using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using On.RoR2;
using RoR2;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("AphelianSunFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AphelianSunFix")]
[assembly: AssemblyTitle("AphelianSunFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace AphelianSunFix;
[BepInPlugin("com.Nuxlar.AphelianSunFix", "AphelianSunFix", "1.0.0")]
public class AphelianSunFix : BaseUnityPlugin
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static hook_Start <>9__0_0;
internal void <Awake>b__0_0(orig_Start orig, SceneDirector self)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self);
Scene activeScene = SceneManager.GetActiveScene();
if (((Scene)(ref activeScene)).name == "ancientloft")
{
GameObject val = GameObject.Find("AL_Sun");
if (Object.op_Implicit((Object)(object)val))
{
val.transform.localPosition = new Vector3(-897.0126f, 350f, 209.9904f);
val.transform.eulerAngles = new Vector3(275f, 90f, 90f);
}
}
}
}
public void Awake()
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Expected O, but got Unknown
object obj = <>c.<>9__0_0;
if (obj == null)
{
hook_Start val = delegate(orig_Start orig, SceneDirector self)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self);
Scene activeScene = SceneManager.GetActiveScene();
if (((Scene)(ref activeScene)).name == "ancientloft")
{
GameObject val2 = GameObject.Find("AL_Sun");
if (Object.op_Implicit((Object)(object)val2))
{
val2.transform.localPosition = new Vector3(-897.0126f, 350f, 209.9904f);
val2.transform.eulerAngles = new Vector3(275f, 90f, 90f);
}
}
};
<>c.<>9__0_0 = val;
obj = (object)val;
}
SceneDirector.Start += (hook_Start)obj;
}
}