Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of AphelianSunFix v1.0.0
AphelianSunFix.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using On.RoR2; using RoR2; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("AphelianSunFix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("AphelianSunFix")] [assembly: AssemblyTitle("AphelianSunFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace AphelianSunFix; [BepInPlugin("com.Nuxlar.AphelianSunFix", "AphelianSunFix", "1.0.0")] public class AphelianSunFix : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static hook_Start <>9__0_0; internal void <Awake>b__0_0(orig_Start orig, SceneDirector self) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); Scene activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name == "ancientloft") { GameObject val = GameObject.Find("AL_Sun"); if (Object.op_Implicit((Object)(object)val)) { val.transform.localPosition = new Vector3(-897.0126f, 350f, 209.9904f); val.transform.eulerAngles = new Vector3(275f, 90f, 90f); } } } } public void Awake() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Expected O, but got Unknown object obj = <>c.<>9__0_0; if (obj == null) { hook_Start val = delegate(orig_Start orig, SceneDirector self) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) orig.Invoke(self); Scene activeScene = SceneManager.GetActiveScene(); if (((Scene)(ref activeScene)).name == "ancientloft") { GameObject val2 = GameObject.Find("AL_Sun"); if (Object.op_Implicit((Object)(object)val2)) { val2.transform.localPosition = new Vector3(-897.0126f, 350f, 209.9904f); val2.transform.eulerAngles = new Vector3(275f, 90f, 90f); } } }; <>c.<>9__0_0 = val; obj = (object)val; } SceneDirector.Start += (hook_Start)obj; } }