Decompiled source of EgoPools v1.3.1

plugins/EgoPools.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using RoR2;
using RoR2.UI;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("EgoPools")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("EgoPools")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ad0dfd7e-da05-41fe-9133-6134e468d380")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace EgoPools;

[BepInPlugin("com.yourname.egopools", "Ego Pools", "1.3.1")]
public class EgoPoolPlugin : BaseUnityPlugin
{
	private sealed class PoolObjectiveTracker : ObjectiveTracker
	{
		private string cached;

		protected override string GenerateString()
		{
			if (cached == null)
			{
				cached = "☼ A Cleansing Pool has manifested this stage. ☼";
			}
			return cached;
		}

		protected override bool IsDirty()
		{
			return false;
		}
	}

	[CompilerGenerated]
	private sealed class <DelayedPoolMessage>d__18 : IEnumerator<object>, IDisposable, IEnumerator
	{
		private int <>1__state;

		private object <>2__current;

		public int stageIndex;

		private float <waited>5__2;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <DelayedPoolMessage>d__18(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Expected O, but got Unknown
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Expected O, but got Unknown
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				<waited>5__2 = 0f;
				<>2__current = (object)new WaitForSeconds(0.5f);
				<>1__state = 1;
				return true;
			case 1:
				<>1__state = -1;
				<waited>5__2 += 0.5f;
				break;
			case 2:
				<>1__state = -1;
				<waited>5__2 += 0.5f;
				if ((Object)(object)Run.instance == (Object)null || Run.instance.stageClearCount != stageIndex)
				{
					return false;
				}
				break;
			}
			if (<waited>5__2 < 12f)
			{
				bool flag = false;
				foreach (PlayerCharacterMasterController instance in PlayerCharacterMasterController.instances)
				{
					object obj;
					if (instance == null)
					{
						obj = null;
					}
					else
					{
						CharacterMaster master = instance.master;
						obj = ((master != null) ? master.GetBody() : null);
					}
					CharacterBody val = (CharacterBody)obj;
					if (Object.op_Implicit((Object)(object)val) && val.HasBuff(Buffs.HiddenInvincibility))
					{
						flag = true;
						break;
					}
				}
				if (flag)
				{
					<>2__current = (object)new WaitForSeconds(0.5f);
					<>1__state = 2;
					return true;
				}
			}
			if ((Object)(object)Run.instance == (Object)null || Run.instance.stageClearCount != stageIndex)
			{
				return false;
			}
			if (!AnyPoolExists())
			{
				return false;
			}
			Chat.AddMessage("<color=#00ffff><size=20>✦ A Cleansing Pool has manifested this stage. ✦</size></color>");
			return false;
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	private static int lastHandledStage = -1;

	private static bool poolSpawnedThisStage = false;

	private static EgoPoolPlugin Instance;

	private static ConfigEntry<float> SpawnChance;

	private static ConfigEntry<int> MinLunarsRequired;

	private static ConfigEntry<bool> DisableNaturalPools;

	private static ConfigEntry<int> MaxForcedPerStage;

	private static ConfigEntry<int> MinStageNumber;

	private static ConfigEntry<bool> AlwaysShowMessage;

	public void Awake()
	{
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Expected O, but got Unknown
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Expected O, but got Unknown
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c1: Expected O, but got Unknown
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Expected O, but got Unknown
		Instance = this;
		SpawnChance = ((BaseUnityPlugin)this).Config.Bind<float>("General", "SpawnChance", 1f, new ConfigDescription("Chance (0.0–1.0) for the mod to spawn a Cleansing Pool when conditions are met.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
		MinLunarsRequired = ((BaseUnityPlugin)this).Config.Bind<int>("General", "MinLunarsRequired", 0, new ConfigDescription("Total lunar items required across all players before the mod will spawn pools.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 50), Array.Empty<object>()));
		DisableNaturalPools = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "DisableNaturalPools", false, "If true, remove naturally spawned Cleansing Pools so only the mod controls spawns.");
		MaxForcedPerStage = ((BaseUnityPlugin)this).Config.Bind<int>("General", "MaxForcedPerStage", 1, new ConfigDescription("Maximum number of pools the mod will try to spawn per stage.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 5), Array.Empty<object>()));
		MinStageNumber = ((BaseUnityPlugin)this).Config.Bind<int>("General", "MinStageNumber", 1, new ConfigDescription("Do not spawn pools before this stage number (1 = first stage).", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 50), Array.Empty<object>()));
		AlwaysShowMessage = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "AlwaysShowMessage", false, "If true, the chat message will display whenever a pool exists this stage, even without Egocentrism.");
		ObjectivePanelController.collectObjectiveSources += OnCollectObjectiveSources;
		SceneDirector.onPostPopulateSceneServer += OnPostPopulateScene;
	}

	private void OnDestroy()
	{
		ObjectivePanelController.collectObjectiveSources -= OnCollectObjectiveSources;
		SceneDirector.onPostPopulateSceneServer -= OnPostPopulateScene;
		if ((Object)(object)Instance == (Object)(object)this)
		{
			Instance = null;
		}
	}

	private static void OnCollectObjectiveSources(CharacterMaster master, List<ObjectiveSourceDescriptor> dest)
	{
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		if (poolSpawnedThisStage && !((Object)(object)master == (Object)null))
		{
			dest.Add(new ObjectiveSourceDescriptor
			{
				master = master,
				objectiveType = typeof(PoolObjectiveTracker),
				source = null
			});
		}
	}

	private static bool AnyPlayerHasEgocentrism()
	{
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		foreach (PlayerCharacterMasterController instance in PlayerCharacterMasterController.instances)
		{
			object obj;
			if (instance == null)
			{
				obj = null;
			}
			else
			{
				CharacterMaster master = instance.master;
				obj = ((master != null) ? master.inventory : null);
			}
			Inventory val = (Inventory)obj;
			if ((Object)(object)val == (Object)null)
			{
				continue;
			}
			try
			{
				if (val.GetItemCount(Items.LunarSun.itemIndex) > 0)
				{
					return true;
				}
			}
			catch
			{
			}
		}
		return false;
	}

	private static int TotalLunarCountAcrossPlayers()
	{
		int num = 0;
		foreach (PlayerCharacterMasterController instance in PlayerCharacterMasterController.instances)
		{
			object obj;
			if (instance == null)
			{
				obj = null;
			}
			else
			{
				CharacterMaster master = instance.master;
				obj = ((master != null) ? master.inventory : null);
			}
			Inventory val = (Inventory)obj;
			if (!((Object)(object)val == (Object)null))
			{
				num += val.GetTotalItemCountOfTier((ItemTier)3);
			}
		}
		return num;
	}

	private static bool AnyPoolExists()
	{
		return Object.FindObjectsOfType<PurchaseInteraction>().Any((PurchaseInteraction pi) => Object.op_Implicit((Object)(object)pi) && ((Object)pi).name.IndexOf("ShrineCleanse", StringComparison.OrdinalIgnoreCase) >= 0);
	}

	private static int RemoveAllPools()
	{
		int num = 0;
		PurchaseInteraction[] array = Object.FindObjectsOfType<PurchaseInteraction>();
		foreach (PurchaseInteraction val in array)
		{
			if (Object.op_Implicit((Object)(object)val) && ((Object)val).name.IndexOf("ShrineCleanse", StringComparison.OrdinalIgnoreCase) >= 0)
			{
				Object.Destroy((Object)(object)((Component)((Component)val).transform.root).gameObject);
				num++;
			}
		}
		return num;
	}

	private static void OnPostPopulateScene(SceneDirector dir)
	{
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		if (!NetworkServer.active || (Object)(object)Run.instance == (Object)null || (Object)(object)dir == (Object)null)
		{
			return;
		}
		Scene activeScene = SceneManager.GetActiveScene();
		if (((Scene)(ref activeScene)).name.Equals("bazaar", StringComparison.OrdinalIgnoreCase))
		{
			return;
		}
		int stageClearCount = Run.instance.stageClearCount;
		int num = stageClearCount + 1;
		if (stageClearCount == lastHandledStage)
		{
			return;
		}
		lastHandledStage = stageClearCount;
		poolSpawnedThisStage = false;
		bool flag = AnyPlayerHasEgocentrism();
		int num2 = TotalLunarCountAcrossPlayers();
		if (DisableNaturalPools.Value)
		{
			RemoveAllPools();
		}
		else if (AnyPoolExists())
		{
			if ((flag || AlwaysShowMessage.Value) && (Object)(object)Instance != (Object)null)
			{
				((MonoBehaviour)Instance).StartCoroutine(DelayedPoolMessage(stageClearCount));
			}
			return;
		}
		if (!flag || num < Mathf.Max(1, MinStageNumber.Value) || num2 < Mathf.Max(0, MinLunarsRequired.Value))
		{
			return;
		}
		int num3 = Mathf.Max(0, MaxForcedPerStage.Value);
		float num4 = Mathf.Clamp01(SpawnChance.Value);
		int num5 = 0;
		for (int i = 0; i < num3; i++)
		{
			if ((!(num4 < 1f) || !(Random.value > num4)) && TrySpawnOneVanillaPool())
			{
				num5++;
			}
		}
		if (num5 > 0)
		{
			poolSpawnedThisStage = true;
			if ((Object)(object)Instance != (Object)null)
			{
				((MonoBehaviour)Instance).StartCoroutine(DelayedPoolMessage(stageClearCount));
			}
		}
	}

	[IteratorStateMachine(typeof(<DelayedPoolMessage>d__18))]
	private static IEnumerator DelayedPoolMessage(int stageIndex)
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <DelayedPoolMessage>d__18(0)
		{
			stageIndex = stageIndex
		};
	}

	private static bool TrySpawnOneVanillaPool()
	{
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Expected O, but got Unknown
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Expected O, but got Unknown
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Expected O, but got Unknown
		try
		{
			InteractableSpawnCard val = Resources.Load<InteractableSpawnCard>("SpawnCards/InteractableSpawnCard/iscShrineCleanse");
			if (!Object.op_Implicit((Object)(object)val))
			{
				Debug.LogWarning((object)"[Ego Pools] Could not load iscShrineCleanse.");
				return false;
			}
			DirectorPlacementRule val2 = new DirectorPlacementRule
			{
				placementMode = (PlacementMode)4
			};
			Xoroshiro128Plus val3 = new Xoroshiro128Plus(((Object)(object)Run.instance != (Object)null) ? Run.instance.seed : ((ulong)DateTime.UtcNow.Ticks));
			DirectorSpawnRequest val4 = new DirectorSpawnRequest((SpawnCard)(object)val, val2, val3);
			if (!Object.op_Implicit((Object)(object)DirectorCore.instance.TrySpawnObject(val4)))
			{
				Debug.LogWarning((object)"[Ego Pools] TrySpawnObject returned null.");
				return false;
			}
			return true;
		}
		catch (Exception arg)
		{
			Debug.LogWarning((object)$"[Ego Pools] Spawn error: {arg}");
			return false;
		}
	}
}