This package has been marked as deprecated, and it's suggested another
alternative is used.
AugmentedStages
2.0 REWORK. Changes stage/boss credits and spawn rates.
Last updated | 2 years ago |
Total downloads | 4643 |
Total rating | 2 |
Categories | Mods Survivors of the Void |
Dependency string | Nuxlar-AugmentedStages-2.0.1 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2103README
Augmented Stages
Changes boss/stage credits, inital monster spawns, and early game spawn rate.
Icon is from betawho on Reddit
Boss Credit Changes
- Tier 1
- Beetle Queen, Wandering Vagrant, Stone Titan same credits as a vagrant.
- Tier 2
- Titan (Abyssal), Magma Worm, Grovetender same credits as a grovetender.
- Tier 3
- Clay Dunestrider, Xi Construct, Imp Overlord, Solus Control Unit same credits as a solus.
- Tier 4
- Grandparent, Overloading Worm same credits as a grandparent.
Stage Credit Changes
-
Stage 1
- Monster Credits: (100/100/110) -> 500
- Interactable Credits: (220/220/300) -> 300
-
Stage 2
- Monster Credits: (100/100/100) -> 400
- Interactable Credits: (220/280/280) -> 325
-
Stage 3
- Monster Credits: (100/100/100) -> 400
- Interactable Credits: (280/280/280) -> 375
-
Stage 4
- Monster Credits: (230/230/230) -> 300
- Interactable Credits: (400/400/400) -> 425
-
Stage 5
- Monster Credits: (230) -> 300
- Interactable Credits: (520/520/520) -> 525
Changelog
2.0.1
- Changes Overloading Worm HP equal to a Grandparent
- Changes Monster credits to decrease each stage since the main issue is a boring early game
- Reduces spawn rate boost
2.0.0
- Complete Rework
- Makes early game more engaging by increasing spawn rate for stages 1 & 2
- Equalizes stage interactable credits (e.g. Stage 1 300, Stage 2 325, etc...)
- Increases initial monster spawns so stages feel more alive
- Changes some boss credits so boss spawns are more of a chance
- Removes family events (hopefully)
1.1.3
- "Fixed" Scavs on stage 4
- Aqueduct changes (Jellyfish -> Vermin)
- Wetland changes (Brass Contraption -> Greater Wisp) (Pest -> Lesser Wisp)
- Scorched Acres changes (Lemurians -> Blind Vermin)
1.1.2
- Balancing/Updates
1.1.1
- I didnt change the spawncard when copy pasting so it was mostly vultures
- Kill me
1.1.0
- Switches the tier stuff to just mixing up the spawns for each stage
- Updated Dependencies
- Updates weights to be accurate
- Updates monster counts to be more accurate
1.0.0
- Release