Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of EasierEclipseClimb v1.0.0
EasierEclipseClimb.dll
Decompiled a year agousing System; using System.Collections.ObjectModel; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HG; using Microsoft.CodeAnalysis; using On.RoR2; using RoR2; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("EasierEclipseClimb")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("EasierEclipseClimb")] [assembly: AssemblyTitle("EasierEclipseClimb")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace EasierEclipseClimb { [BepInPlugin("com.Nuxlar.EasierEclipseClimb", "EasierEclipseClimb", "1.0.0")] public class EasierEclipseClimb : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static hook_GetEclipseDifficultyIndex <>9__0_0; internal DifficultyIndex <Awake>b__0_0(orig_GetEclipseDifficultyIndex orig, int eclipseLevel) { return (DifficultyIndex)(DifficultyCatalog.standardDifficultyCount - 1 + Mathf.Clamp(eclipseLevel + 2, 3, 8)); } } public void Awake() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Expected O, but got Unknown //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Expected O, but got Unknown object obj = <>c.<>9__0_0; if (obj == null) { hook_GetEclipseDifficultyIndex val = (orig_GetEclipseDifficultyIndex orig, int eclipseLevel) => (DifficultyIndex)(DifficultyCatalog.standardDifficultyCount - 1 + Mathf.Clamp(eclipseLevel + 2, 3, 8)); <>c.<>9__0_0 = val; obj = (object)val; } EclipseRun.GetEclipseDifficultyIndex += (hook_GetEclipseDifficultyIndex)obj; EclipseRun.OnClientGameOver += new hook_OnClientGameOver(KmsTheSqueakquel); } private void KmsTheSqueakquel(orig_OnClientGameOver orig, EclipseRun self, RunReport runReport) { orig.Invoke(self, runReport); if (!runReport.gameEnding.isWin) { return; } for (int i = 0; i < 3; i++) { int num = EclipseRun.GetEclipseLevelFromRuleBook(((Run)self).ruleBook) - 2 + i; ReadOnlyCollection<PlayerCharacterMasterController> instances = PlayerCharacterMasterController.instances; for (int j = 0; j < instances.Count; j++) { _ = instances[j]; NetworkUser networkUser = instances[j].networkUser; if (!Object.op_Implicit((Object)(object)networkUser)) { continue; } LocalUser localUser = networkUser.localUser; if (localUser == null) { continue; } SurvivorDef survivorPreference = networkUser.GetSurvivorPreference(); if (Object.op_Implicit((Object)(object)survivorPreference)) { UnlockableDef safe = ListUtils.GetSafe<UnlockableDef>(EclipseRun.GetEclipseLevelUnlockablesForSurvivor(survivorPreference), num - EclipseRun.minUnlockableEclipseLevel); if (Object.op_Implicit((Object)(object)safe)) { localUser.userProfile.GrantUnlockable(safe); } } } } } } }