Nuxlar-AugmentedStages icon

AugmentedStages

2.0 REWORK. Changes stage/boss credits and spawn rates.

Last updated 2 years ago
Total downloads 4643
Total rating 2 
Categories Mods Survivors of the Void
Dependency string Nuxlar-AugmentedStages-2.0.1
Dependants 1 other package depends on this package

This mod requires the following mods to function

RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3
bbepis-BepInExPack-5.4.2103 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2103

README

Augmented Stages

Changes boss/stage credits, inital monster spawns, and early game spawn rate.

Icon is from betawho on Reddit

Boss Credit Changes

  • Tier 1
    • Beetle Queen, Wandering Vagrant, Stone Titan same credits as a vagrant.
  • Tier 2
    • Titan (Abyssal), Magma Worm, Grovetender same credits as a grovetender.
  • Tier 3
    • Clay Dunestrider, Xi Construct, Imp Overlord, Solus Control Unit same credits as a solus.
  • Tier 4
    • Grandparent, Overloading Worm same credits as a grandparent.

Stage Credit Changes

  • Stage 1

    • Monster Credits: (100/100/110) -> 500
    • Interactable Credits: (220/220/300) -> 300
  • Stage 2

    • Monster Credits: (100/100/100) -> 400
    • Interactable Credits: (220/280/280) -> 325
  • Stage 3

    • Monster Credits: (100/100/100) -> 400
    • Interactable Credits: (280/280/280) -> 375
  • Stage 4

    • Monster Credits: (230/230/230) -> 300
    • Interactable Credits: (400/400/400) -> 425
  • Stage 5

    • Monster Credits: (230) -> 300
    • Interactable Credits: (520/520/520) -> 525

Changelog

2.0.1

  • Changes Overloading Worm HP equal to a Grandparent
  • Changes Monster credits to decrease each stage since the main issue is a boring early game
  • Reduces spawn rate boost

2.0.0

  • Complete Rework
  • Makes early game more engaging by increasing spawn rate for stages 1 & 2
  • Equalizes stage interactable credits (e.g. Stage 1 300, Stage 2 325, etc...)
  • Increases initial monster spawns so stages feel more alive
  • Changes some boss credits so boss spawns are more of a chance
  • Removes family events (hopefully)

1.1.3

  • "Fixed" Scavs on stage 4
  • Aqueduct changes (Jellyfish -> Vermin)
  • Wetland changes (Brass Contraption -> Greater Wisp) (Pest -> Lesser Wisp)
  • Scorched Acres changes (Lemurians -> Blind Vermin)

1.1.2

  • Balancing/Updates

1.1.1

  • I didnt change the spawncard when copy pasting so it was mostly vultures
  • Kill me

1.1.0

  • Switches the tier stuff to just mixing up the spawns for each stage
  • Updated Dependencies
  • Updates weights to be accurate
  • Updates monster counts to be more accurate

1.0.0

  • Release