Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of Your Escape v1.0.0
ExamplePlugin.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2; using R2API; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("ExamplePlugin")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ExamplePlugin")] [assembly: AssemblyTitle("ExamplePlugin")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ExamplePlugin { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } } namespace EnergizedOnLowHealthPlugin { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("Nora.EnergizedOnLowHealthPlugin", "EnergizedOnLowHealthPlugin", "1.0.0")] public class EnergizedOnLowHealthPlugin : BaseUnityPlugin { public const string PluginGUID = "Nora.EnergizedOnLowHealthPlugin"; public const string PluginAuthor = "Nora"; public const string PluginName = "EnergizedOnLowHealthPlugin"; public const string PluginVersion = "1.0.0"; private static ItemDef myItemDef; public void Awake() { //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Expected O, but got Unknown //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Expected O, but got Unknown //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); myItemDef = ScriptableObject.CreateInstance<ItemDef>(); ((Object)myItemDef).name = "EXAMPLE_ENERGIZEDONLOWHEALTH_NAME"; myItemDef.nameToken = "EXAMPLE_ENERGIZEDONLOWHEALTH_NAME"; myItemDef.pickupToken = "EXAMPLE_ENERGIZEDONLOWHEALTH_PICKUP"; myItemDef.descriptionToken = "EXAMPLE_ENERGIZEDONLOWHEALTH_DESC"; myItemDef.loreToken = "EXAMPLE_ENERGIZEDONLOWHEALTH_LORE"; typeof(ItemDef).GetField("_itemTierDef", BindingFlags.Instance | BindingFlags.NonPublic)?.SetValue(myItemDef, Addressables.LoadAssetAsync<ItemTierDef>((object)"RoR2/Base/Common/Tier3Def.asset").WaitForCompletion()); myItemDef.pickupIconSprite = Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/MiscIcons/texMysteryIcon.png").WaitForCompletion(); myItemDef.pickupModelPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Mystery/PickupMystery.prefab").WaitForCompletion(); myItemDef.canRemove = true; myItemDef.hidden = false; ItemDisplayRuleDict val = new ItemDisplayRuleDict((ItemDisplayRule[])null); ItemAPI.Add(new CustomItem(myItemDef, val)); CharacterBody.FixedUpdate += new hook_FixedUpdate(CharacterBody_FixedUpdate); LanguageAPI.Add("EXAMPLE_ENERGIZEDONLOWHEALTH_NAME", "Your Escape"); LanguageAPI.Add("EXAMPLE_ENERGIZEDONLOWHEALTH_PICKUP", "Gain a 70% attack and 500 armor boost when below 20% health."); LanguageAPI.Add("EXAMPLE_ENERGIZEDONLOWHEALTH_DESC", "When below 20% health, gain the <style=cIsDamage>Energized</style> and <style=cIsUtility>Elephant Armor Boost</style> effects. Stacks increase duration."); LanguageAPI.Add("EXAMPLE_ENERGIZEDONLOWHEALTH_LORE", "A device designed to provide a burst of energy and protection in critical moments."); } private void CharacterBody_FixedUpdate(orig_FixedUpdate orig, CharacterBody self) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); if (Object.op_Implicit((Object)(object)self.inventory)) { int itemCount = self.inventory.GetItemCount(myItemDef.itemIndex); if (itemCount > 0 && self.healthComponent.combinedHealthFraction < 0.2f) { int num = 3 + 3 * itemCount; self.AddTimedBuff(Buffs.Energized, (float)num); self.AddTimedBuff(Buffs.ElephantArmorBoost, (float)num); } } } } public static class Log { private static ManualLogSource logger; public static void Init(ManualLogSource logSource) { logger = logSource; } public static void Info(string message) { logger.LogInfo((object)message); } } }