Decompiled source of Your Escape v1.0.0

ExamplePlugin.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using R2API;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("ExamplePlugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ExamplePlugin")]
[assembly: AssemblyTitle("ExamplePlugin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ExamplePlugin
{
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}
namespace EnergizedOnLowHealthPlugin
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("Nora.EnergizedOnLowHealthPlugin", "EnergizedOnLowHealthPlugin", "1.0.0")]
	public class EnergizedOnLowHealthPlugin : BaseUnityPlugin
	{
		public const string PluginGUID = "Nora.EnergizedOnLowHealthPlugin";

		public const string PluginAuthor = "Nora";

		public const string PluginName = "EnergizedOnLowHealthPlugin";

		public const string PluginVersion = "1.0.0";

		private static ItemDef myItemDef;

		public void Awake()
		{
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Expected O, but got Unknown
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Expected O, but got Unknown
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Expected O, but got Unknown
			Log.Init(((BaseUnityPlugin)this).Logger);
			myItemDef = ScriptableObject.CreateInstance<ItemDef>();
			((Object)myItemDef).name = "EXAMPLE_ENERGIZEDONLOWHEALTH_NAME";
			myItemDef.nameToken = "EXAMPLE_ENERGIZEDONLOWHEALTH_NAME";
			myItemDef.pickupToken = "EXAMPLE_ENERGIZEDONLOWHEALTH_PICKUP";
			myItemDef.descriptionToken = "EXAMPLE_ENERGIZEDONLOWHEALTH_DESC";
			myItemDef.loreToken = "EXAMPLE_ENERGIZEDONLOWHEALTH_LORE";
			typeof(ItemDef).GetField("_itemTierDef", BindingFlags.Instance | BindingFlags.NonPublic)?.SetValue(myItemDef, Addressables.LoadAssetAsync<ItemTierDef>((object)"RoR2/Base/Common/Tier3Def.asset").WaitForCompletion());
			myItemDef.pickupIconSprite = Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/MiscIcons/texMysteryIcon.png").WaitForCompletion();
			myItemDef.pickupModelPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Mystery/PickupMystery.prefab").WaitForCompletion();
			myItemDef.canRemove = true;
			myItemDef.hidden = false;
			ItemDisplayRuleDict val = new ItemDisplayRuleDict((ItemDisplayRule[])null);
			ItemAPI.Add(new CustomItem(myItemDef, val));
			CharacterBody.FixedUpdate += new hook_FixedUpdate(CharacterBody_FixedUpdate);
			LanguageAPI.Add("EXAMPLE_ENERGIZEDONLOWHEALTH_NAME", "Your Escape");
			LanguageAPI.Add("EXAMPLE_ENERGIZEDONLOWHEALTH_PICKUP", "Gain a 70% attack and 500 armor boost when below 20% health.");
			LanguageAPI.Add("EXAMPLE_ENERGIZEDONLOWHEALTH_DESC", "When below 20% health, gain the <style=cIsDamage>Energized</style> and <style=cIsUtility>Elephant Armor Boost</style> effects. Stacks increase duration.");
			LanguageAPI.Add("EXAMPLE_ENERGIZEDONLOWHEALTH_LORE", "A device designed to provide a burst of energy and protection in critical moments.");
		}

		private void CharacterBody_FixedUpdate(orig_FixedUpdate orig, CharacterBody self)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self);
			if (Object.op_Implicit((Object)(object)self.inventory))
			{
				int itemCount = self.inventory.GetItemCount(myItemDef.itemIndex);
				if (itemCount > 0 && self.healthComponent.combinedHealthFraction < 0.2f)
				{
					int num = 3 + 3 * itemCount;
					self.AddTimedBuff(Buffs.Energized, (float)num);
					self.AddTimedBuff(Buffs.ElephantArmorBoost, (float)num);
				}
			}
		}
	}
	public static class Log
	{
		private static ManualLogSource logger;

		public static void Init(ManualLogSource logSource)
		{
			logger = logSource;
		}

		public static void Info(string message)
		{
			logger.LogInfo((object)message);
		}
	}
}