Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of SimpleEclipseDisplay v1.0.0
plugins/SimpleEclipseDisplay/SimpleEclipseDisplay.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using Microsoft.CodeAnalysis; using On.RoR2.UI; using RiskOfOptions; using RiskOfOptions.Options; using RoR2; using RoR2.ConVar; using RoR2.UI; using TMPro; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("SimpleEclipseDisplay")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SimpleEclipseDisplay")] [assembly: AssemblyTitle("SimpleEclipseDisplay")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SimpleEclipseDisplay { [BepInPlugin("Bobot.SimpleEclipseDisplay", "SimpleEclipseDisplay", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class SimpleEclipseDisplay : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static hook_Rebuild <>9__12_0; internal void <Awake>b__12_0(orig_Rebuild orig, SurvivorIconController self) { //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Expected O, but got Unknown //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); if ((eclipseDisplayOnlyOnEclipseMenus.Value && ((BaseConVar)GameModeConVar.instance).GetString() == "EclipseRun") || !eclipseDisplayOnlyOnEclipseMenus.Value) { Transform val = ((Component)self).transform.Find("EclipseLevelDisplay"); if ((Object)(object)val == (Object)null) { GameObject val2 = new GameObject("EclipseLevelDisplay"); HGTextMeshProUGUI val3 = val2.AddComponent<HGTextMeshProUGUI>(); ((TMP_Text)val3).text = "-1"; ((Graphic)val3).color = Color.white; ((Graphic)val3).color = eclipseDisplayColour.Value; ((TMP_Text)val3).autoSizeTextContainer = true; ((TMP_Text)val3).outlineWidth = 0.2f; ((TMP_Text)val3).outlineColor = Color32.op_Implicit(Color.black); val = Object.Instantiate<GameObject>(val2, ((Component)self).transform).transform; val.localScale = Vector3.one; HGTextMeshProUGUI component = ((Component)val).GetComponent<HGTextMeshProUGUI>(); ((TMP_Text)component).alignment = (TextAlignmentOptions)1028; ((TMP_Text)component).fontSize = 28f; RectTransform component2 = ((Component)val).GetComponent<RectTransform>(); component2.anchoredPosition = Vector2.zero; component2.offsetMax = Vector2.zero; component2.offsetMin = Vector2.zero; component2.anchorMax = Vector2.one; component2.anchorMin = Vector2.zero; component2.sizeDelta = Vector2.one * 8f; component2.anchoredPosition = new Vector2(-6f, 4f); Object.Destroy((Object)(object)val2); } int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(self.GetLocalUser(), self.survivorDef); HGTextMeshProUGUI component3 = ((Component)val).gameObject.GetComponent<HGTextMeshProUGUI>(); ((TMP_Text)component3).text = ((localUserSurvivorCompletedEclipseLevel == 8) ? "DONE" : (localUserSurvivorCompletedEclipseLevel + 1).ToString()); } } } public const string PluginGUID = "Bobot.SimpleEclipseDisplay"; public const string PluginAuthor = "Bobot"; public const string PluginName = "SimpleEclipseDisplay"; public const string PluginVersion = "1.0.0"; public static ConfigEntry<Color> eclipseDisplayColour { get; set; } public static ConfigEntry<bool> eclipseDisplayOnlyOnEclipseMenus { get; set; } public void Awake() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Expected O, but got Unknown //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Expected O, but got Unknown //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Expected O, but got Unknown //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Expected O, but got Unknown eclipseDisplayColour = ((BaseUnityPlugin)this).Config.Bind<Color>("Display", "Display Text Colour", Color.white, new ConfigDescription("Colour of the eclipse display number.", (AcceptableValueBase)null, Array.Empty<object>())); ModSettingsManager.AddOption((BaseOption)new ColorOption(eclipseDisplayColour)); eclipseDisplayOnlyOnEclipseMenus = ((BaseUnityPlugin)this).Config.Bind<bool>("Display", "Only Display On Eclipse Menus", true, new ConfigDescription("Whether or not the eclipse level is displayed on all character select menus or just eclipse.", (AcceptableValueBase)null, Array.Empty<object>())); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(eclipseDisplayOnlyOnEclipseMenus)); ModSettingsManager.SetModDescription("Displays Eclipse Level On Character Icon."); object obj = <>c.<>9__12_0; if (obj == null) { hook_Rebuild val = delegate(orig_Rebuild orig, SurvivorIconController self) { //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Expected O, but got Unknown //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); if ((eclipseDisplayOnlyOnEclipseMenus.Value && ((BaseConVar)GameModeConVar.instance).GetString() == "EclipseRun") || !eclipseDisplayOnlyOnEclipseMenus.Value) { Transform val2 = ((Component)self).transform.Find("EclipseLevelDisplay"); if ((Object)(object)val2 == (Object)null) { GameObject val3 = new GameObject("EclipseLevelDisplay"); HGTextMeshProUGUI val4 = val3.AddComponent<HGTextMeshProUGUI>(); ((TMP_Text)val4).text = "-1"; ((Graphic)val4).color = Color.white; ((Graphic)val4).color = eclipseDisplayColour.Value; ((TMP_Text)val4).autoSizeTextContainer = true; ((TMP_Text)val4).outlineWidth = 0.2f; ((TMP_Text)val4).outlineColor = Color32.op_Implicit(Color.black); val2 = Object.Instantiate<GameObject>(val3, ((Component)self).transform).transform; val2.localScale = Vector3.one; HGTextMeshProUGUI component = ((Component)val2).GetComponent<HGTextMeshProUGUI>(); ((TMP_Text)component).alignment = (TextAlignmentOptions)1028; ((TMP_Text)component).fontSize = 28f; RectTransform component2 = ((Component)val2).GetComponent<RectTransform>(); component2.anchoredPosition = Vector2.zero; component2.offsetMax = Vector2.zero; component2.offsetMin = Vector2.zero; component2.anchorMax = Vector2.one; component2.anchorMin = Vector2.zero; component2.sizeDelta = Vector2.one * 8f; component2.anchoredPosition = new Vector2(-6f, 4f); Object.Destroy((Object)(object)val3); } int localUserSurvivorCompletedEclipseLevel = EclipseRun.GetLocalUserSurvivorCompletedEclipseLevel(self.GetLocalUser(), self.survivorDef); HGTextMeshProUGUI component3 = ((Component)val2).gameObject.GetComponent<HGTextMeshProUGUI>(); ((TMP_Text)component3).text = ((localUserSurvivorCompletedEclipseLevel == 8) ? "DONE" : (localUserSurvivorCompletedEclipseLevel + 1).ToString()); } }; <>c.<>9__12_0 = val; obj = (object)val; } SurvivorIconController.Rebuild += (hook_Rebuild)obj; } } }