Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of AccelPlus v1.0.1
plugins/AccelPlus/AccelPlus.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HG.Reflection; using Microsoft.CodeAnalysis; using RoR2; using RoR2.ContentManagement; using RoR2BepInExPack.GameAssetPathsBetter; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.ResourceManagement.AsyncOperations; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: OptIn] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("AccelPlus")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+0651512bb1953f2486f3c563e28d38f1a661a108")] [assembly: AssemblyProduct("AccelPlus")] [assembly: AssemblyTitle("AccelPlus")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace AccelPlus { internal static class Log { internal static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } private static string getLogPrefix(string callerPath, string callerMemberName, int callerLineNumber) { int num = callerPath.LastIndexOf("AccelPlus"); if (num >= 0) { callerPath = callerPath.Substring(num + "AccelPlus".Length + 1); } return $"{callerPath}:{callerLineNumber} ({callerMemberName}) "; } internal static void Error(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1) { _logSource.LogError((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data)); } internal static void Error_NoCallerPrefix(object data) { _logSource.LogError(data); } internal static void Fatal(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1) { _logSource.LogFatal((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data)); } internal static void Fatal_NoCallerPrefix(object data) { _logSource.LogFatal(data); } internal static void Info(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1) { _logSource.LogInfo((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data)); } internal static void Info_NoCallerPrefix(object data) { _logSource.LogInfo(data); } internal static void Message(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1) { _logSource.LogMessage((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data)); } internal static void Message_NoCallerPrefix(object data) { _logSource.LogMessage(data); } internal static void Warning(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1) { _logSource.LogWarning((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data)); } internal static void Warning_NoCallerPrefix(object data) { _logSource.LogWarning(data); } } [BepInPlugin("Nuxlar.AccelPlus", "AccelPlus", "1.0.1")] public class Main : BaseUnityPlugin { public const string PluginGUID = "Nuxlar.AccelPlus"; public const string PluginAuthor = "Nuxlar"; public const string PluginName = "AccelPlus"; public const string PluginVersion = "1.0.1"; internal static Main Instance { get; private set; } public static string PluginDirectory { get; private set; } public void Awake() { Instance = this; Log.Init(((BaseUnityPlugin)this).Logger); Accelify(); } private static void Accelify() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) AsyncOperationHandle<GameObject> val = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_Base_Toolbot.ToolbotBody_prefab), (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { Debug.LogWarning((object)x.Result); x.Result.GetComponent<CharacterBody>().baseAcceleration = 80f; }; val = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_Base_Mage.MageBody_prefab), (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { CharacterBody component = x.Result.GetComponent<CharacterBody>(); Debug.LogWarning((object)component); component.baseAcceleration = 80f; }; val = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_DLC2_FalseSon.FalseSonBody_prefab), (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { x.Result.GetComponent<CharacterBody>().baseAcceleration = 80f; }; } } }