You are viewing a potentially older version of this package. View all versions.
Nuxlar-EclipseRevamped-1.1.7 icon

EclipseRevamped

Reworks the Eclipse difficulty levels. Configurable.

Date uploaded a month ago
Version 1.1.7
Download link Nuxlar-EclipseRevamped-1.1.7.zip
Downloads 3231
Dependency string Nuxlar-EclipseRevamped-1.1.7

This mod requires the following mods to function

6thmoon-CurseCatcher-0.3.2 icon
6thmoon-CurseCatcher

Provide options to prevent Eclipse 8 curse from being applied on self-inflicted damage.

Preferred version: 0.3.2
RiskofThunder-R2API_Elites-1.0.7 icon
RiskofThunder-R2API_Elites

API for adding custom elite types

Preferred version: 1.0.7
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_RecalculateStats-1.6.1 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.6.1
LordVGames-EnemyAttackSpeedFixes-1.4.0 icon
LordVGames-EnemyAttackSpeedFixes

Fixes attacks from various enemies not scaling with attack speed.

Preferred version: 1.4.0

README

Eclipse Revamped

Revamps the Eclipse difficulty system. There's a config to enable/disable changes to any levels. You can uninstall/disable CurseCatcher if you want self damage to apply curse (your modmanager will ask to delete this mod too, you can just remove CurseCatcher).

Level New Old
E1 Teleporter Enemies: +50% Ally Starting Health: -50%
E2 Difficulty Scaling: +25% Teleporter Radius: -50%
E3 Enemy Attack Speed: +25% Ally Fall Damage: +100% and lethal
E4 Enemy Speed +50% Enemy Speed +40%
E5 Enemy Elites: +20% Ally Healing: -50%
E6 Larger Enemies appear more often (-15% spawn cost) Enemy Gold Drops: -20%
E7 Enemy Cooldowns -25% Enemy Cooldowns -50%
E8 Allies receive permanent damage (non-self inflicted) Allies receive permanent damage

Info

  • The new E1 (TP Enemies +50%) means TP events have half a mountain shrine with no extra rewards
  • The new E5 (enemy elies +20%) means elites are 20% cheaper to spawn
  • The new E6 (larger enemies) means golem class enemies are 15% cheaper to spawn
  • The E8 changes can be configured/disabled through CurseCatcher

CHANGELOG

1.2.0

  • Removes E7 tweak (back to -50% cooldowns)

1.1.7

  • Reduces E6 larger enemy cost (-20% -> -15%)
  • Increases E2 scaling from 20% to 25%

1.1.6

  • Adds EnemyAttackSpeedFixes as a dependency
  • Reduces scaling increase from 25% to 20%
  • Fixes new Eclipse 6 applying on E2 and above

1.1.5

  • Replaces new E6 (Tier 2 elites -> Larger enemies)
  • Replaces new E2 (Larger enemies -> +25% difficulty scaling)
  • Reduces new E5 (Increased elites +25% -> 20%)
  • Note: with the faster runs, I increased scaling instead of the T2 elites since they weren't as impactful

1.1.4

  • Tweaks the new E1 to boost teleporter credits by 50% instead of the full 100% of a mountain shrine

1.1.3

  • Fixed T2 elites costing way less than they should
  • Reduces HP and DMG of T2 elites to be more reasonable

1.1.2

  • Fixed the spawns being too excessive

1.1.1

  • Fixed the image in README

1.1.0

  • Completely Reworked

1.0.1

  • Fixes the spamming not working on grandparents (probably)
  • Reduces faster credit generation (25% -> 15%)
  • Reduces credit boost (25% -> 20%)

1.0.0

  • Release