Decompiled source of AccelPlus v1.0.0

AccelPlus.dll

Decompiled a year ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("AccelPlus")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AccelPlus")]
[assembly: AssemblyTitle("AccelPlus")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace AccelPlus
{
	[BepInPlugin("com.Nuxlar.AccelPlus", "AccelPlus", "1.0.0")]
	public class AccelPlus : BaseUnityPlugin
	{
		private GameObject arti = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Mage/MageBody.prefab").WaitForCompletion();

		private GameObject mult = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Toolbot/ToolbotBody.prefab").WaitForCompletion();

		public void Awake()
		{
			arti.GetComponent<CharacterBody>().baseAcceleration = 80f;
			mult.GetComponent<CharacterBody>().baseAcceleration = 80f;
		}
	}
}