Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of CoolerMeridianLightning v1.0.1
plugins/CoolerMeridianLightning/CoolerMeridianLightning.dll
Decompiled 4 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HG.Reflection; using Microsoft.CodeAnalysis; using RoR2; using RoR2.ContentManagement; using RoR2BepInExPack.GameAssetPaths; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.ResourceManagement.AsyncOperations; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: OptIn] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("CoolerMeridianLightning")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("2.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+9bbb395261325298ff7b01bf5f6ba07289bd7014")] [assembly: AssemblyProduct("CoolerMeridianLightning")] [assembly: AssemblyTitle("CoolerMeridianLightning")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("2.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace CoolerMeridianLightning { internal static class Log { internal static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } private static string getLogPrefix(string callerPath, string callerMemberName, int callerLineNumber) { int num = callerPath.LastIndexOf("CoolerMeridianLightning"); if (num >= 0) { callerPath = callerPath.Substring(num + "CoolerMeridianLightning".Length + 1); } return $"{callerPath}:{callerLineNumber} ({callerMemberName}) "; } internal static void Error(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1) { _logSource.LogError((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data)); } internal static void Error_NoCallerPrefix(object data) { _logSource.LogError(data); } internal static void Fatal(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1) { _logSource.LogFatal((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data)); } internal static void Fatal_NoCallerPrefix(object data) { _logSource.LogFatal(data); } internal static void Info(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1) { _logSource.LogInfo((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data)); } internal static void Info_NoCallerPrefix(object data) { _logSource.LogInfo(data); } internal static void Message(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1) { _logSource.LogMessage((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data)); } internal static void Message_NoCallerPrefix(object data) { _logSource.LogMessage(data); } internal static void Warning(object data, [CallerFilePath] string callerPath = "", [CallerMemberName] string callerMemberName = "", [CallerLineNumber] int callerLineNumber = -1) { _logSource.LogWarning((object)(getLogPrefix(callerPath, callerMemberName, callerLineNumber) + data)); } internal static void Warning_NoCallerPrefix(object data) { _logSource.LogWarning(data); } } [BepInPlugin("Nuxlar.CoolerMeridianLightning", "CoolerMeridianLightning", "1.0.1")] public class Main : BaseUnityPlugin { public const string PluginGUID = "Nuxlar.CoolerMeridianLightning"; public const string PluginAuthor = "Nuxlar"; public const string PluginName = "CoolerMeridianLightning"; public const string PluginVersion = "1.0.1"; internal static Main Instance { get; private set; } public static string PluginDirectory { get; private set; } public void Awake() { Instance = this; Log.Init(((BaseUnityPlugin)this).Logger); LoadAssets(); } private static void LoadAssets() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) AsyncOperationHandle<GameObject> val = AssetAsyncReferenceManager<GameObject>.LoadAsset(new AssetReferenceT<GameObject>(RoR2_DLC2_meridian_DisableSkillsLightning_LightningStrikeInstance.DisableSkills_prefab), (AsyncReferenceHandleUnloadType)2); val.Completed += delegate(AsyncOperationHandle<GameObject> x) { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) LightningStrikeInstance component = x.Result.GetComponent<LightningStrikeInstance>(); component.impactEffectPrefab.GetComponent<EffectComponent>().soundName = "Play_lightning_nux"; component.impactEffectPrefab.transform.GetChild(6).localScale = new Vector3(1.25f, 1.25f, 1.25f); component.impactEffectPrefab.transform.GetChild(11).localScale = new Vector3(1.25f, 1.25f, 1.25f); ((Component)component.impactEffectPrefab.transform.GetChild(4)).gameObject.SetActive(false); ((Component)component.impactEffectPrefab.transform.GetChild(7)).gameObject.SetActive(false); ParticleSystemRenderer component2 = ((Component)component.impactEffectPrefab.transform.GetChild(6)).GetComponent<ParticleSystemRenderer>(); ParticleSystemRenderer component3 = ((Component)component.impactEffectPrefab.transform.GetChild(11)).GetComponent<ParticleSystemRenderer>(); component2.maxParticleSize = 0.75f; component3.maxParticleSize = 0.75f; ParticleSystem[] componentsInChildren = ((Component)component.impactEffectPrefab.transform).GetComponentsInChildren<ParticleSystem>(); for (int i = 0; i < componentsInChildren.Length; i++) { MainModule main = componentsInChildren[i].main; ((MainModule)(ref main)).duration = ((MainModule)(ref main)).duration * 2f; ((MainModule)(ref main)).startLifetimeMultiplier = ((MainModule)(ref main)).startLifetimeMultiplier * 2f; } }; } } }