Decompiled source of DetectionFix v1.0.0

DetectionFix.dll

Decompiled 4 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using On.RoR2.CharacterAI;
using RoR2.CharacterAI;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("DetectionFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DetectionFix")]
[assembly: AssemblyTitle("DetectionFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DetectionFix
{
	[BepInPlugin("com.Nuxlar.DetectionFix", "DetectionFix", "1.0.0")]
	public class DetectionFix : BaseUnityPlugin
	{
		public void Awake()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			BaseAI.GameObjectPassesSkillDriverFilters += new hook_GameObjectPassesSkillDriverFilters(HopooGames);
		}

		private bool HopooGames(orig_GameObjectPassesSkillDriverFilters orig, BaseAI self, Target target, AISkillDriver skillDriver, out float separationSqrMagnitude)
		{
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			separationSqrMagnitude = 0f;
			if (!Object.op_Implicit((Object)(object)target.gameObject))
			{
				return false;
			}
			float num = 1f;
			if (Object.op_Implicit((Object)(object)target.healthComponent))
			{
				num = target.healthComponent.combinedHealthFraction;
			}
			if ((double)num < (double)skillDriver.minTargetHealthFraction || (double)num > (double)skillDriver.maxTargetHealthFraction)
			{
				return false;
			}
			float num2 = 0f;
			if (Object.op_Implicit((Object)(object)self.body))
			{
				num2 = self.body.radius;
			}
			float num3 = 0f;
			if (Object.op_Implicit((Object)(object)target.characterBody))
			{
				num3 = target.characterBody.radius;
			}
			Vector3 val = (Object.op_Implicit((Object)(object)self.bodyInputBank) ? self.bodyInputBank.aimOrigin : self.bodyTransform.position);
			Vector3 val2 = default(Vector3);
			target.GetBullseyePosition(ref val2);
			Vector3 val3 = val2 - val;
			float sqrMagnitude = ((Vector3)(ref val3)).sqrMagnitude;
			separationSqrMagnitude = (float)((double)sqrMagnitude - (double)num3 * (double)num3 - (double)num2 * (double)num2);
			float num4 = ((skillDriver.minDistanceSqr == 0f) ? (-15f) : skillDriver.minDistanceSqr);
			if ((double)separationSqrMagnitude >= (double)num4 && (double)separationSqrMagnitude <= (double)skillDriver.maxDistanceSqr)
			{
				if (skillDriver.selectionRequiresTargetLoS)
				{
					return target.hasLoS;
				}
				return true;
			}
			return false;
		}
	}
}