This package has been marked as deprecated, and it's suggested another
alternative is used.
Last updated | 2 years ago |
Total downloads | 27027 |
Total rating | 5 |
Categories | Mods Survivors of the Void |
Dependency string | Nuxlar-AugmentedBosses-0.7.0 |
Dependants | 19 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2102README
Augmented Bosses
WORK IN PROGRESS
Icon is from AlgeButter on ArtStation
Tweaks bosses to be more of a threat (Not all bosses are tweaked yet).
Bosses becomes frenzied (+Armor +AtkSpd +MoveSpd) at 75% & 50% HP and this state lasts for 10 seconds.
The instance of damage that would reduce HP below certain intervals (75%, 50%, 25%) is reduced by half making bosses more resistant to burst survivors.
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No Changes Planned
- Clay Dunestrider
- Xi Construct
- Scavenger
- Devastator
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Beetle Queen
- Revival of Moffein's Beetle Queen Plus
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Wandering Vagrant
- More movement speed/acceleration
- Tracking Bomb is faster
- Doesn't stop to do abilities
- Orbs are red now :)
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Stone Titan
- More movement speed/acceleration
- Makes model slightly bigger
- Laser does 25% less damage but it slows
- Laser fires titan bolts while zapping
- Tracking fist now spawns a small fist cluster
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Magma Worm
- Increased speed, turnspeed, and meatballs
- Reduced turn rate and follow delay
- Less spins, more responsive
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Overloading Worm
- Same as Magma
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Imp Overlord
- Fires X pattern of imp spikes on top of current fan
- Increased move/atk speed
- Faster blink
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Solus Control Unit
- Welcome to the lightshow - replaced solus spawn with targeted lasers
- Ult is now triple like AWU
- Ult gives a 5 second armor boost
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Grovetender
- TBD
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Grandparent
- TBD
Changelog
0.7.0
- Tweaks Overloading Worm
- Re-adds 75% frenzy threshold (2 total, 75% & 50%)
- Tweaks Vagrant (Removes Tesla, Increases Dmg)
0.6.0
- Tweaks Solus Control Unit
0.5.1
- Reduces frenzy thresholds from 3 to 1, occurs only at the 50% HP threshold
- Code organization
- Removes persistant HP for all enemies now it's only for vagrants (Cheers 6thMoon)
- README Edit
0.5.0
- Beta, I think idk the terms