			if ((int)val <= 1)
			{
				m_DraggingIcon = new GameObject("QueueItemDragIcon");
				m_DraggingIcon.transform.SetParent(((Component)m_Queue).transform, false);
				m_DraggingIcon.transform.SetAsLastSibling();
				RawImage val2 = m_DraggingIcon.AddComponent<RawImage>();
				val2.texture = m_ItemIcon.image.texture;
				RectTransform rectTransform = ((Graphic)val2).rectTransform;
				Rect rect = ((Graphic)m_ItemIcon.image).rectTransform.rect;
				float height = ((Rect)(ref rect)).height;
				rectTransform.anchorMin = new Vector2(0.5f, 0.5f);
				rectTransform.anchorMax = new Vector2(0.5f, 0.5f);
				rectTransform.sizeDelta = new Vector2(height, height);
				((Transform)rectTransform).localScale = ((Transform)m_ItemIcon.rectTransform).localScale;
				((Graphic)val2).color = new Color(1f, 1f, 1f, 0.6f);
				SetDraggedPosition(eventData);
				((AbstractEventData)eventData).Use();
			}
		}

		public void OnDrag(PointerEventData eventData)
		{
			if (Object.op_Implicit((Object)(object)m_DraggingIcon))
			{
				SetDraggedPosition(eventData);
				((AbstractEventData)eventData).Use();
			}
		}

		public void OnEndDrag(PointerEventData eventData)
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Invalid comparison between Unknown and I4
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)m_DraggingIcon))
			{
				return;
			}
			Object.Destroy((Object)(object)m_DraggingIcon);
			Vector2 val = default(Vector2);
			if (RectTransformUtility.ScreenPointToLocalPointInRectangle(m_Queue.rectTransform, eventData.position, eventData.pressEventCamera, ref val))
			{
				float num = val.x / (m_Queue.iconScale * (m_Queue.itemIconPrefabWidth + 5f));
				int newIndex = Mathf.RoundToInt(num);
				int num2 = m_Queue.icons.FindIndex((ItemIcon icon) => (Object)(object)((Component)icon).gameObject == (Object)(object)((Component)this).gameObject);
				List<QueueManager.QueueEntry> queue = m_Queue.queue;
				if (num2 < 0 || num2 > queue.Count)
				{
					return;
				}
				int num3 = m_Queue.queue[num2].count;
				if ((int)eventData.button == 1 && num3 > 1)
				{
					num3 /= 2;
				}
				QueueManager.Move(m_Queue.tier, num2, newIndex, num3);
			}
			((AbstractEventData)eventData).Use();
		}

		private void SetDraggedPosition(PointerEventData data)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			RectTransform component = m_DraggingIcon.GetComponent<RectTransform>();
			Vector3 position = default(Vector3);
			if (RectTransformUtility.ScreenPointToWorldPointInRectangle(m_Queue.rectTransform, data.position, data.pressEventCamera, ref position))
			{
				((Transform)component).position = position;
			}
		}

		public void OnPointerClick(PointerEventData eventData)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Invalid comparison between Unknown and I4
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			if ((int)eventData.button != 1 || !ModConfig.rightClickRemovesStack.Value)
			{
				return;
			}
			List<ItemIcon> icons = m_Queue.icons;
			for (int i = 0; i < icons.Count; i++)
			{
				if ((Object)(object)((Component)icons[i]).gameObject == (Object)(object)((Component)this).gameObject)
				{
					QueueManager.QueueEntry queueEntry = m_Queue.queue[i];
					QueueManager.Remove(m_Queue.tier, i, queueEntry.count);
					break;
				}
			}
			((AbstractEventData)eventData).Use();
		}
	}

	public GameObject itemIconPrefab;

	public float itemIconPrefabWidth = 64f;

	public ItemTier tier;

	private float iconScale = 1f;

	private RectTransform rectTransform;

	private readonly List<ItemIcon> icons = new List<ItemIcon>();

	private List<QueueManager.QueueEntry> queue;

	public void Awake()
	{
		ref RectTransform reference = ref rectTransform;
		Transform transform = ((Component)this).transform;
		reference = (RectTransform)(object)((transform is RectTransform) ? transform : null);
	}

	public void Start()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		Rect rect = rectTransform.rect;
		iconScale = (((Rect)(ref rect)).height - 10f) / itemIconPrefabWidth;
		LayoutIcons();
	}

	public void LayoutIcon(int index, RectTransform transform)
	{
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		transform.anchoredPosition = new Vector2((float)index * iconScale * (itemIconPrefabWidth + 5f), 5f);
		((Transform)transform).localScale = new Vector3(iconScale, iconScale, 1f);
	}

	public void LayoutIcons(int first = 0)
	{
		for (int i = first; i < icons.Count; i++)
		{
			LayoutIcon(i, icons[i].rectTransform);
		}
	}

	public ItemIcon AllocateIcon(int index)
	{
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Expected O, but got Unknown
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		ItemIcon icon = Object.Instantiate<GameObject>(itemIconPrefab, (Transform)(object)rectTransform, false).GetComponent<ItemIcon>();
		RectTransform val = icon.rectTransform;
		Button val2 = ((Component)icon).gameObject.AddComponent<Button>();
		((UnityEvent)val2.onClick).AddListener((UnityAction)delegate
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			for (int i = 0; i < icons.Count; i++)
			{
				if ((Object)(object)icons[i] == (Object)(object)icon)
				{
					QueueManager.Remove(tier, i);
					break;
				}
			}
		});
		Navigation navigation = default(Navigation);
		((Navigation)(ref navigation)).mode = (Mode)0;
		((Selectable)val2).navigation = navigation;
		val.anchorMin = new Vector2(0f, 1f);
		val.anchorMax = new Vector2(0f, 1f);
		LayoutIcon(index, val);
		QueueItemBehavior queueItemBehavior = ((Component)icon).gameObject.AddComponent<QueueItemBehavior>();
		queueItemBehavior.Init(this);
		icons.Insert(index, icon);
		return icon;
	}

	public void AllocateIcons(int count, Action<int, ItemIcon> action = null)
	{
		for (int num = icons.Count - 1; num >= count; num--)
		{
			Object.Destroy((Object)(object)((Component)icons[num]).gameObject);
			icons.RemoveAt(num);
		}
		for (int i = icons.Count; i < count; i++)
		{
			ItemIcon arg = AllocateIcon(i);
			action?.Invoke(i, arg);
		}
	}

	public void DestroyUI()
	{
		foreach (ItemIcon icon in icons)
		{
			Object.Destroy((Object)(object)((Component)icon).gameObject);
		}
		icons.Clear();
	}

	public void UpdateUI()
	{
		AllocateIcons(queue.Count);
		UpdateIcons();
	}

	private void UpdateIcon(int i)
	{
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		ItemIcon val = icons[i];
		QueueManager.QueueEntry queueEntry = queue[i];
		val.SetItemIndex(PickupCatalog.GetPickupDef(queueEntry.pickupIndex).itemIndex, queueEntry.count);
	}

	private void UpdateIcons()
	{
		for (int i = 0; i < icons.Count; i++)
		{
			UpdateIcon(i);
		}
	}

	private void HandleQueueChange(QueueManager.QueueChange change, ItemTier tier, int index)
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		if (Object.op_Implicit((Object)(object)itemIconPrefab) && tier == this.tier)
		{
			switch (change)
			{
			case QueueManager.QueueChange.Changed:
				UpdateIcon(index);
				break;
			case QueueManager.QueueChange.Added:
				AllocateIcon(index);
				UpdateIcon(index);
				break;
			case QueueManager.QueueChange.Removed:
				Object.Destroy((Object)(object)((Component)icons[index]).gameObject);
				icons.RemoveAt(index);
				LayoutIcons(index);
				break;
			case QueueManager.QueueChange.Moved:
				UpdateUI();
				break;
			}
		}
	}

	public void OnEnable()
	{
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		if (Object.op_Implicit((Object)(object)itemIconPrefab))
		{
			queue = QueueManager.mainQueues[tier];
			UpdateUI();
			QueueManager.OnQueueChanged += HandleQueueChange;
		}
	}

	public void OnDisable()
	{
		QueueManager.OnQueueChanged -= HandleQueueChange;
	}
}
public static class QueueManager
{
	public struct QueueEntry
	{
		public PickupIndex pickupIndex;

		public int count;
	}

	public enum QueueChange
	{
		Removed,
		Added,
		Changed,
		Moved
	}

	public static Dictionary<ItemTier, List<QueueEntry>> mainQueues = new Dictionary<ItemTier, List<QueueEntry>>
	{
		{
			(ItemTier)0,
			new List<QueueEntry>()
		},
		{
			(ItemTier)1,
			new List<QueueEntry>()
		},
		{
			(ItemTier)2,
			new List<QueueEntry>()
		}
	};

	public static Dictionary<ItemTier, bool> queueRepeat = new Dictionary<ItemTier, bool>();

	public static event Action<Run> OnRunQueueInit;

	public static event Action<QueueChange, ItemTier, int> OnQueueChanged;

	internal static void Enable()
	{
		Run.onRunStartGlobal += InitQueues;
		UpdateQueueAvailability();
	}

	internal static void Disable()
	{
		Run.onRunStartGlobal -= InitQueues;
	}

	public static void UpdateQueueAvailability()
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		ModConfig.ItemTierSet value = ModConfig.enabledTabs.Value;
		ItemTier[] array = mainQueues.Keys.ToArray();
		foreach (ItemTier val in array)
		{
			if (!value.Contains(val))
			{
				mainQueues.Remove(val);
			}
		}
		foreach (ItemTier item in value)
		{
			if (!mainQueues.ContainsKey(item))
			{
				mainQueues.Add(item, new List<QueueEntry>());
			}
		}
	}

	private static void InitQueues(Run run)
	{
		mainQueues.Clear();
		UpdateQueueAvailability();
		QueueManager.OnRunQueueInit?.Invoke(run);
	}

	public static bool DoesRepeat(ItemTier tier)
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		bool value;
		return queueRepeat.TryGetValue(tier, out value) && value;
	}

	public static void ToggleRepeat(ItemTier tier)
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		queueRepeat[tier] = !DoesRepeat(tier);
	}

	public static void Enqueue(PickupIndex pickupIndex)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_007e: Unknown result type (might be due to invalid IL or missing references)
		ItemTier tier = ItemCatalog.GetItemDef(PickupCatalog.GetPickupDef(pickupIndex).itemIndex).tier;
		List<QueueEntry> list = mainQueues[tier];
		if (list.Count > 0)
		{
			QueueEntry value = list[list.Count - 1];
			if (value.pickupIndex == pickupIndex)
			{
				value.count++;
				list[list.Count - 1] = value;
				QueueManager.OnQueueChanged?.Invoke(QueueChange.Changed, tier, list.Count - 1);
				return;
			}
		}
		QueueEntry queueEntry = default(QueueEntry);
		queueEntry.pickupIndex = pickupIndex;
		queueEntry.count = 1;
		QueueEntry item = queueEntry;
		list.Add(item);
		QueueManager.OnQueueChanged?.Invoke(QueueChange.Added, tier, list.Count - 1);
	}

	public static PickupIndex Peek(ItemTier tier)
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		List<QueueEntry> list = mainQueues[tier];
		if (list.Count == 0)
		{
			return PickupIndex.none;
		}
		return list[0].pickupIndex;
	}

	public static PickupIndex Pop(ItemTier tier)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		PickupIndex val = Remove(tier, 0);
		if (DoesRepeat(tier))
		{
			Enqueue(val);
		}
		return val;
	}

	public static PickupIndex Remove(ItemTier tier, int index, int count = 1)
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		List<QueueEntry> list = mainQueues[tier];
		QueueEntry value = list[index];
		value.count -= count;
		if (value.count <= 0)
		{
			list.RemoveAt(index);
			QueueManager.OnQueueChanged?.Invoke(QueueChange.Removed, tier, index);
			if (TryMerge(tier, index - 1, index))
			{
				QueueManager.OnQueueChanged?.Invoke(QueueChange.Removed, tier, index);
				QueueManager.OnQueueChanged?.Invoke(QueueChange.Changed, tier, index - 1);
			}
		}
		else
		{
			list[index] = value;
			QueueManager.OnQueueChanged?.Invoke(QueueChange.Changed, tier, index);
		}
		return value.pickupIndex;
	}

	private static bool TryMerge(ItemTier tier, int into, int from)
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		List<QueueEntry> list = mainQueues[tier];
		if (into < 0 || into >= list.Count || from < 0 || from >= list.Count)
		{
			return false;
		}
		QueueEntry value = list[into];
		QueueEntry queueEntry = list[from];
		if (value.pickupIndex != queueEntry.pickupIndex)
		{
			return false;
		}
		value.count += queueEntry.count;
		list[into] = value;
		list.RemoveAt(from);
		return true;
	}

	public static void ClearAllQueues()
	{
		mainQueues.Clear();
		UpdateQueueAvailability();
	}

	public static void Move(ItemTier tier, int oldIndex, int newIndex, int count = 1)
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
		List<QueueEntry> list = mainQueues[tier];
		newIndex = Math.Max(0, Math.Min(list.Count, newIndex));
		if (newIndex == oldIndex)
		{
			return;
		}
		QueueEntry item = list[oldIndex];
		if (item.count < count)
		{
			return;
		}
		if (item.count == count)
		{
			list.RemoveAt(oldIndex);
			if (newIndex > oldIndex)
			{
				newIndex--;
			}
		}
		else
		{
			QueueEntry value = list[oldIndex];
			value.count -= count;
			list[oldIndex] = value;
		}
		item.count = count;
		if (TryMerge(tier, oldIndex - 1, oldIndex) && newIndex > oldIndex)
		{
			newIndex--;
		}
		list.Insert(newIndex, item);
		TryMerge(tier, newIndex - 1, newIndex);
		TryMerge(tier, newIndex, newIndex + 1);
		QueueManager.OnQueueChanged?.Invoke(QueueChange.Moved, tier, -1);
	}

	public static IEnumerable<(ItemTier, PickupIndex)> PeekAll()
	{
		return from entry in mainQueues
			where entry.Value.Count > 0
			select (entry.Key, entry.Value.First().pickupIndex);
	}
}
internal class UIManager : MonoBehaviour
{
	private struct ButtonWrapper
	{
		public HGButton hgButton { get; private set; }

		public TextMeshProUGUI textComponent { get; private set; }

		public RectTransform rectTransform { get; private set; }

		public LanguageTextMeshController languageTextMeshController { get; private set; }

		public ButtonClickedEvent _onClick => ((Button)hgButton).onClick;

		public string text
		{
			get
			{
				return languageTextMeshController.token;
			}
			set
			{
				languageTextMeshController.token = value;
			}
		}

		public string directText
		{
			get
			{
				TextMeshProUGUI obj = textComponent;
				return (obj != null) ? ((TMP_Text)obj).text : null;
			}
			set
			{
				((TMP_Text)textComponent).text = value;
			}
		}

		public event UnityAction onClick
		{
			add
			{
				((UnityEvent)_onClick).AddListener(value);
			}
			remove
			{
				((UnityEvent)_onClick).RemoveListener(value);
			}
		}

		public ButtonWrapper(HGButton button)
		{
			hgButton = button;
			textComponent = ((Component)button).GetComponentInChildren<TextMeshProUGUI>();
			rectTransform = ((Component)button).GetComponent<RectTransform>();
			languageTextMeshController = ((Component)button).GetComponent<LanguageTextMeshController>();
		}
	}

	private static readonly GameObject commandUIPrefab;

	private static readonly GameObject commandCancelButton;

	private static readonly PickupPickerPanel prefabPickupPickerPanel;

	private static readonly GameObject commandItemButton;

	private static readonly GameObject commandItemContainer;

	private static Texture2D repeatIconTexture;

	private float saveSlots = 5f;

	private static readonly Color selectedColorMult;

	private Sprite missingUnlockIcon;

	private GameObject itemIconPrefab;

	private ItemInventoryDisplay itemInventoryDisplayPrefab;

	private ScoreboardController scoreboard;

	private HUD hud;

	private GameObject container;

	private GameObject origContainer;

	private GameObject saveLoadContainer;

	private ColorBlock origButtonColors;

	private ColorBlock selectedButtonColors;

	private ButtonWrapper scoreboardButton;

	private ButtonWrapper queueButton;

	private ButtonWrapper saveLoadButton;

	private GameObject queueContainer;

	private readonly Dictionary<ItemTier, GameObject> queueDisplays = new Dictionary<ItemTier, GameObject>();

	private readonly Dictionary<ItemTier, ButtonWrapper> queueButtons = new Dictionary<ItemTier, ButtonWrapper>();

	private int displayingQueues = 1;

	private ItemTier selectedQueue = (ItemTier)0;

	private List<GameObject> uiElements = new List<GameObject>();

	private int DisplayingQueues
	{
		get
		{
			return displayingQueues;
		}
		set
		{
			if (displayingQueues == value)
			{
				return;
			}
			if (Object.op_Implicit((Object)(object)origContainer) && Object.op_Implicit((Object)(object)queueContainer) && Object.op_Implicit((Object)(object)saveLoadContainer))
			{
				switch (value)
				{
				case 0:
					container.SetActive(false);
					queueContainer.SetActive(true);
					saveLoadContainer.SetActive(false);
					break;
				case 1:
					container.SetActive(true);
					queueContainer.SetActive(false);
					saveLoadContainer.SetActive(false);
					break;
				default:
					container.SetActive(false);
					queueContainer.SetActive(false);
					saveLoadContainer.SetActive(true);
					break;
				}
			}
			displayingQueues = value;
			UpdateButtonColors();
		}
	}

	private ItemTier SelectedQueue
	{
		get
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			return selectedQueue;
		}
		set
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			if (selectedQueue != value)
			{
				queueDisplays[selectedQueue].SetActive(false);
				queueDisplays[value].SetActive(true);
				ButtonWrapper[] buttons = new ButtonWrapper[2]
				{
					queueButtons[value],
					queueButtons[selectedQueue]
				};
				TransitionEnabledButton(buttons);
				selectedQueue = value;
			}
		}
	}

	static UIManager()
	{
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		selectedColorMult = new Color(0.3f, 0.3f, 0.3f);
		commandUIPrefab = CommandArtifactManager.commandCubePrefab.GetComponent<PickupPickerController>().panelPrefab;
		commandCancelButton = ((Component)commandUIPrefab.GetComponentsInChildren<HGButton>().First((HGButton a) => ((Object)a).name == "CancelButton")).gameObject;
		prefabPickupPickerPanel = commandUIPrefab.GetComponent<PickupPickerPanel>();
		commandItemButton = prefabPickupPickerPanel.buttonPrefab;
		commandItemContainer = ((Component)prefabPickupPickerPanel.buttonContainer).gameObject;
	}

	private static void CopyRectTransform(RectTransform dest, RectTransform source)
	{
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		dest.anchorMin = source.anchorMin;
		dest.anchorMax = source.anchorMax;
		dest.anchoredPosition = source.anchoredPosition;
		((Transform)dest).position = ((Transform)source).position;
		dest.sizeDelta = source.sizeDelta;
	}

	private static void ReparentChildren(Transform dest, Transform source, bool keepWorldPos = false, Action<Transform> additionalAction = null)
	{
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Expected O, but got Unknown
		List<Transform> list = new List<Transform>();
		foreach (Transform item in source)
		{
			Transform val = item;
			if ((Object)(object)val != (Object)(object)dest)
			{
				list.Add(val);
			}
		}
		foreach (Transform item2 in list)
		{
			item2.SetParent(dest, keepWorldPos);
			additionalAction?.Invoke(item2);
		}
	}

	private static IEnumerator ExecuteNextFrameInner(Action action)
	{
		yield return 0;
		action();
	}

	private void ExecuteNextFrame(Action action)
	{
		((MonoBehaviour)this).StartCoroutine(ExecuteNextFrameInner(action));
	}

	private ButtonWrapper CreateButton(GameObject parent = null, UnityAction onClick = null, string text = null)
	{
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Expected O, but got Unknown
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Expected O, but got Unknown
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Expected O, but got Unknown
		GameObject val = Object.Instantiate<GameObject>(commandCancelButton, (parent != null) ? parent.transform : null);
		uiElements.Add(val);
		HGButton component = val.GetComponent<HGButton>();
		((MPButton)component).onSelect = new UnityEvent();
		((MPButton)component).onDeselect = new UnityEvent();
		((Button)component).onClick = new ButtonClickedEvent();
		ButtonWrapper result = new ButtonWrapper(component);
		if (text != null)
		{
			result.text = text;
		}
		if (onClick != null)
		{
			result.onClick += onClick;
		}
		return result;
	}

	private void MarkButton(ButtonWrapper button, bool state)
	{
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		((Selectable)button.hgButton).colors = (state ? selectedButtonColors : origButtonColors);
		((Graphic)button.hgButton.imageOnHover).color = (state ? selectedColorMult : Color.white);
	}

	private void TransitionEnabledButton(ButtonWrapper[] buttons)
	{
		int num = 0;
		foreach (ButtonWrapper button in buttons)
		{
			if (num == 0)
			{
				MarkButton(button, state: true);
			}
			else
			{
				MarkButton(button, state: false);
			}
			num++;
		}
	}

	private void UpdateButtonColors()
	{
		ButtonWrapper[] array = new ButtonWrapper[3];
		if (Object.op_Implicit((Object)(object)queueButton.hgButton) && Object.op_Implicit((Object)(object)scoreboardButton.hgButton) && Object.op_Implicit((Object)(object)saveLoadButton.hgButton))
		{
			if (DisplayingQueues == 0)
			{
				array[0] = queueButton;
				array[1] = scoreboardButton;
				array[2] = saveLoadButton;
			}
			else if (DisplayingQueues == 1)
			{
				array[0] = scoreboardButton;
				array[1] = queueButton;
				array[2] = saveLoadButton;
			}
			else
			{
				array[0] = saveLoadButton;
				array[1] = queueButton;
				array[2] = scoreboardButton;
			}
			TransitionEnabledButton(array);
		}
	}

	private void PrintObject(GameObject obj, bool components = false, int depth = 0)
	{
		//IL_009d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Expected O, but got Unknown
		StringBuilder stringBuilder = new StringBuilder();
		stringBuilder.Append(' ', depth * 2);
		stringBuilder.Append(((object)obj).ToString());
		Debug.Log((object)stringBuilder.ToString());
		if (components)
		{
			Component[] components2 = obj.GetComponents<Component>();
			foreach (Component val in components2)
			{
				stringBuilder.Clear();
				stringBuilder.Append(' ', depth * 2);
				stringBuilder.Append('-');
				stringBuilder.Append(((object)val).ToString());
				Debug.Log((object)stringBuilder.ToString());
			}
		}
		foreach (Transform item in obj.transform)
		{
			Transform val2 = item;
			PrintObject(((Component)val2).gameObject, components, depth + 1);
		}
	}

	private PickupIndex GetPickupIndexOfItemTier(ItemTier itemTier)
	{
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Expected I4, but got Unknown
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
		List<PickupIndex> list = null;
		switch ((int)itemTier)
		{
		case 0:
			list = Run.instance.availableTier1DropList;
			break;
		case 1:
			list = Run.instance.availableTier2DropList;
			break;
		case 2:
			list = Run.instance.availableTier3DropList;
			break;
		case 4:
			list = Run.instance.availableBossDropList;
			break;
		case 3:
			list = Run.instance.availableLunarItemDropList;
			break;
		case 6:
			list = Run.instance.availableVoidTier1DropList;
			break;
		case 7:
			list = Run.instance.availableVoidTier2DropList;
			break;
		case 8:
			list = Run.instance.availableVoidTier3DropList;
			break;
		case 9:
			list = Run.instance.availableVoidBossDropList;
			break;
		}
		return list?.FirstOrDefault() ?? PickupIndex.none;
	}

	private RectTransform CreateQueueContainer(ItemTier itemTier, RectTransform parent, Action<PickupIndex> callback)
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Expected O, but got Unknown
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
		//IL_0120: Unknown result type (might be due to invalid IL or missing references)
		//IL_012f: Expected O, but got Unknown
		//IL_014d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0164: Unknown result type (might be due to invalid IL or missing references)
		//IL_017b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0192: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e3: Expected O, but got Unknown
		//IL_0208: Unknown result type (might be due to invalid IL or missing references)
		//IL_021f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0236: Unknown result type (might be due to invalid IL or missing references)
		//IL_025f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0299: Unknown result type (might be due to invalid IL or missing references)
		//IL_029e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0404: Unknown result type (might be due to invalid IL or missing references)
		//IL_041f: Unknown result type (might be due to invalid IL or missing references)
		//IL_043a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0455: Unknown result type (might be due to invalid IL or missing references)
		//IL_0468: Unknown result type (might be due to invalid IL or missing references)
		//IL_046e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0328: Unknown result type (might be due to invalid IL or missing references)
		//IL_0337: Unknown result type (might be due to invalid IL or missing references)
		//IL_0352: Unknown result type (might be due to invalid IL or missing references)
		//IL_036d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0388: Unknown result type (might be due to invalid IL or missing references)
		//IL_03a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_03be: Unknown result type (might be due to invalid IL or missing references)
		//IL_047a: Unknown result type (might be due to invalid IL or missing references)
		//IL_047f: Unknown result type (might be due to invalid IL or missing references)
		GameObject val = new GameObject($"{itemTier}QueueContainer", new Type[1] { typeof(RectTransform) });
		Transform transform = val.transform;
		RectTransform val2 = (RectTransform)(object)((transform is RectTransform) ? transform : null);
		((Transform)val2).SetParent((Transform)(object)parent, false);
		GameObject val3 = Object.Instantiate<GameObject>(((Component)itemInventoryDisplayPrefab).gameObject, (Transform)(object)val2, false);
		Object.DestroyImmediate((Object)(object)val3.GetComponent<ItemInventoryDisplay>());
		Object.DestroyImmediate((Object)(object)val3.GetComponent<LayoutElement>());
		Transform transform2 = val3.transform;
		RectTransform val4 = (RectTransform)(object)((transform2 is RectTransform) ? transform2 : null);
		val4.anchorMin = new Vector2(0f, 1f);
		val4.anchorMax = new Vector2(1f, 1f);
		val4.sizeDelta = new Vector2(-60f, 50f);
		val4.anchoredPosition = new Vector2(0f, -5f);
		val4.pivot = new Vector2(0f, 1f);
		ButtonWrapper repeatButton = default(ButtonWrapper);
		repeatButton = CreateButton(val, (UnityAction)delegate
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			QueueManager.ToggleRepeat(itemTier);
			MarkButton(repeatButton, QueueManager.DoesRepeat(itemTier));
		}, "");
		RectTransform rectTransform = repeatButton.rectTransform;
		rectTransform.anchorMin = new Vector2(1f, 1f);
		rectTransform.anchorMax = new Vector2(1f, 1f);
		rectTransform.sizeDelta = new Vector2(55f, 55f);
		rectTransform.anchoredPosition = new Vector2(0f, -2.5f);
		rectTransform.pivot = new Vector2(1f, 1f);
		GameObject val5 = new GameObject($"{itemTier}RepeatButtonImageHolder", new Type[1] { typeof(RectTransform) });
		Transform transform3 = val5.transform;
		RectTransform val6 = (RectTransform)(object)((transform3 is RectTransform) ? transform3 : null);
		((Transform)val6).SetParent((Transform)(object)rectTransform, false);
		val6.anchorMin = new Vector2(0f, 0f);
		val6.anchorMax = new Vector2(1f, 1f);
		val6.sizeDelta = new Vector2(-15f, -15f);
		RawImage val7 = val5.AddComponent<RawImage>();
		val7.texture = (Texture)(object)repeatIconTexture;
		MarkButton(repeatButton, QueueManager.DoesRepeat(itemTier));
		QueueDisplay queueDisplay = val3.AddComponent<QueueDisplay>();
		queueDisplay.itemIconPrefab = itemIconPrefab;
		queueDisplay.itemIconPrefabWidth = itemInventoryDisplayPrefab.itemIconPrefabWidth;
		queueDisplay.tier = itemTier;
		GameObject val8 = Object.Instantiate<GameObject>(commandItemContainer, (Transform)(object)val2, false);
		RectTransform itemButtonsTransform = default(RectTransform);
		ref RectTransform reference = ref itemButtonsTransform;
		Transform transform4 = val8.transform;
		reference = (RectTransform)(object)((transform4 is RectTransform) ? transform4 : null);
		GridLayoutGroup component = val8.GetComponent<GridLayoutGroup>();
		UIElementAllocator<MPButton> val9 = new UIElementAllocator<MPButton>(itemButtonsTransform, commandItemButton, true, false);
		if (ModConfig.bigItemButtonContainer.Value)
		{
			Object.Destroy((Object)(object)val8.GetComponent<RawImage>());
			component.constraint = (Constraint)0;
			component.startCorner = (Corner)0;
			component.startAxis = (Axis)0;
			((LayoutGroup)component).childAlignment = (TextAnchor)1;
			component.cellSize *= ModConfig.bigItemButtonScale.Value;
			itemButtonsTransform.anchoredPosition = new Vector2(0f, 0f);
			itemButtonsTransform.anchorMin = new Vector2(0f, 0f);
			itemButtonsTransform.anchorMax = new Vector2(1f, 1f);
			itemButtonsTransform.sizeDelta = new Vector2(0f, -55f);
			itemButtonsTransform.pivot = new Vector2(0.5f, 0f);
		}
		else
		{
			component.constraint = (Constraint)1;
			component.constraintCount = prefabPickupPickerPanel.maxColumnCount;
			((LayoutGroup)component).childAlignment = (TextAnchor)1;
			itemButtonsTransform.anchorMin = new Vector2(0.5f, 1f);
			itemButtonsTransform.anchorMax = new Vector2(0.5f, 1f);
			itemButtonsTransform.anchoredPosition = new Vector2(0f, -55f);
			itemButtonsTransform.pivot = new Vector2(0f, 1f);
			itemButtonsTransform.sizeDelta = default(Vector2);
		}
		Option[] itemOptions = PickupPickerController.GetOptionsFromPickupIndex(GetPickupIndexOfItemTier(itemTier));
		if (itemOptions != null)
		{
			val9.onCreateElement = delegate(int index, MPButton button)
			{
				//IL_0008: Unknown result type (might be due to invalid IL or missing references)
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				//IL_000f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_009f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0054: Unknown result type (might be due to invalid IL or missing references)
				//IL_0077: Unknown result type (might be due to invalid IL or missing references)
				//IL_007c: Unknown result type (might be due to invalid IL or missing references)
				//IL_008f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0099: Expected O, but got Unknown
				Option val10 = itemOptions[index];
				PickupDef pickupDef = PickupCatalog.GetPickupDef(val10.pickupIndex);
				Image component2 = ((Component)((Component)button).GetComponent<ChildLocator>().FindChild("Icon")).GetComponent<Image>();
				if (val10.available && pickupDef != null)
				{
					((Graphic)component2).color = Color.white;
					component2.sprite = pickupDef.iconSprite;
					((Selectable)button).interactable = true;
					PickupIndex pickupIndex = pickupDef.pickupIndex;
					((UnityEvent)((Button)button).onClick).AddListener((UnityAction)delegate
					{
						//IL_000d: Unknown result type (might be due to invalid IL or missing references)
						callback(pickupIndex);
						LayoutRebuilder.MarkLayoutForRebuild(itemButtonsTransform);
					});
				}
				else
				{
					((Graphic)component2).color = Color.gray;
					component2.sprite = missingUnlockIcon;
					((Selectable)button).interactable = false;
				}
			};
			val9.AllocateElements(itemOptions.Length);
		}
		return val2;
	}

	private void CreateSaveLoadContainer(GameObject saveLoadCon)
	{
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Expected O, but got Unknown
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
		//IL_0100: Expected O, but got Unknown
		//IL_0113: Unknown result type (might be due to invalid IL or missing references)
		//IL_012c: Unknown result type (might be due to invalid IL or missing references)
		//IL_013b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0141: Unknown result type (might be due to invalid IL or missing references)
		//IL_014d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0153: Unknown result type (might be due to invalid IL or missing references)
		float num = 5f;
		for (int i = 1; (float)i <= num; i++)
		{
			int slot = i;
			float num2 = (num + 1f - (float)slot) * 1.2f / num - 0.6f;
			ButtonWrapper loadButton = CreateButton(text: $"Load slot {slot} ({ModConfig.PreviewSlot(slot)})", parent: saveLoadCon, onClick: (UnityAction)delegate
			{
				ModConfig.LoadQueue(slot);
			});
			RectTransform rectTransform = loadButton.rectTransform;
			rectTransform.anchorMin = new Vector2(0.25f, num2);
			rectTransform.anchorMax = new Vector2(0.495f, num2 + 0.24f);
			rectTransform.anchoredPosition = default(Vector2);
			rectTransform.sizeDelta = default(Vector2);
			RectTransform rectTransform2 = CreateButton(text: $"Save in slot {slot}", parent: saveLoadCon, onClick: (UnityAction)delegate
			{
				ModConfig.SaveQueue(slot);
				loadButton.text = $"Load slot {slot} ({ModConfig.PreviewSlot(slot)})";
			}).rectTransform;
			rectTransform2.anchorMin = new Vector2(0.505f, num2);
			rectTransform2.anchorMax = new Vector2(0.75f, num2 + 0.24f);
			rectTransform2.anchoredPosition = default(Vector2);
			rectTransform2.sizeDelta = default(Vector2);
		}
	}

	private void DestroyUI()
	{
		foreach (GameObject uiElement in uiElements)
		{
			Object.Destroy((Object)(object)uiElement);
		}
		uiElements.Clear();
		if ((Object)(object)container != (Object)null)
		{
			RectTransform component = container.GetComponent<RectTransform>();
			RectTransform component2 = origContainer.GetComponent<RectTransform>();
			ReparentChildren((Transform)(object)component2, (Transform)(object)component);
			Object.Destroy((Object)(object)container);
			Object.Destroy((Object)(object)queueContainer);
			Object.Destroy((Object)(object)saveLoadContainer);
			container = null;
		}
	}

	private void RebuildUI()
	{
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_007b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ad: Expected O, but got Unknown
		//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dc: Expected O, but got Unknown
		//IL_0119: Unknown result type (might be due to invalid IL or missing references)
		//IL_012f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0145: Unknown result type (might be due to invalid IL or missing references)
		//IL_0173: Unknown result type (might be due to invalid IL or missing references)
		//IL_017d: Expected O, but got Unknown
		//IL_023c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0241: Unknown result type (might be due to invalid IL or missing references)
		//IL_024b: Unknown result type (might be due to invalid IL or missing references)
		//IL_026f: Unknown result type (might be due to invalid IL or missing references)
		//IL_03f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_03fd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0409: Unknown result type (might be due to invalid IL or missing references)
		//IL_045f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0465: Unknown result type (might be due to invalid IL or missing references)
		//IL_0482: Unknown result type (might be due to invalid IL or missing references)
		//IL_04a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_04ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_04c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_04d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_04df: Expected O, but got Unknown
		//IL_0505: Unknown result type (might be due to invalid IL or missing references)
		//IL_050b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0528: Unknown result type (might be due to invalid IL or missing references)
		//IL_0548: Unknown result type (might be due to invalid IL or missing references)
		//IL_0560: Unknown result type (might be due to invalid IL or missing references)
		//IL_0566: Unknown result type (might be due to invalid IL or missing references)
		//IL_057b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0585: Expected O, but got Unknown
		//IL_05ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_05b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_05ce: Unknown result type (might be due to invalid IL or missing references)
		//IL_05ee: Unknown result type (might be due to invalid IL or missing references)
		//IL_0606: Unknown result type (might be due to invalid IL or missing references)
		//IL_060c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0621: Unknown result type (might be due to invalid IL or missing references)
		//IL_062b: Expected O, but got Unknown
		//IL_028e: Unknown result type (might be due to invalid IL or missing references)
		//IL_029a: Expected O, but got Unknown
		//IL_02b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_02ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_02f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_0304: Unknown result type (might be due to invalid IL or missing references)
		//IL_030a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0315: Unknown result type (might be due to invalid IL or missing references)
		//IL_034e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0365: Unknown result type (might be due to invalid IL or missing references)
		//IL_0374: Unknown result type (might be due to invalid IL or missing references)
		//IL_037a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0386: Unknown result type (might be due to invalid IL or missing references)
		//IL_038c: Unknown result type (might be due to invalid IL or missing references)
		//IL_03aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_03c4: Unknown result type (might be due to invalid IL or missing references)
		DestroyUI();
		origButtonColors = ((Selectable)commandCancelButton.GetComponent<HGButton>()).colors;
		ColorBlock val = origButtonColors;
		((ColorBlock)(ref val)).disabledColor = ((ColorBlock)(ref val)).disabledColor * selectedColorMult;
		((ColorBlock)(ref val)).pressedColor = ((ColorBlock)(ref val)).pressedColor * selectedColorMult;
		Color val2 = default(Color);
		((Color)(ref val2))..ctor(0.7f, 0.55f, 0.1f, 1f);
		((ColorBlock)(ref val)).normalColor = val2;
		((ColorBlock)(ref val)).highlightedColor = val2;
		selectedButtonColors = val;
		container = new GameObject("CommandQueueScoreboardWrapper", new Type[1] { typeof(RectTransform) });
		RectTransform component = container.GetComponent<RectTransform>();
		saveLoadContainer = new GameObject("SaveLoadContainer", new Type[1] { typeof(RectTransform) });
		RectTransform component2 = saveLoadContainer.GetComponent<RectTransform>();
		origContainer = ((Component)scoreboard).gameObject;
		RectTransform component3 = origContainer.GetComponent<RectTransform>();
		((Transform)component).SetParent((Transform)(object)component3, false);
		component.sizeDelta = new Vector2(0f, 0f);
		component.anchorMin = new Vector2(0f, 0f);
		component.anchorMax = new Vector2(1f, 0.93f);
		ReparentChildren((Transform)(object)component, (Transform)(object)component3);
		queueContainer = new GameObject("CommandQueueContainer", new Type[1] { typeof(RectTransform) });
		Transform transform = queueContainer.transform;
		RectTransform val3 = (RectTransform)(object)((transform is RectTransform) ? transform : null);
		((Transform)component2).SetParent((Transform)(object)component3, false);
		saveLoadContainer.SetActive(false);
		CopyRectTransform(component2, component);
		CreateSaveLoadContainer(saveLoadContainer);
		((Transform)val3).SetParent((Transform)(object)component3, false);
		CopyRectTransform(val3, component);
		Dictionary<ItemTier, string> dictionary = new Dictionary<ItemTier, string>
		{
			{
				(ItemTier)0,
				"White"
			},
			{
				(ItemTier)1,
				"Green"
			},
			{
				(ItemTier)2,
				"Red"
			}
		};
		ModConfig.ItemTierSet value = ModConfig.enabledTabs.Value;
		float num = (float)value.Count + 1f;
		int num2 = 0;
		foreach (ItemTier item in value)
		{
			ItemTier tier = item;
			string text = (dictionary.ContainsKey(tier) ? dictionary[tier] : ((object)(ItemTier)(ref tier)).ToString());
			string text2 = text;
			ButtonWrapper value2 = CreateButton(queueContainer, (UnityAction)delegate
			{
				//IL_0008: Unknown result type (might be due to invalid IL or missing references)
				SelectedQueue = tier;
			}, text2);
			value2.rectTransform.anchorMin = new Vector2((float)num2 / (float)value.Count, 86f / 93f);
			value2.rectTransform.anchorMax = new Vector2((float)(num2 + 1) / (float)value.Count, 1f);
			value2.rectTransform.anchoredPosition = default(Vector2);
			value2.rectTransform.sizeDelta = default(Vector2);
			RectTransform val4 = CreateQueueContainer(tier, val3, delegate(PickupIndex index)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				QueueManager.Enqueue(index);
			});
			val4.anchorMin = new Vector2(0f, 0f);
			val4.anchorMax = new Vector2(1f, 86f / 93f);
			val4.sizeDelta = default(Vector2);
			val4.anchoredPosition = default(Vector2);
			((Component)val4).gameObject.SetActive(false);
			queueDisplays[tier] = ((Component)val4).gameObject;
			queueButtons[tier] = value2;
			num2++;
		}
		selectedQueue = value.First();
		queueDisplays[selectedQueue].SetActive(true);
		ExecuteNextFrame(delegate
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			MarkButton(queueButtons[selectedQueue], state: true);
		});
		queueContainer.SetActive(false);
		scoreboardButton = CreateButton(origContainer, null, "Scoreboard");
		scoreboardButton.rectTransform.anchoredPosition = default(Vector2);
		scoreboardButton.rectTransform.anchorMin = new Vector2(0f, 0.93f);
		scoreboardButton.rectTransform.anchorMax = new Vector2(0.333f, 1f);
		scoreboardButton.rectTransform.sizeDelta = default(Vector2);
		scoreboardButton.onClick += (UnityAction)delegate
		{
			DisplayingQueues = 1;
		};
		queueButton = CreateButton(origContainer, null, "Command Queue");
		queueButton.rectTransform.anchoredPosition = default(Vector2);
		queueButton.rectTransform.anchorMin = new Vector2(0.333f, 0.93f);
		queueButton.rectTransform.anchorMax = new Vector2(0.667f, 1f);
		queueButton.rectTransform.sizeDelta = default(Vector2);
		queueButton.onClick += (UnityAction)delegate
		{
			DisplayingQueues = 0;
		};
		saveLoadButton = CreateButton(origContainer, null, "Saves");
		saveLoadButton.rectTransform.anchoredPosition = default(Vector2);
		saveLoadButton.rectTransform.anchorMin = new Vector2(0.666f, 0.93f);
		saveLoadButton.rectTransform.anchorMax = new Vector2(1f, 1f);
		saveLoadButton.rectTransform.sizeDelta = default(Vector2);
		saveLoadButton.onClick += (UnityAction)delegate
		{
			DisplayingQueues = 2;
		};
		ExecuteNextFrame(delegate
		{
			UpdateButtonColors();
		});
	}

	public void Awake()
	{
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Expected O, but got Unknown
		if (!CommandQueue.IsLoaded)
		{
			Object.Destroy((Object)(object)this);
			return;
		}
		repeatIconTexture = new Texture2D(0, 0);
		using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("CommandQueue.repeat-solid.png"))
		{
			using MemoryStream memoryStream = new MemoryStream();
			stream.CopyTo(memoryStream);
			byte[] array = memoryStream.ToArray();
			ImageConversion.LoadImage(repeatIconTexture, array);
		}
		scoreboard = ((Component)this).GetComponent<ScoreboardController>();
		hud = ((Component)this).GetComponentInParent<HUD>();
		missingUnlockIcon = Resources.Load<Sprite>("Textures/MiscIcons/texUnlockIcon");
		itemInventoryDisplayPrefab = scoreboard.stripPrefab.GetComponent<ScoreboardStrip>().itemInventoryDisplay;
		GameObject val = LegacyResourcesAPI.Load<GameObject>("Prefabs/HUDSimple");
		HUD component = val.GetComponent<HUD>();
		ItemInventoryDisplay itemInventoryDisplay = component.itemInventoryDisplay;
		itemIconPrefab = itemInventoryDisplay.itemIconPrefab;
		CommandQueue.PluginUnloaded += delegate
		{
			Object.DestroyImmediate((Object)(object)this);
		};
	}

	private void OnDestroy()
	{
		DestroyUI();
		Object.Destroy((Object)(object)repeatIconTexture);
	}

	private void OnEnable()
	{
		if ((Object)(object)container == (Object)null)
		{
			RebuildUI();
		}
	}
}