Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of CoolerEclipseLobby v1.0.0
CoolerEclipseLobby.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; using R2API; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("CoolerEclipseLobby")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("CoolerEclipseLobby")] [assembly: AssemblyTitle("CoolerEclipseLobby")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace CoolerEclipseLobby { [BepInPlugin("com.Nuxlar.CoolerEclipseLobby", "CoolerEclipseLobby", "1.0.0")] public class CoolerEclipseLobby : BaseUnityPlugin { private static GameObject eclipseWeather = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/eclipseworld/Weather, Eclipse.prefab").WaitForCompletion(); private static GameObject eclipseLobby = PrefabAPI.InstantiateClone(((Run)Addressables.LoadAssetAsync<GameObject>((object)"RoR2/DLC1/GameModes/InfiniteTowerRun/InfiniteTowerRun.prefab").WaitForCompletion().GetComponent<InfiniteTowerRun>()).lobbyBackgroundPrefab, "CoolerEclipseLobbyNux", false); private static GameObject eclipseRun = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/EclipseRun/EclipseRun.prefab").WaitForCompletion(); public void Awake() { //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) ((Component)eclipseLobby.transform.GetChild(6)).gameObject.SetActive(true); ((Component)eclipseLobby.transform.GetChild(6).GetChild(0)).gameObject.SetActive(true); ((Component)eclipseLobby.transform.GetChild(7)).gameObject.SetActive(false); ((Component)eclipseLobby.transform.GetChild(8)).gameObject.SetActive(false); ((Component)eclipseLobby.transform.GetChild(9).GetChild(11)).gameObject.SetActive(false); ((Component)eclipseLobby.transform.GetChild(9).GetChild(12)).gameObject.SetActive(false); ((Component)eclipseLobby.transform.GetChild(11)).gameObject.SetActive(false); GameObject obj = Object.Instantiate<GameObject>(eclipseWeather, eclipseLobby.transform); ((Component)obj.transform.GetChild(2)).GetComponent<SetAmbientLight>().ApplyLighting(); ((Component)obj.transform.GetChild(1)).gameObject.SetActive(false); Transform child = obj.transform.GetChild(3).GetChild(2); ((Component)child).gameObject.SetActive(true); child.localPosition = new Vector3(-0.6f, 0f, -0.95f); child.localEulerAngles = new Vector3(0f, 270f, 0f); child.localScale = new Vector3(0.25f, 0.25f, 0.25f); Transform child2 = child.GetChild(0); child2.localPosition = Vector3.zero; child2.localEulerAngles = new Vector3(0f, 120f, 0f); ((Run)eclipseRun.GetComponent<EclipseRun>()).lobbyBackgroundPrefab = eclipseLobby; } } }